Almand
Smash Journeyman
- Joined
- Jan 20, 2018
- Messages
- 217
Oops! Fixed in Master List with credit.
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Oops! Fixed in Master List with credit.
Because they don't want Pac camping anymore. TBH its not really that bad. Most of the top Pac's don't hang on to fruits very long anyway. He can still do his set-up's, he just can't do it again. I think Z-drop Bell stunning might have also had a part of it to. That would of been stupid with unlimited Z-drops.Why on earth did they remove z-dropping???
God, I sure hope he ends up better for the actual game's release. He looks just awful right now.
The Z-Drop setups don't work at all anymore, since a Z-Drop now acts as a Downward Throw. That leads me to believe it wasn't a conscious decision to make Pac-Man's Z-Drop Bell stun, but just a side effect of replacing Z-Drops with throwing an item down. The real travesty, in my eyes, is removing Fruit Cancel and the floatiness on Fruit Charge. Now, he falls like a rock and has to waste a jump to cancel the charge.Because they don't want Pac camping anymore. TBH its not really that bad. Most of the top Pac's don't hang on to fruits very long anyway. He can still do his set-up's, he just can't do it again. I think Z-drop Bell stunning might have also had a part of it to. That would of been stupid with unlimited Z-drops.
Almost all of his normals got buffed and has a much better grab. I think he'll be just fine. Just need to adapt to the new Pac.
The Z-Drop setups don't work at all anymore, since a Z-Drop now acts as a Downward Throw. That leads me to believe it wasn't a conscious decision to make Pac-Man's Z-Drop Bell stun, but just a side effect of replacing Z-Drops with throwing an item down. The real travesty, in my eyes, is removing Fruit Cancel and the floatiness on Fruit Charge. Now, he falls like a rock and has to waste a jump to cancel the charge.
All in all, I think he's better, but not necessarily good. From what I can gather, he's been made into an aggressive zoner instead of a campy one, which is honestly how I play Pac in Smash 4. They buffed him, sure, but they seemed to only address bits and pieces of what made him so bad in the previous title. He still has few kill options (Fruit is nerfed, Smashes seem to be the same in strength, and Bair is a huge 'if' on whether it kills or not) and poor range, but he's at least a little faster and can counter shield with a grab without getting killed easily for it.
All good points. Fruits, quite honestly, were probably nerfed because of the extra damage. Key, for example, deals 16.38% in an itemless 1v1, but it would have dealt 18.9% (More than Ryu's True Shoryuken and almost as much as Bowser's Bair) if it wasn't nerfed.First of all, B-air is much stronger. Second, killing is going to be the least of my worries. With 1 Air-dodge, its going to be easy to force them to blow it and get free Bell/Key kills. His ledge traps are also going to be deadly. On the ledge? Hydrant -> Up-tilt then wait for ledge option. If they try to air-dodge the Hydrant? dead. Anything else? dead. Also as long Z-drop fruits can damage Hydrant, the set-ups still work. Also IDK why you think Fruits are nerfed. In FFAs and teams, yes they are nerfed. But the 1V1 multiplier make's up for the loss in damage. The only "Nerf" to fruits are the Z-drop change
Exactly. They may or may not have shaved 1 or 2 frames off of Fruit Throw, but I honestly have no idea; I've been getting conflicting data. Most of Pac's nerfs, in fact, are to Bonus Fruit. Damage was probably just for the 1v1 itemless bonus, and will hold true for many characters to maintain balance, but Z-Drop and Fruit Cancel nerfs seem like a slap in the face towards Bonus Fruit's utility. That's why I think Pac is gonna be more of an aggressive zoner this time around. Rather than camping with Fruit, he'll have to go in to get those punishes, and rely more on Fruit for quick damage, traps, or faraway punishes.I’m just bitter that they removed our infinite z drops while not touching bonus Fruit’s FAF or ****ty *** priority. It’s still a laggy projectile that can be either taken away from us or just attacked through and losing z drops was just an insult to injury.
Pretty sure that was a forward item toss lol. He probably got cherry in hand first. Looks very similar to his item toss animation in smash 4Guys... I found something really weird in Ness' fighter trailer.
Right here, while Ness uses PK Starstorm, you can see Pac throw a Cherry. That throwing animation is completely different from the usual (he kinda twists his whole body to throw it, instead of just leaning forward while tossing with one arm. It's hard to explain, but it's different). Along with that, if we assume he throws the fruit at frame 12, it has an FAF of 30. 18 frames after the fruit's hitbox becomes active. Which, y'know, JEEZ, why wasn't THAT in the E3 Demo?
He then uses an F-Smash, which comes out frame 16, just like at E3.
This begs the question, though, what was that Fruit Throw? I've seen a Pac-Man use Cherry in other instances in the Demo, and it wasn't that throw. My best guess is that if you just double-tap Neutral B without having a fruit stored, that happens? It's probably a quicker option if you just want Cherry, but why?
Yeeeeah, that makes a lot more sense. -_-Pretty sure that was a forward item toss lol. He probably got cherry in hand first. Looks very similar to his item toss animation in smash 4
Pac-Man didn't really have any footstool lock combos... There's Dash Attack > Footstool > Falling Nair, but it's very difficult to pull off and only works at specific low percentages on one or two characters.Well he's not as obnoxious anymore due to footstools being teachable and the changes to his hydrant.
Whether or not he's still viable without those is another story I don't personally think he will be.
Despite maybe being buffed overalled
I have no idea why they wouldn't. They shaved anywhere from 16 to 20 frames of endlag off (I'm being conservative and going with an even FAF of 60, down from 76), but that's not all they did to his grab. It's still slow (frame 12 from all the data I've seen), but there are no dead zones! See Pac's old grab:I reaaaaly hope he keeps that grab speed in the final release. much needed buff.
Exactly. Like I said in that post, many characters have little to no throw combos anymore, so people are looking at characters like Sheik or Mario and saying they're now mid-tier because Forward and Down Throw respectively don't lead into 50-60% combos anymore. I think not using those bad Smash 4 moves, though, is just muscle memory. Even if something like Ganon's Up Tilt was massively buffed and made an actual good move, most people probably wouldn't even notice unless they accidentally used Up Tilt once. It's just such common knowledge that his Up Tilt is horrible that people aren't gonna bother even trying to use it.People being unwilling to test moves that used to be awful in Smash 4 is a sad trend I notice a lot (re: Ganondorf's Dark Dive), along with knee-jerk tier drops or otherwise negative perceptions when the good Smash 4 moves get nerfed or changed. Nobody has the time nor energy to try and discover new strats in a demo.
That's a good point. Though the jab thing could just be something like DK's, where the tip sends towards Pac, the rest sends at the normal 80 degree angle. Fun fact, Pac's jab actually has a hitbox that sends at a Sakurai Angle (meaning it can lock, a la Mario's jab), but it's on his arm instead of his hand. So you have to be very, very close to a small character to actually lock, and the hydrant is just too big to launch at that angle unless you jab from way, way up close. So it might be something like that? You can now jab out of a run, so perhaps Bair > Run Up Jab is the new meta for hydrant. Up Tilt, though, is gone. From the looks of it, the new Up Tilt only hits upward, unless there's some scooping hitbox we don't know about (which I find unlikely in and of itself).Paccy will definitely have to be played differently. Sadly, It's looking to me like he's going to struggle in the new meta, but time will tell.
Something I don't think I've seen anyone mention is that his two best hydrant launch angles, bair -> jab and uair -> uptilt are now seemingly gone. The jab hitbox looks like it sends the hydrant backwards ( As seen in Sinji vs. Shuton Exhibition match) and his changed uptilt probably no longer has a behind hitbox.
The video was in a video itself, so I don't really remember. But it must have been in a pretty recent game video. (It was a team match iirc.) I'm curios if the Strawberry has changed properties, or if it is a single hit.Definitely interesting. Do you remember which video you saw that in, if any?
Great find! The only changes I can really think of to add by now are FAF and landing lag stuff, his startup is fine. Bair could serve to be a little faster, but y'know. I think all his smashes should have an FAF of around 45, Bair should either come out a bit earlier or have 9-12 frames of landing lag (If Ganon can have an 18.5%-dealing 11-frame landing lag Bair that comes out only 1 frame later than Pac, I don't see why the yellow ball can't get a bump up), Fair could even serve to have less landing lag (It's more of a poking and combo tool now, like Sheik's, and that has 7 frames of landing lag), Bonus Fruit Throw should have less ending lag, etc. And Fruit in general could be buffed in damage/knockback, bring back Fruit Stalling, Fruit Cancelling, Z-Dropping... But those aren't super important.Bump. Okay, just leaving this here: https://docs.google.com/spreadsheet...9Fk2zmmSvcEH8rBy6GVAHEtQk/edit#gid=1971594301
This is confirmed Pac-Man frame data and damage changes. Looking nice so far, but am expecting more buffs.
Well, sucks to see the change to Dair, but good to see the change to Bair!NEW LANDING LAG FRAME DATA:
Nair: 7 frames
Fair: 10 frames
Bair: 13 frames
Uair: 10 frames
Dair: 12 frames
This means that his Bair gained 1 less frame of landing lag while his Dair gained 2.
His Hydrant has the same amount of HP (according to someone that already has the game) as before (even in 1vs1), aka 13% and his Up-tilt is still intangible.
When I played the demo, I think Dair did autocancel on a shorthop. Not sure though.Well, sucks to see the change to Dair, but good to see the change to Bair!
If Dair Autocancels on Shorthop, that's good and the landing lag change won't hurt too much. Nair is a better landing tool, anyway.
I do still think Bair should have less landing lag, though. Dair, Nair, and Uair are fine, but Bair (I think) should have 11 frames, Fair should have 8 (Since it's sort of a poking tool like Shiek's). But that's just my two cents. Glad to see the changes, sad to see the nerfs.
Up Tilt's intangibility, if it's on his arm/hand, could be fantastic for anti-airing. But if it's still only on his head... Why?
And 1v1 Hydrant -> Bair is viable, sound the alarms
When I played the demo, I think Dair did autocancel on a shorthop. Not sure though.Well, sucks to see the change to Dair, but good to see the change to Bair!
If Dair Autocancels on Shorthop, that's good and the landing lag change won't hurt too much. Nair is a better landing tool, anyway.
I do still think Bair should have less landing lag, though. Dair, Nair, and Uair are fine, but Bair (I think) should have 11 frames, Fair should have 8 (Since it's sort of a poking tool like Shiek's). But that's just my two cents. Glad to see the changes, sad to see the nerfs.
Up Tilt's intangibility, if it's on his arm/hand, could be fantastic for anti-airing. But if it's still only on his head... Why?
And 1v1 Hydrant -> Bair is viable, sound the alarms
Yeah, he certainly needs quite a lot to become a good character. His Up Tilt, Down Tilt, Bair, Fair, Dair, and all his Smashes are better (I've heard Up Smash is actually stronger than Side Smash, but I haven't seen it for myself). Of course, his speed is better too.When I played the demo, I think Dair did autocancel on a shorthop. Not sure though.
Yeah it's the arm/hand that is intangible.
Essentially Pac-Man is the same character but faster and with worse fruits. (Aka not looking that good.) He is of course better at KO:ing now, with a buffed fair-to-key and much stronger f-smash, but I still think he has a long way to go to become viable.
I never used Trampoline to beat out shields much, I just never really incorporated it into my kit for some reason, but this is a massive nerf even for me. His best out of shield option is gonna be a nair out of shield, which is pretty unsafe. Let's hope it's just a positioning thing; the opponent can only get hit by the Up B attack (comes out frame 4) if they first jump on the trampoline (which comes out frame 1). If the opponent doesn't hit the trampoline in those three frames, somehow, they can shield it. Here's hoping...Pac-Man's trampoline can't beat shields anymore from what I've heard...
Are you sure it wasn't just Smash 4's engine screwing him over with it's strong emphasis on shielding and grabbing to counter that, compounded by his terrible one? Fixing that would've easily shot up him up a few tiers.Yeah, he certainly needs quite a lot to become a good character. His Up Tilt, Down Tilt, Bair, Fair, Dair, and all his Smashes are better (I've heard Up Smash is actually stronger than Side Smash, but I haven't seen it for myself). Of course, his speed is better too.
But that's at the cost of pretty much everything that made his Fruits great, along with a few other minor buffs. So, he's better, but they didn't do nearly enough. They didn't give him the Ganon treatment by any means. Honestly, if they gave back his Fruit utility, I'd say he's mid tier. Still needs more, but y'know. As it stands, I predict bottom 10, however much I hate to say it. :/
Here's a question for everyone: how would you change him from here? I've made a silly little compilation of what I'd like, dug up from a few days after I 'finished' the first post of this thread. Keep in mind, it's a bit of wish-fulfillment, and probably won't actually happen. That jab change, especially, is pretty much out of the question entirely; I just like the idea of it. I'm curious to hear others' ideas, though!
He certainly benefits from the new mechanics, mostly the less defensive play, but his kit simply doesn't favor an aggressive, combo-oriented playstyle. Many of his attacks are pretty laggy or don't have good enough angles for combos. Down Tilt, for example, sends at a 45 degree angle with too much knockback to combo. Up Tilt is better, but can only anti-air. Up Throw combos into Up Air, but after that? You can't get much because his Up Air has too much endlag. Fair can semi-combo and even kill confirm at specific percents, but that's only one move that leads into very few others. In Smash 4, he was designed as a zoner first, but can hold his own (sorta) if he needs to. That's why he struggles against characters that can break his zone and/or force him to approach. If someone gets hold of his fruit and can outrun him, he can't really do much. And now that both his Fruits and Hydrant have been nerfed (Fruit in many ways I've discussed before, and Hydrant due to many good angles like Jab or Up Tilt being changed/removed entirely), he's lost a lot of what made him a campy zoner. That, in turn, reduces him down to a subpar character with less-than-great moves and a crippled zoning tactic.Are you sure it wasn't just Smash 4's engine screwing him over with it's strong emphasis on shielding and grabbing to counter that, compounded by his terrible one? Fixing that would've easily shot up him up a few tiers.
He may lose his "infinites" but maybe he doesn't need them in a place where his stuff is just easier to land in general. No deadzones on grab could mean it's meaty enough to beat spotdodges too.
Nobody is saying Z-Dropping is gone entirely, just that it's not as versatile as Smash 4. In that game, he could dribble items. Aka, he could catch and recatch fruit as much as he wants, and keep dropping, picking up over and over to create pressure. A frame 1, 15% spammable option, if you could get ahold of Key. That's what we mean when we say Z-Dropping has been nerfed. You can still do it, just not nearly to the extent of Smash 4, or even other characters (this one-time drop only applies to Fruit, if memory serves). Fruit Looping is crazily powerful, though, especially with Bell, Melon, or Galaxian.Where are people saying Z-Dropping isn't possible? If you recatch a fruit, it most certaintly IS Z-Droppable. Even better now is if he recatches a fruit you can either opt to z drop, hold it to rethrow or 'Fruit Loop' it (Basically you start to charge the fruit but instantly cancel it with shield or jump before the fruit changes) so when you rethrow it counts as a new projectile, allowing it to be caught AGAIN, and so on. His Z-Dropping game is by no means gone.
I stand that Pac-Man is high tier in this game. The overall buffs to his kit has made him annoying in the air, gives him far better out of shield options than simply Up-B like before, has generally better KO potential even if it isn't the best in the roster, and he can actually do some decent combos now. I can't believe how good his fair, nair. dair and bair are now. His tilts still lack a little something but I feel f-tilt is still a decent follow up to shield pressure and is pretty safe when spaced properly.
He's up to his old tricks but has plenty of new ones to catch people off guard. A lot of match ups I struggled with before aren't nearly as much an issue as Smash 4. I feel he's high tier because he goes even at worst with the rest of the potential high tiers and his worst match ups in top tier aren't completely unwinnable like I felt they were in 4 and he does well against pretty much everyone.