ZeroJanitor
Smash Ace
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- Sep 6, 2014
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- Slippi.gg
- ZJ#732
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- ZeroJanitor
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So far, the only thing I noticed is a visual change to down air. Anyone else find anything?
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His sideways aerial movement has gotten better that's 100% for sure.. Did they fix the tail sweep hitbox? I forgot to check last nightWell it's very possible Fox has some changes, but I don't think it's laser, Dair MIGHT have some more visual to it, but alas we need them data miners to do their job in peace
How do we know? Was it datamined? I haven't had a chance to play since the update so I don't have a feel for it.His sideways aerial movement has gotten better that's 100% for sure
1. I picked up fox after the patch for 5 seconds in training mode and could tell right away that his sideways aerial movement was faster. I main fox and play him all the time. Won a few tourneys with him so I noticed the difference. A friend that mains him noticed it as well.How do we know? Was it datamined? I haven't had a chance to play since the update so I don't have a feel for it.
Fox Usmash can slide, combined with a sprint, which technically is faster and easier to land, Falco Usmash cant sprint/slide.Mean while Falco's Usmash is now Frame 7 being faster than Fox's Usmash and kills around the same percentages, I am so confused
Quoting these over since I'm too lazy to retype everything. Someone also mentioned the Fox boards were discussing this...Mean while Falco's Usmash is now Frame 7 being faster than Fox's Usmash and kills around the same percentages, I am so confused
There's also the fact Fox can setup Up Smash at kill percents from late Nair, fast fall, no last hit Fair, Dair, jab 1 to jab 2, late dash attack?, and I think Ftilt. For Falco, he can setup Up Smash from Utilt at low percents, D-throw on select characters and depending on DI at low percents, and potentially - this needs to be labbed - fast fall, no last hit Nair at kill percents. So, in terms of raw kill power, Falco's close, but in terms of "reliability" and ability to setup his, he's far away.
Alsp, keep in mind that with the last hit, Falco kills 3DS Mario at ~130% on FD and omegas. He needs to fully connect it get anywhere close to Fox's Up Smash kill percent.Hence, anti-air. Falco's Up Smash seems more like a defensive option to Fox's more offensive option. Fox can still anti-air with his Up Smash, but he needs to time it a bit more carefully since he doesn't have his low recovery with Up Smash like in Melee and Brawl.
Huh, guess that's one thing Yoshi one-ups on Fox... Seriously, Yoshi's Up Smash covers like 2/3's of Battlefield's platforms. It's freaking annoying since he has low recovery on his Up Smash...
Falco's starts just 1 frame faster. Not that big of a deal. It's also not black and white since at frame 7 and frame 8 for Fox, their hitboxes are ground-level. Because the first hit was changed to not hit on Battlefield's lower platforms, it's technically a frame ~14 hit since that's maybe when the second hit reaches the top. Granted, since people think it'll just whiff when the first hit just passes by, they might drop their shield. At the same time, Utilt is probably safer since both hits can connect.
I felt like Falco was also vertically inclined, but more downwards for kills and mostly for comboing versus Fox's kills and combos being vertically up. In Brawl and PM, I'd argue that Wolf was the better horizontal killer. In Smash 4, Falco became all-around in terms of comboing and killing along with edgeguarding while Fox stuck with his design. Knowing Falco's history, Smash 5 might end up making him a swordsman for ***** and giggles. Can never be the same, eh, Falco?It's called a jump cancelled Usmash or a Runnish Usmash, which is dependant on the characters dash animation / length.
Falco can do a decent lil slide with JC, but yes Fox has a longer one, but that's besides the point when the roles of Falco has always been better at Horizontal KO's while Fox was vertical all the way back in Melee.
This is something we need since all the characters were copied and pasted from Brawl with nerfs and removal of oppressive tools like Brawl Falco Blaster. Marth is the biggest example of this and he's slowly making his way to gaining a new identity while moving away from "worse version" of / inferior Smash 4 Roy, obsolete to Cloud, and not Melee and Brawl Marth / not Corrin.Sakurai is breaking down walls and not giving anything to the other character
That's extactly what I thought. Is not a true combo, but i feel it connect better. Maybe a fkin placebo, but hope not! ççthen Dthrow to Bair would have been a true follow up if so.
Yes, horizontal as in you'd fly further when moving with it and not just jumping up'n down lmaohorizontal, not vertical
Just how fox moves feels slightly different. Of course I could be wrong. But as soon as I picked him up after the patch he just felt like he moved slightly different. If I'm wrong no big dealI think the datamining suggested that there was some sort of change to fox, but it could be anything including something non gameplay related
G-sword reckons fox has got better horizontal air speed (Which would actually be a huge buff for us), so we should try testing that (if you have the old and new versions side by side, you can probably just test how far you can get with a full hop jump or something)
I just remembered something... Fox's Up Smash staled will be stronger than Falco's since the kill hit on Falco's only does 12% while Fox's starts at 16% or 14% if you don't sweet-spot it. Considering Falco's more likely to use it for comboing, anti-airing, and ledge coverage, it's probably going to get staled fast compared to Fox who would rather keep it when he can setup an Up Smash.Fammy I'm not even going to attempt to start discussion about Sakurai's weird decisions or his breaking down barriers decisions, but that was an interesting read at 4am in the morning alright.
Nothing has really been discovered as of now.