Here is the Yoshi version. Enjoy
Level 0 [the noobs]: See Valoem’s post
Level 1 (Part 1) [the B move phase]: At this point you understand all the moves but just barely. You know Yoshi has multiple egg moves. You rely mostly on the Yoshi bomb to kill and the eggs to annoy people. A moves aren’t as apparent. People barely roll and barely shield. Yoshi users at this point don’t have a grasp of aerials and believe that to win, you just need to spam B up and down b.
Level 1 (Part 2): Yoshi starts to use smashes but barely. Still uses Yoshi bomb for KOS and doesn’t know combos. Throws are still not apparent because the person thinks Yoshi’s throw are weak. Whenever they see that they cannot kill people, normally a Yoshi Bomb or Yoshi egg throw comes. Aerials are barely used and rolling is still a major oddity. Tilts are still not used.
Level 2 (Part 1) [The smash attack phase]: Yoshi has moderately powerful smashes and people see that. They see that the down smash is useful, the up smash is powerful and the forward smash is also really good. They still use Yoshi bomb when they can’t muster a KO and run away and egg. At this point, they can beat a level 1 Part A incredibly easily and a Level 1 Part B moderately easy. Throws are still not found to be good. Rolling is more common but still rare.
Level 2 (Part 2):Yoshi’s at this stage still use eggs but Yoshi bombs are almost never if not ever used. Most Yoshi’s smash spam and they become a little bit less predictable. Grabs are still barely used and aerials are at a starting point. They start to use Yoshi’s odd movement to get quick kills off.
Level 3 (Part 1) [the grab phase]: Not applicable for Yoshi……no grab game xD
Level 3 (Part 2): This the longest lasting phase. 80 to 90% of all players are trapped on this level and think they are unbeatable at the game. I used to be this before I played vs. Isai and Sensei at Smashtality II in a friendly. They think that they are great and they think that there are no advanced techniques. People will combo but at a bare minimum and sometimes accidentally. People believe that grabs are by far the best move in the game. Aerials are used but at a basic potential. Because people think grabs are overpowered, many people abandon Yoshi, Link, or Samus due to their slow grabs
Level 4 [advance techniques]: I developed this more online. People start watching other top players to learn. People start to short hop with Yoshi and see how powerful his combos can be but they still wonder how others can move so fast. They look up the comments about DJC’ing. Grabs are as more of a mindgame effort. Normal Yoshi combos still difficult due to low DJC aptitude. Parry is unknown or barely used. This is my Yoshi’s level besides dittos.
Level 5 (Part 1) [The mastering level]: People use Yoshi’s speed and aerials to overwhelm shields and do gimping combos. DJC up air, n-air, and down air are used a whole lot more. Short hops are common and they have a very easy time beating Level 3’s. These are the people who teach level 3’s a lesson. They have good reaction time and it is very difficult to grab them. They learn how to play vs. bad matchups. DI is becoming better. People who have problems short hopping replace short hops with DJC’s. Up tilt is a staple in combos. DJC is moderately intense. Also, Tilts, tilts, and more tilts. This is my Yoshi level at dittos. DJCC Is already used well.
Level 5 (Part 2) [the touch of death, for Yoshi, as in DJC’s and Parry’s galore]: Examples of this stage include some of the top players in the world. People at this stage can DJC at such an intensity that they can break shields. Combos are done and people only lose to counter characters when they play serious or just because they miss the 0 to death first. People DI heavily and Yoshi actually survives a long time to due to great DJCC’s and Parry’s.
Level 100: You are Isai, enough said.
Level 0 [the noobs]: See Valoem’s post
Level 1 (Part 1) [the B move phase]: At this point you understand all the moves but just barely. You know Yoshi has multiple egg moves. You rely mostly on the Yoshi bomb to kill and the eggs to annoy people. A moves aren’t as apparent. People barely roll and barely shield. Yoshi users at this point don’t have a grasp of aerials and believe that to win, you just need to spam B up and down b.
Level 1 (Part 2): Yoshi starts to use smashes but barely. Still uses Yoshi bomb for KOS and doesn’t know combos. Throws are still not apparent because the person thinks Yoshi’s throw are weak. Whenever they see that they cannot kill people, normally a Yoshi Bomb or Yoshi egg throw comes. Aerials are barely used and rolling is still a major oddity. Tilts are still not used.
Level 2 (Part 1) [The smash attack phase]: Yoshi has moderately powerful smashes and people see that. They see that the down smash is useful, the up smash is powerful and the forward smash is also really good. They still use Yoshi bomb when they can’t muster a KO and run away and egg. At this point, they can beat a level 1 Part A incredibly easily and a Level 1 Part B moderately easy. Throws are still not found to be good. Rolling is more common but still rare.
Level 2 (Part 2):Yoshi’s at this stage still use eggs but Yoshi bombs are almost never if not ever used. Most Yoshi’s smash spam and they become a little bit less predictable. Grabs are still barely used and aerials are at a starting point. They start to use Yoshi’s odd movement to get quick kills off.
Level 3 (Part 1) [the grab phase]: Not applicable for Yoshi……no grab game xD
Level 3 (Part 2): This the longest lasting phase. 80 to 90% of all players are trapped on this level and think they are unbeatable at the game. I used to be this before I played vs. Isai and Sensei at Smashtality II in a friendly. They think that they are great and they think that there are no advanced techniques. People will combo but at a bare minimum and sometimes accidentally. People believe that grabs are by far the best move in the game. Aerials are used but at a basic potential. Because people think grabs are overpowered, many people abandon Yoshi, Link, or Samus due to their slow grabs
Level 4 [advance techniques]: I developed this more online. People start watching other top players to learn. People start to short hop with Yoshi and see how powerful his combos can be but they still wonder how others can move so fast. They look up the comments about DJC’ing. Grabs are as more of a mindgame effort. Normal Yoshi combos still difficult due to low DJC aptitude. Parry is unknown or barely used. This is my Yoshi’s level besides dittos.
Level 5 (Part 1) [The mastering level]: People use Yoshi’s speed and aerials to overwhelm shields and do gimping combos. DJC up air, n-air, and down air are used a whole lot more. Short hops are common and they have a very easy time beating Level 3’s. These are the people who teach level 3’s a lesson. They have good reaction time and it is very difficult to grab them. They learn how to play vs. bad matchups. DI is becoming better. People who have problems short hopping replace short hops with DJC’s. Up tilt is a staple in combos. DJC is moderately intense. Also, Tilts, tilts, and more tilts. This is my Yoshi level at dittos. DJCC Is already used well.
Level 5 (Part 2) [the touch of death, for Yoshi, as in DJC’s and Parry’s galore]: Examples of this stage include some of the top players in the world. People at this stage can DJC at such an intensity that they can break shields. Combos are done and people only lose to counter characters when they play serious or just because they miss the 0 to death first. People DI heavily and Yoshi actually survives a long time to due to great DJCC’s and Parry’s.
Level 100: You are Isai, enough said.