FunkMaster
Smash Journeyman
isn't it crazy or something how 64 and brawl are somewhat like opposites?
like N and S.
and
Hot and cold.
here. i included melee for whatever reason. oh well.
Thing---SPEED---TECH SKILL---COMBOS---BALANCE---CONTENT---GRAPHICS---COOLNESS---LEDGE---EDGEGUARD---NESS
HOT----Melee----Melee----------64----------64-------------Brawl--------Brawl---------64-------------64--------64---------------64
COLD----Brawl----Brawl----------Brawl------Brawl---------64------------64------------Brawl----------Brawl----Brawl------------Brawl
get it?
it looks like 64 and brawl have more opposites then they do with melee. awesome.
in many things i guess such as content and characters but what i am talking about most here is
the shield and hitstun and edgeguarding.
the sheild is pretty weak in 64 i think compared to brawl's sheild. when you hit somebody's sheild in 64 there is SO much sheild stun or whatever it's called that they usually can't sheild grab you( if you do an aerial probably. )
brawl's sheild is WAY too powerful i believe. attacking the sheild in that game is a bad idea usually i think.
so the sheild is used a lot in brawl but in 64 if you hold up your sheild you get smacked or something i think. i like how you can attack the sheild in 64. reminds me of guilty gear with all those fun blockstrings and stuff. kind of.
64's hitstun is truly crazy. it allows for some ridiculous combos especially since there is no wall, ceiling teching.
as many know, brawl's hitstun is pretty low. combos are kinda hard to find there.
edgeguarding is actually not radically different between the two i think. so nevermind about that, but the sheild and hitstun ARE quite different.
oh the ledges are hugely different too. 64 has the smallest ledges i think and brawl has gigantic ones. I like the 64 ledges better because i do not approve of invincibility.
like N and S.
and
Hot and cold.
here. i included melee for whatever reason. oh well.
Thing---SPEED---TECH SKILL---COMBOS---BALANCE---CONTENT---GRAPHICS---COOLNESS---LEDGE---EDGEGUARD---NESS
HOT----Melee----Melee----------64----------64-------------Brawl--------Brawl---------64-------------64--------64---------------64
COLD----Brawl----Brawl----------Brawl------Brawl---------64------------64------------Brawl----------Brawl----Brawl------------Brawl
get it?
it looks like 64 and brawl have more opposites then they do with melee. awesome.
in many things i guess such as content and characters but what i am talking about most here is
the shield and hitstun and edgeguarding.
the sheild is pretty weak in 64 i think compared to brawl's sheild. when you hit somebody's sheild in 64 there is SO much sheild stun or whatever it's called that they usually can't sheild grab you( if you do an aerial probably. )
brawl's sheild is WAY too powerful i believe. attacking the sheild in that game is a bad idea usually i think.
so the sheild is used a lot in brawl but in 64 if you hold up your sheild you get smacked or something i think. i like how you can attack the sheild in 64. reminds me of guilty gear with all those fun blockstrings and stuff. kind of.
64's hitstun is truly crazy. it allows for some ridiculous combos especially since there is no wall, ceiling teching.
as many know, brawl's hitstun is pretty low. combos are kinda hard to find there.
edgeguarding is actually not radically different between the two i think. so nevermind about that, but the sheild and hitstun ARE quite different.
oh the ledges are hugely different too. 64 has the smallest ledges i think and brawl has gigantic ones. I like the 64 ledges better because i do not approve of invincibility.