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It's a common fighting game term.This is self explanatory?
Um, what do you mean by option selects?
Option Select refers to combinations of buttons that will result in a different action depending on what the other player is doing. One example is crouching and pressing light kick and light punch, which would perform a throw if you were standing. If the other player tries to throw you while doing this then you will tech the throw but otherwise you will perform a crouching light kick.
OH. Thank you man.It's a common fighting game term.
From the first Google result for "define option select":
There aren't many true option selects in Melee. One that comes to mind is: when the opponent is on the ground after a missed tech you shield when you see them get up, then shieldgrab immediately; if they stood they'll get grabbed, if they did a getup attack then you will powershield it and are able to perform a punish from there (the shieldstun from the getup attack will eat the shieldgrab input). The Florida Falcons explain it here: https://www.youtube.com/watch?v=8P72GQqvjIU&t=13m17s
Inputting DI/ASDI could be considered to be an option select, depending on your definition; if you get hit you'll DI/ASDI, if you don't then you'll just do whatever that directional input would otherwise have accomplished (walking, crouching, drifting in the air, etc.). The same applies to things like inputting a forward tilt with a diagonal downwards control stick direction so that you'll ASDI into the ground during it.
Yes. Do you play other fighting games? They're more prevalent thereSo basically it is you do an input which can be regarded as one of multiple things depending on the opponent. Would that be correct?
No problem man.Nah, I don't like the set combos and such. Thats probably why I love smash. Thanks for all the help guys!
Combos in fighting games aren't often explicitly written in to the game, if that's what you mean. Combos are based on formulas. Usually moves can get canceled into other moves and sometimes they're done by timing button presses so that the next move starts within a few frames after the previous one. If they're done right, the next moves would hit the opponent before their hit stun expires. There are target combos, which are explicitly written into the game. In SF, most characters only have 1 of themYeah, but what I mean is that its not there's a list someone made up, and even if you are trapped, you can DI. At this point, the thread has been derailed...
Dunno if that's necessary.I should change change the title of this...
I dunno dude, I got a chance to play friendlies with Hax$ at Otafest 3 and as soon as he touches you it's guaranteed 0-death r.apeYeah, but what I mean is that its not there's a list someone made up, and even if you are trapped, you can DI.
Did not know that! Thanks man!It's a common fighting game term.
From the first Google result for "define option select":
There aren't many true option selects in Melee. One that comes to mind is: when the opponent is on the ground after a missed tech you shield when you see them get up, then shieldgrab immediately; if they stood they'll get grabbed, if they did a getup attack then you will powershield it and are able to perform a punish from there (the shieldstun from the getup attack will eat the shieldgrab input). The Florida Falcons explain it here: https://www.youtube.com/watch?v=8P72GQqvjIU&t=13m17s
Inputting DI/ASDI could be considered to be an option select, depending on your definition; if you get hit you'll DI/ASDI, if you don't then you'll just do whatever that directional input would otherwise have accomplished (walking, crouching, drifting in the air, etc.). The same applies to things like inputting a forward tilt with a diagonal downwards control stick direction so that you'll ASDI into the ground during it. There's also teching and ASDIing/SDIing during a recovery move so that if the opponent hits you out of it you'll tech, and if they don't then the tech input simply won't have any effect.
Then how come Hax$ isn't #1?I dunno dude, I got a chance to play friendlies with Hax$ at Otafest 3 and as soon as he touches you it's guaranteed 0-death r.ape
Cause he gets outplayed super hard by top 5.Then how come Hax$ isn't #1?![]()
I don't think this counts as an option select because you can't input both left and right when you're grabbed AND have the outcome change depending on how your opponent throws.I definitely consider DI to be an option select. Its important to think of it as such in matchups such as fox vs puff, where left/right DI needs to be option selected in case of grab->uthrow