War Anvil
Smash Lord
- Joined
- Aug 20, 2011
- Messages
- 1,192
- Location
- You're all nerds
- NNID
- BattlingIronItem
- 3DS FC
- 2208-4585-5395
- Switch FC
- SW-5940-1276-1225
If Pac-Man has his Ghostly Adventures eyes, he'd better have the Pac-Man 2 gloves and shoes or...nah, I'm just messing.
Anyhoo, here's my idea for a few moves and aesthetics.
ENTRANCE
Gold Namco token hits the field hard, with Pac popping out of the heads side.
NORMAL MOVES
Jab: Same as Pac-Man World 3.
U-tilt: Jin Kazama's Standing Uppercut. Because why not? :V
F-tilt: Step forward and backhand.
D-tilt: Downward sweep.
Dash: Rapid chomp for a whole second; may send Pac off edges a la Fire Kirby, but he won't fall during the move.
SMASH ATTACKS
U-smash: Punts a fruit upward in front of himself. Damage depends on what fruit is used.
F-smash: Pac winds up...and then throws a pellet/berry/cookie-like energy ball. The more you charge, the farther he throws.
D-smash: Pac bites in front of himself, then behind himself.
AIR MOVES
N-air: Cartwheel.
U-air: Flip Kick.
F-air: Throws a smaller energy ball than in his F-smash.
D-air: Spins downward chomping. This may have a Meteor property.
B-air: Pac punches behind himself.
GRABS AND THROWS
Grab itself: Uses Dig Dug's grappling hook.
Pummel: Pumps air.
U-throw: Gee Bee paddle.
F-throw: Rolls up and ricochets off the target.
D-throw: Pumps more air until something goes BOOM, hurting the enemy.
B-throw: Turns and knifehands the enemy.
SPECIAL MOVES
Neutral (Slingshot): Grabs a slingshot and fires off a pellet. Charging the move lets you fire multiples.
Up (Pac-Dot Chain): Dot/cookie chain.
Ground side (Rev Roll): Self-explanatory.
Aerial side (Hang Glider): Jumps and hang glides. Knocking Pac off the hang glider gives him the face he has in the spoiler picture.
Ground down (Pac-Shock): Pac makes a funny face, causing a shockwave. While airborne foes get light yet noticeable downward knockback, this move has a Paralyzer effect no matter what. Doesn't meteor as well as D-air or Butt Bounce can, but still.
Aerial down (Butt Bounce): See Rev Roll.
TAUNT
Up: "Awesome!"
Side: Belches out a pair of ghost eyes.
Down: Something says, "Look! Look!" Pac-Man pays attention to these word bubbles, then snaps back into battle stance.
Maybe I'll think of win-and-lose stuff later. >:U
Anyhoo, here's my idea for a few moves and aesthetics.
ENTRANCE
Gold Namco token hits the field hard, with Pac popping out of the heads side.
NORMAL MOVES
Jab: Same as Pac-Man World 3.
U-tilt: Jin Kazama's Standing Uppercut. Because why not? :V
F-tilt: Step forward and backhand.
D-tilt: Downward sweep.
Dash: Rapid chomp for a whole second; may send Pac off edges a la Fire Kirby, but he won't fall during the move.
SMASH ATTACKS
U-smash: Punts a fruit upward in front of himself. Damage depends on what fruit is used.
F-smash: Pac winds up...and then throws a pellet/berry/cookie-like energy ball. The more you charge, the farther he throws.
D-smash: Pac bites in front of himself, then behind himself.
AIR MOVES
N-air: Cartwheel.
U-air: Flip Kick.
F-air: Throws a smaller energy ball than in his F-smash.
D-air: Spins downward chomping. This may have a Meteor property.
B-air: Pac punches behind himself.
GRABS AND THROWS
Grab itself: Uses Dig Dug's grappling hook.
Pummel: Pumps air.
U-throw: Gee Bee paddle.
F-throw: Rolls up and ricochets off the target.
D-throw: Pumps more air until something goes BOOM, hurting the enemy.
B-throw: Turns and knifehands the enemy.
SPECIAL MOVES
Neutral (Slingshot): Grabs a slingshot and fires off a pellet. Charging the move lets you fire multiples.
Up (Pac-Dot Chain): Dot/cookie chain.
Ground side (Rev Roll): Self-explanatory.
Aerial side (Hang Glider): Jumps and hang glides. Knocking Pac off the hang glider gives him the face he has in the spoiler picture.
Ground down (Pac-Shock): Pac makes a funny face, causing a shockwave. While airborne foes get light yet noticeable downward knockback, this move has a Paralyzer effect no matter what. Doesn't meteor as well as D-air or Butt Bounce can, but still.
Aerial down (Butt Bounce): See Rev Roll.
CLASSIC POWER PELLET
Uh-oh, you've been turned true blue by the power Pac-Man obtained from this Power Pellet (And yes, he becomes a golden sphere-with-only-a-mouth who moves in four directions)! Better run, because a sound chomping will deal extreme damage and knockback, if not worse! This Final Smash ends either after 20 seconds pass or if all opponents are eaten, so all parties have advantages and drawbacks during this time.
Uh-oh, you've been turned true blue by the power Pac-Man obtained from this Power Pellet (And yes, he becomes a golden sphere-with-only-a-mouth who moves in four directions)! Better run, because a sound chomping will deal extreme damage and knockback, if not worse! This Final Smash ends either after 20 seconds pass or if all opponents are eaten, so all parties have advantages and drawbacks during this time.
TAUNT
Up: "Awesome!"
Side: Belches out a pair of ghost eyes.
Down: Something says, "Look! Look!" Pac-Man pays attention to these word bubbles, then snaps back into battle stance.
Maybe I'll think of win-and-lose stuff later. >:U