ArcPoint
Smash Lord
Three things that I need to get out of the way before I actually get into what I'm going to talk about.
#1: Wow I've been making a lot of threads lol. You guys are probably sick of me by now xD
#2: Ignore the title, it was just to get your attention =) I know I don't suck...that badly.
#3: In case you guys are wondering why I make these seemingly random discussion threads...I do them to get my thoughts straightened out. For some reason (I'm probably not alone on this) I just think better, look at things from different views and just get a better understanding of the idea I'm trying to express when I go out and express my idea (Via writing or speech) and then trying to help someone else understand the idea I'm presenting. Helps me articulate my idea. And as an added bonus, I get to have someone else's take on my idea/other people's ideas =)
OKAY. Now to the actual idea that I'm going to be talking about. I'm gonna (LOL "gonna" is an actual word according to Safari...woo hoo slang) try and make this relatively short, because I don't want responses with wall of texts because I present so much information >_>
I have an extremely fundamental view of Brawl. As I play a match, strategy, strings, tactics, and approaching aren't in any conscious thought. The only thing that goes through my head is options. That's the staple of my game, options. Knowing which ones I have, knowing which ones my opponent has. I then move myself in order to "cover" or counter, these options. Which option to you cover? Well, for one you can cover multiple options with one action. For example: If they're on the ledge and I go up to the end of stage and shield, I cover 3 options: Ledge attack, regular get up off the ledge, and a ledgehopped attack onto the stage. Can this be countered? Oh yes, but that's what I'm predicting, so either I get it right, or I get it wrong. They could jump, or ledgehop and airdodge past me, or roll. But hey, it's a risk I take when I cover certain options. I just be sure that I know which options I'm covering and which ones are still open.
When I'm an advantage or in a neutral situation, I'm predicting what they're going to do, and then countering. If I'm at a disadvantage then I'm left with predicting "Which option AREN'T they going to cover?" I then should move myself accordingly.
At this point, the only two factors in this mindset are: Which option you do (And subsequently cover). And then the execution of said option. Execution obviously covers pressing the buttons, when you do it, how well you space it, how well you judge where they are et cetera.
The execution portion can depend on the options. Like if you're predicting a spot dodge, and you're going use a grab to cover the option then part of the execution is "wait and then grab" So yeah, just wanted to get that out there. Execution I guess is basic, but it can depend on the situation.
Then the next big thing is which option you do. This is obviously based off of past experiences, your knowledge of startup and ending lag, and the idea of how big each hitbox is, or how long invincibility is, et cetera. And then it's based off of past experience with that person, any patterns you find, et cetera et cetera.
In a neutral situation, I just close the distance somehow, until a point where we are pretty close to being able to hit each other.
Okay, that about sums up my mentality when playing this game... I dunno. Can this mentality take someone to the highest level of play? Any thoughts or opinions?
Tl;dr ArcPoint tried to make a short post and failed xD
#1: Wow I've been making a lot of threads lol. You guys are probably sick of me by now xD
#2: Ignore the title, it was just to get your attention =) I know I don't suck...that badly.
#3: In case you guys are wondering why I make these seemingly random discussion threads...I do them to get my thoughts straightened out. For some reason (I'm probably not alone on this) I just think better, look at things from different views and just get a better understanding of the idea I'm trying to express when I go out and express my idea (Via writing or speech) and then trying to help someone else understand the idea I'm presenting. Helps me articulate my idea. And as an added bonus, I get to have someone else's take on my idea/other people's ideas =)
OKAY. Now to the actual idea that I'm going to be talking about. I'm gonna (LOL "gonna" is an actual word according to Safari...woo hoo slang) try and make this relatively short, because I don't want responses with wall of texts because I present so much information >_>
I have an extremely fundamental view of Brawl. As I play a match, strategy, strings, tactics, and approaching aren't in any conscious thought. The only thing that goes through my head is options. That's the staple of my game, options. Knowing which ones I have, knowing which ones my opponent has. I then move myself in order to "cover" or counter, these options. Which option to you cover? Well, for one you can cover multiple options with one action. For example: If they're on the ledge and I go up to the end of stage and shield, I cover 3 options: Ledge attack, regular get up off the ledge, and a ledgehopped attack onto the stage. Can this be countered? Oh yes, but that's what I'm predicting, so either I get it right, or I get it wrong. They could jump, or ledgehop and airdodge past me, or roll. But hey, it's a risk I take when I cover certain options. I just be sure that I know which options I'm covering and which ones are still open.
When I'm an advantage or in a neutral situation, I'm predicting what they're going to do, and then countering. If I'm at a disadvantage then I'm left with predicting "Which option AREN'T they going to cover?" I then should move myself accordingly.
At this point, the only two factors in this mindset are: Which option you do (And subsequently cover). And then the execution of said option. Execution obviously covers pressing the buttons, when you do it, how well you space it, how well you judge where they are et cetera.
The execution portion can depend on the options. Like if you're predicting a spot dodge, and you're going use a grab to cover the option then part of the execution is "wait and then grab" So yeah, just wanted to get that out there. Execution I guess is basic, but it can depend on the situation.
Then the next big thing is which option you do. This is obviously based off of past experiences, your knowledge of startup and ending lag, and the idea of how big each hitbox is, or how long invincibility is, et cetera. And then it's based off of past experience with that person, any patterns you find, et cetera et cetera.
In a neutral situation, I just close the distance somehow, until a point where we are pretty close to being able to hit each other.
Okay, that about sums up my mentality when playing this game... I dunno. Can this mentality take someone to the highest level of play? Any thoughts or opinions?
Tl;dr ArcPoint tried to make a short post and failed xD