Firedemon0
Smash Journeyman
For my fellow Pac-man players, I have found a few drills we can attempt in training mode to help keep inputs consistent. I do not feel it really fits into the other Pac-Man threads, and could not hurt. These drills are done in training mode on Battlefield. This will not replace actual practice with human players however. Please understand.
Bair = Back Air
Nair = Neutral Air
Uair = Up air
Fair = Forward Air
I have broken it up into a few categories with drills in each. Off-stage Drills, Ledge Recovery Drills, On stage Drills, Fruit Drills
Off-stage Drills
Drill 1
These all start with you holding the ledge.
Let go of ledge heading towards bottom corner > Bair > Side B > double jump or up-B
Followed by Let go of ledge > Double jump heading towards side blast zone > Bair > Side B towards ledge not up wall (If you die, keep trying this till you get it almost every time)
Followed by Jump off ledge > Double jump > Bair > Side B to ledge
Do this 3 times in order. These drills help you learn not only how to edge guard as Pac-man, but also how to rely on your side b to recover more then your double jump or up-b. It will also help you with avoid up-b on accident when trying to recover with side-b. You will find that Side-b will get you back almost every time, and if you do mess up, how to save yourself from death. This will help with the next set of drills
Drill 2
Starting from stage
Jump off stage > Double jump > Side b towards ledge. This seems simple, but this is a good mix up that can catch players recovering off guard since you should be coming from behind. Also more practice avoiding death by side-b.
Jump off stage > 3 fairs > Side B back to edge > double jump/up-B. This is practice for getting deep gimp kills. A Variant would be 1 fair > Nair instead of 3 fairs.
Jump off stage > Side b upwards angle towards upper corner > Must grab edge on recovery. This will practice to try for a quick kill, but also grab the ledge if they air dodge, knocking them off hopefully, and with practice from the drills above, able to finish them off.
Drill 3
Start from platform next to ledge
Run off platform > Nair > Double jump to ledge. Simple edge guard.
Run off platform > hydrant > grab ledge. Helps to train spacing the hydrant to get players that recover deep while not hitting the ledge. you can follow up with steps practiced from the first drills to get them on the way back. (I think you should notice a trend now)
Jump off platform > Double jump > U-air > Side b back to platform not ledge. This helps you keep a tight loop on your side B. Will help with using your side b to hit hydrant.
Ledge Recovery Drills
These are for newer players that might make it a habit of rolling onto stage or otherwise opening themselves up to further attacks. Veterans should already know about these kind of get up options. After your double jump you should be heading towards the stage to land
Let go of ledge > Double jump > Fair > Land on stage.
Let go of ledge > Double jump > Hydrant > Dash towards off stage > Bair.
You will not break the hydrant in training mode with this chain. You may need to double jump to get back to ledge after the bair. You can use a getup attack to finish the hydrant if your bair is stale, but it launches higher.
Let go of ledge > Double jump > Up-B > Grab ledge.
This creates a zone of space that should force aggressive players up, allowing you to roll on stage quickly.
On stage Drills
Drill 1
Short hop > Fair > Fast fall
Short hop > Fair > Fair
Short hop > Fair > Nair
Short hop > Fair > Hydrant > Dash off hydrant > Bair > Jab/Ftilt
Short hop > Fair > Hydrant > Nair > Dash off > Bair
Do these three times in order.
Drill 2
Dash Attack > Short hop > uair
Dash Attack > Jump > Nair
Dash Attack > Up-Smash
Dash Attack > Short hop > Hydrant > Dash off > Bair > Jab/Ftilt
Do these three times in order. Go back and forth on stage to help get comfortable with both directions.
Remember that dash attack is easily punished, and this is to learning how quickly you can act out of dash attack
Drill 3
You will need to use the CPU for these drills as they are grab follow ups.
Grab > Down throw > Dash Attack > Jump > Fair
Grab > Down throw > Dash Attack > Jump > Nair
Grab > Down throw > Dash Attack > Side B
It should all connect at lower percents, you may need to reset if damage gets too high. The CPU should also try to air dodge the side b, which some players will do. Great great practice.
Drill 4
Grab > Up Throw > Jump > Nair
Grab > Up Throw > Jump > Uair > Double jump > Uair
The CPU loves to air dodge, this will lead to learning when to time your attacks.
Fruit Drills
These are for practice in picking up the bell and galaxian and z dropping. Note that the bell loses all stun properties when z-dropping.
Drill 1
Charge to Bell > Throw onto platform > Jump > Nair > Short hop > Z-drop > Nair
Charge to Bell > Throw onto Stage > Dash attack > Jump > Z-drop > Nair
Drill 2
From edge of stage > Galaxian > Throw (Should stop on platform) > Short hop > Nair > short hop > Z-drop > Nair
Galaxian > Dash attack > jump > zdrop > Nair
Galaxian > Grab using one of the above > Hydrant > Short hop > Zdrop > Nair
Drill 3
From edge of stage > Melon > Short hop off stage > Throw Melon at lip of stage > Double Jump > Fair > Up-B
Once you grab melon > Hydrant > Full hop > Zdrop > Fair
Drill 4
From edge of stage > Key > Short hop off stage > Hit lip of stage > Air Dodge > Double jump > Up-B
Once you grab Key > Hydrant > Full hop > Zdrop > Nair
That should cover things that need some precise inputs right now till more AT comes out. If anyone has other drills they would like to add by all means go ahead. I will add to OP once I test them and get a good feeling for it. You can also add any Gifs or videos you make performing them.
Bair = Back Air
Nair = Neutral Air
Uair = Up air
Fair = Forward Air
I have broken it up into a few categories with drills in each. Off-stage Drills, Ledge Recovery Drills, On stage Drills, Fruit Drills
Off-stage Drills
Drill 1
These all start with you holding the ledge.
Let go of ledge heading towards bottom corner > Bair > Side B > double jump or up-B
Followed by Let go of ledge > Double jump heading towards side blast zone > Bair > Side B towards ledge not up wall (If you die, keep trying this till you get it almost every time)
Followed by Jump off ledge > Double jump > Bair > Side B to ledge
Do this 3 times in order. These drills help you learn not only how to edge guard as Pac-man, but also how to rely on your side b to recover more then your double jump or up-b. It will also help you with avoid up-b on accident when trying to recover with side-b. You will find that Side-b will get you back almost every time, and if you do mess up, how to save yourself from death. This will help with the next set of drills
Drill 2
Starting from stage
Jump off stage > Double jump > Side b towards ledge. This seems simple, but this is a good mix up that can catch players recovering off guard since you should be coming from behind. Also more practice avoiding death by side-b.
Jump off stage > 3 fairs > Side B back to edge > double jump/up-B. This is practice for getting deep gimp kills. A Variant would be 1 fair > Nair instead of 3 fairs.
Jump off stage > Side b upwards angle towards upper corner > Must grab edge on recovery. This will practice to try for a quick kill, but also grab the ledge if they air dodge, knocking them off hopefully, and with practice from the drills above, able to finish them off.
Drill 3
Start from platform next to ledge
Run off platform > Nair > Double jump to ledge. Simple edge guard.
Run off platform > hydrant > grab ledge. Helps to train spacing the hydrant to get players that recover deep while not hitting the ledge. you can follow up with steps practiced from the first drills to get them on the way back. (I think you should notice a trend now)
Jump off platform > Double jump > U-air > Side b back to platform not ledge. This helps you keep a tight loop on your side B. Will help with using your side b to hit hydrant.
Ledge Recovery Drills
These are for newer players that might make it a habit of rolling onto stage or otherwise opening themselves up to further attacks. Veterans should already know about these kind of get up options. After your double jump you should be heading towards the stage to land
Let go of ledge > Double jump > Fair > Land on stage.
Let go of ledge > Double jump > Hydrant > Dash towards off stage > Bair.
You will not break the hydrant in training mode with this chain. You may need to double jump to get back to ledge after the bair. You can use a getup attack to finish the hydrant if your bair is stale, but it launches higher.
Let go of ledge > Double jump > Up-B > Grab ledge.
This creates a zone of space that should force aggressive players up, allowing you to roll on stage quickly.
On stage Drills
Drill 1
Short hop > Fair > Fast fall
Short hop > Fair > Fair
Short hop > Fair > Nair
Short hop > Fair > Hydrant > Dash off hydrant > Bair > Jab/Ftilt
Short hop > Fair > Hydrant > Nair > Dash off > Bair
Do these three times in order.
Drill 2
Dash Attack > Short hop > uair
Dash Attack > Jump > Nair
Dash Attack > Up-Smash
Dash Attack > Short hop > Hydrant > Dash off > Bair > Jab/Ftilt
Do these three times in order. Go back and forth on stage to help get comfortable with both directions.
Remember that dash attack is easily punished, and this is to learning how quickly you can act out of dash attack
Drill 3
You will need to use the CPU for these drills as they are grab follow ups.
Grab > Down throw > Dash Attack > Jump > Fair
Grab > Down throw > Dash Attack > Jump > Nair
Grab > Down throw > Dash Attack > Side B
It should all connect at lower percents, you may need to reset if damage gets too high. The CPU should also try to air dodge the side b, which some players will do. Great great practice.
Drill 4
Grab > Up Throw > Jump > Nair
Grab > Up Throw > Jump > Uair > Double jump > Uair
The CPU loves to air dodge, this will lead to learning when to time your attacks.
Fruit Drills
These are for practice in picking up the bell and galaxian and z dropping. Note that the bell loses all stun properties when z-dropping.
Drill 1
Charge to Bell > Throw onto platform > Jump > Nair > Short hop > Z-drop > Nair
Charge to Bell > Throw onto Stage > Dash attack > Jump > Z-drop > Nair
Drill 2
From edge of stage > Galaxian > Throw (Should stop on platform) > Short hop > Nair > short hop > Z-drop > Nair
Galaxian > Dash attack > jump > zdrop > Nair
Galaxian > Grab using one of the above > Hydrant > Short hop > Zdrop > Nair
Drill 3
From edge of stage > Melon > Short hop off stage > Throw Melon at lip of stage > Double Jump > Fair > Up-B
Once you grab melon > Hydrant > Full hop > Zdrop > Fair
Drill 4
From edge of stage > Key > Short hop off stage > Hit lip of stage > Air Dodge > Double jump > Up-B
Once you grab Key > Hydrant > Full hop > Zdrop > Nair
That should cover things that need some precise inputs right now till more AT comes out. If anyone has other drills they would like to add by all means go ahead. I will add to OP once I test them and get a good feeling for it. You can also add any Gifs or videos you make performing them.
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