Koiba
코이바 ❤
- Joined
- Apr 16, 2015
- Messages
- 3,325
- Location
- Ontario, Canada
- NNID
- SprinkledKittens
- 3DS FC
- 4055-7129-2437
Hello and welcome to the Custom Move Discussion Thread~
This is where you can discuss the angel's customs moves and which sets to use in matches.
Side Special Custom Moves
This is where you can discuss the angel's customs moves and which sets to use in matches.
Official Custom Sets
3111 3112
1113 2113
3113 2111
2112 1112
3121 3311
Customs Moves
1113 2113
3113 2111
2112 1112
3121 3311
Customs Moves
Neutral B Custom moves
1. Palutena Bow
Fire a guidable arrow. While charging, you can aim the bow straight up.
Base Damage No Charge: 1%
Base Damage Minimum Charge: 3.27%
Base Damage Full Charge: 8.6%
Fire a guidable arrow. While charging, you can aim the bow straight up.
Base Damage No Charge: 1%
Base Damage Minimum Charge: 3.27%
Base Damage Full Charge: 8.6%
2. Piercing Bow
Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.
Base Damage Minimum Charge: 5.1%
Base Damage Full Charge: 11.7%
Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.
Base Damage Minimum Charge: 5.1%
Base Damage Full Charge: 11.7%
3. Guiding Bow
Fire an arrow that can be guided much more easily but has less power.
Base Damage Minimum Charge: 2.1%
Base Damage Full Charge: 6%
Fire an arrow that can be guided much more easily but has less power.
Base Damage Minimum Charge: 2.1%
Base Damage Full Charge: 6%
Neutral B Custom moves
1. Silver Bow
Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.
Base Damage Minimum Charge: 3.8%
Base Damage Full Charge: 10.5%
Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.
Base Damage Minimum Charge: 3.8%
Base Damage Full Charge: 10.5%
2. Piercing Bow
Fire a giant arrow that travels through foes. A powerful shot but leaves you quite open.
Base Damage Minimum Charge: 6.1%
Base Damage Full Charge: 13%
Fire a giant arrow that travels through foes. A powerful shot but leaves you quite open.
Base Damage Minimum Charge: 6.1%
Base Damage Full Charge: 13%
3. Guiding Bow
Fire a mystical arrow that can be easily controlled but is slower and less powerful.
Base Damage Minimum Charge: 2.6%
Base Damage Full Charge: 6.9%
Fire a mystical arrow that can be easily controlled but is slower and less powerful.
Base Damage Minimum Charge: 2.6%
Base Damage Full Charge: 6.9%
Side Special Custom moves
1. Upperdash Arm
Dash forward and uppercut opponents. Can deflect projectiles.
Base Damage (Ground) - 11%
Base Damage (aerial) - 9%
Dash forward and uppercut opponents. Can deflect projectiles.
Base Damage (Ground) - 11%
Base Damage (aerial) - 9%
2. Interception Arm
Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.
Base Damage (Ground) - 13%
Base Damage (aerial) - 11%
Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.
Base Damage (Ground) - 13%
Base Damage (aerial) - 11%
3. Quickdash Arm
A faster, longer dash that continues after the uppercut, making it harder to control.
Base Damage (Ground) - 9%
Base Damage (aerial) - 7%
A faster, longer dash that continues after the uppercut, making it harder to control.
Base Damage (Ground) - 9%
Base Damage (aerial) - 7%
Side Special Custom Moves
1. Electroshock Arm
A steadfast forward charge with a weapon that launches the foe diagonally upward.
Base Damage (Ground) - 11.5%
Base Damage (aerial) - 9.5%
A steadfast forward charge with a weapon that launches the foe diagonally upward.
Base Damage (Ground) - 11.5%
Base Damage (aerial) - 9.5%
2. Electrocut Arm
Ready your weapon, and then strike if the enemy comes in range. You won't flinch when readied.
Base Damage (Ground) - 14%
Base Damage (aerial) - 12%
Ready your weapon, and then strike if the enemy comes in range. You won't flinch when readied.
Base Damage (Ground) - 14%
Base Damage (aerial) - 12%
3. Quickshock Arm
Charge forward with such speed, you won't even stop after delivering an uppercut.
Base Damage (Ground) - 9.2%
Base Damage (aerial) - 7.2%
Charge forward with such speed, you won't even stop after delivering an uppercut.
Base Damage (Ground) - 9.2%
Base Damage (aerial) - 7.2%
Up Special Custom Moves
1. Power of Flight
Fly high through the air. The flight angle can be changed while charging.
Fly high through the air. The flight angle can be changed while charging.
2. Striking Flight
The angle of flight can't be changed as much, but you deal damage at takeoff.
Base Damage (Clean): 9%
Base Damage (Late): 6%
The angle of flight can't be changed as much, but you deal damage at takeoff.
Base Damage (Clean): 9%
Base Damage (Late): 6%
3. Breezy Flight
Doesn't fly as far, but creates a whirlwind around Pit that push enemies away.
Doesn't fly as far, but creates a whirlwind around Pit that push enemies away.
Up Special Custom Moves
1. Power of Flight
Soar on shining black wings in any upward direction of your choosing.
Soar on shining black wings in any upward direction of your choosing.
2. Striking Flight
A takeoff that launches opponents. More restricted in direction than Power of Flight.
Base Damage (Clean): 9%
Base Damage (Late): 6%
A takeoff that launches opponents. More restricted in direction than Power of Flight.
Base Damage (Clean): 9%
Base Damage (Late): 6%
3. Breezy Flight
A speedy ascent that causes a gale, pushing back opponents in the vicinity.
A speedy ascent that causes a gale, pushing back opponents in the vicinity.
Down Special Custom Moves
1. Guardian Obitars
Shields your front and back and reflects projectiles, but you're vulnerable from above.
Has a 1.5x multiplier
Shields your front and back and reflects projectiles, but you're vulnerable from above.
Has a 1.5x multiplier
2. Impact Obitars
The Obitars damage foes and knock them back. Won't shield you or reflect projectiles.
Impact: 5%
The Obitars damage foes and knock them back. Won't shield you or reflect projectiles.
Impact: 5%
3. Amplifying Obitars
Boosts the power of projectiles it reflects, but the Obitars can be broken more easily.
Has a 2.0x multiplier
Boosts the power of projectiles it reflects, but the Obitars can be broken more easily.
Has a 2.0x multiplier
Down Special Custom Moves
1. Guardian Obitars
Summon shields that block attacks and reflect projectiles, but only from the sides.
Has a 1.5x multiplier
Summon shields that block attacks and reflect projectiles, but only from the sides.
Has a 1.5x multiplier
2. Impact Obitars
Summon shields that launch enemies but don't reflect projectiles or block attacks.
Impact: 5%
Summon shields that launch enemies but don't reflect projectiles or block attacks.
Impact: 5%
3. Amplifying Obitars
Summon shields that are easily broken but boost the power of reflected projectiles.
Has a 2.0x multiplier
Summon shields that are easily broken but boost the power of reflected projectiles.
Has a 2.0x multiplier
Start Discussing~
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