magnadragoon
Smash Rookie
- Joined
- Aug 20, 2009
- Messages
- 8
I'm attempting to create a Playable Palkia... I've got the basics down, model swapping and character tracking (PSA is the easy part as well) However, Palkia is enormous, and I need to find a way to scale him down... I've tried lots of things to make him smaller but it's extremely difficult.. Anyway... there are many things to be done, and I'm not completely sure where to start.
Things that have been done so it can be used in-game:
The model is properly loaded
The tracking bones now work properly so as to allow Palkia to walk around (TopN, TransN, etc)
I've created all 3 walking animations (smooth)
3 waiting animations (smooth)
3 taunts (smooth)
dash animation (smooth)
run animation (I decided its going to be a sort of gliding along the ground like bowser)
Palkia can walk around in-game.
Hmm, it appears I can't attach files to posts, and I hate hotlinking images >.< but it does work.
I'll be uploading images and maybe a video if I can make some basic movements aside from just these.
It WAS possible to steal a couple og really short bits of animation from the things he does on spear pillar but they were difficult to incorporate onto a "2d plane"
Things that have been done so it can be used in-game:
The model is properly loaded
The tracking bones now work properly so as to allow Palkia to walk around (TopN, TransN, etc)
I've created all 3 walking animations (smooth)
3 waiting animations (smooth)
3 taunts (smooth)
dash animation (smooth)
run animation (I decided its going to be a sort of gliding along the ground like bowser)
Palkia can walk around in-game.
Hmm, it appears I can't attach files to posts, and I hate hotlinking images >.< but it does work.
I'll be uploading images and maybe a video if I can make some basic movements aside from just these.
It WAS possible to steal a couple og really short bits of animation from the things he does on spear pillar but they were difficult to incorporate onto a "2d plane"