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opposites

FunkMaster

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isn't it crazy or something how 64 and brawl are somewhat like opposites?

like N and S.
and
Hot and cold.

here. i included melee for whatever reason. oh well.


Thing---SPEED---TECH SKILL---COMBOS---BALANCE---CONTENT---GRAPHICS---COOLNESS---LEDGE---EDGEGUARD---NESS

HOT----Melee----Melee----------64----------64-------------Brawl--------Brawl---------64-------------64--------64---------------64

COLD----Brawl----Brawl----------Brawl------Brawl---------64------------64------------Brawl----------Brawl----Brawl------------Brawl

get it?

it looks like 64 and brawl have more opposites then they do with melee. awesome.

in many things i guess such as content and characters but what i am talking about most here is

the shield and hitstun and edgeguarding.

the sheild is pretty weak in 64 i think compared to brawl's sheild. when you hit somebody's sheild in 64 there is SO much sheild stun or whatever it's called that they usually can't sheild grab you( if you do an aerial probably. )

brawl's sheild is WAY too powerful i believe. attacking the sheild in that game is a bad idea usually i think.

so the sheild is used a lot in brawl but in 64 if you hold up your sheild you get smacked or something i think. i like how you can attack the sheild in 64. reminds me of guilty gear with all those fun blockstrings and stuff. kind of.

64's hitstun is truly crazy. it allows for some ridiculous combos especially since there is no wall, ceiling teching.

as many know, brawl's hitstun is pretty low. combos are kinda hard to find there.

edgeguarding is actually not radically different between the two i think. so nevermind about that, but the sheild and hitstun ARE quite different.

oh the ledges are hugely different too. 64 has the smallest ledges i think and brawl has gigantic ones. I like the 64 ledges better because i do not approve of invincibility.
 

Superstar

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Actually, edgeguarding is much bigger in SSB64 than Brawl. Recoveries are worse in SSB64, sweetspotting the ledge is harder, so in Brawl you usually won't get the edgeguard [depending on char], and in 64, chances are you will against most of the cast.

Also, throws. SSB64 throws kill, Brawl throws pretty much don't do anything [not even combo like Melee, shame].

But yeah, argument I've been using.

EDIT: Lol agree with above.
 

FunkMaster

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oh yeah i forgot about throws. they ARE more effectve in 64 of course. sometimes. excluding chaingrabs and all those infinites i suppose. in brawl, i mean.

at first i was going to say that edgeguarding between the two were completely different but then i changed my mind. oh well it's still pretty different.

there's one thing however that isn't much different between 64 and brawl.

and that is link's recovery. his recovery makes me SO sad in the two games. it's as if when you fall off the stage in 64 or brawl as link it's an instant kill. OHKO yah?

oh and for me i find melee and 64 somewhat equal in my liking and brawl less so. OF COURSE. ah yah.

oh also again about brawl's sheild.

I attack their sheild. sheild drop F-TILT or U-TILT ( yes i'm talking about SNAKE)

On the otherhand when i attack a person's sheild in 64 and be smart about it they are pretty much at my mercy. more sheild hits, grab, sheild poke, or sheild BREAK, which seems to happen more often in 64 unless i'm wrong or something.

ah well. good stuff i guess.
 

Daedatheus

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All good points. The only thing I dislike about 64 is the overpowered nature of the grabs. Unlike Melee and Brawl, they are kill moves. Unlike Melee and Brawl, they are super-spammable with very little lag.

Other than that, 64 is just an awesome, awesome game.

Getting back to the stage is just so ******** to me, in Brawl. You can sweetspot with zero effort and many characters can recover high over the stage very consistently, and CONTINUE to use aerials and infinite airdodges as they descend (infinite airdodging is also ******** IMO, but that's another topic). You have to get people up to much higher damages for edgeguarding to be effective without getting punished yourself, if the victim of your edgeguarding has a damaging, high-priority recovery. With the auto-sweetspotting, you can't punish them onstage for being in a rush because of the pressure you put on them.

As Boom said, aggressive vs. defensive. And the shieldstun you talked about is a perfect example. You get rewarded for being offensive in this game. Brawl is far more defensive since every hit you land on the enemy is just damage racking & zoning. Assuming they are good and unpredictable in their reactions after being hit, it's extremely risky to be as aggressive as in the other games.
 

KoRoBeNiKi

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Slippi.gg
KORO#668
you forgot the most important statistic


Falcon 64>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Falcon Brawl
 

Daedatheus

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Falcon 64>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Falcon Brawl
Which is why everyone should hack their Wii and play Brawl+, with hitstun set at a high value. This makes uair chains to up+b combo possible again, seen it done

Oh yeah and can someone please explain to me why they took out dashdancing?!? Ugh.
I REALLY want to like Brawl, I really do, because everyone plays it. And I do enjoy it and have many people to play with, and I'm fairly good at it. But I'm finding it's far more worth the effort to seek out those who play 64 because Brawl is just a lot of style with less substance. I'm even picking up Melee now(yes, this late), because the game looks so enjoyable and people still play it a lot.
 

Fireblaster

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Which is why everyone should hack their Wii and play Brawl+, with hitstun set at a high value. This makes uair chains to up+b combo possible again, seen it done

Oh yeah and can someone please explain to me why they took out dashdancing?!? Ugh.
I REALLY want to like Brawl, I really do, because everyone plays it. And I do enjoy it and have many people to play with, and I'm fairly good at it. But I'm finding it's far more worth the effort to seek out those who play 64 because Brawl is just a lot of style with less substance. I'm even picking up Melee now(yes, this late), because the game looks so enjoyable and people still play it a lot.
They finally got the hitstun hack?!?
 

Superstar

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I actually like the throws.

Makes kills happen earlier. Not having to rely on smash attacks. Since the maps are so HUGE compared to the character in 64, sometimes smash attacks are more trouble than they are worth. Aerials work better, but throws work fine at a much smaller percentage.

I need the hitstun hack. I gots homebrew channel.

EDITL And you changed your avi. :p
 

NixxxoN

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I usually never throw out unless the player is better than me and i really want to beat him. Makes the game less funny, I prefer to try combo to death if i can
 

Superstar

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^^^ But you gots to play to win man, if the opponent messes up and there's no time for a usmash or nothing hell yes I'm gonna throw him off, then **** their recovery. I play Mario though, so meh. With my seconds I don't throw as much [cept Ness, I can't resist throwing them w/ Ness].
 

NixxxoN

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^^^ But you gots to play to win man, if the opponent messes up and there's no time for a usmash or nothing hell yes I'm gonna throw him off, then **** their recovery. I play Mario though, so meh. With my seconds I don't throw as much [cept Ness, I can't resist throwing them w/ Ness].
Ness and DK are exceptions probably,but for the rest, i play to win and also play for fun so i try to do combo kills. I dont like playing the cheapest
 

Superstar

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I dont like playing the cheapest
i play to win and also play for fun
I see contradiction. :3

But eh, whatever floats your boat. I'll just ledge gimp them if they ever present the opportunity. Unless of course its a friendly and I'm 3 stocks ahead, might as well go for the off the stage SD or other epic ending.

EDIT: CRAP fastposted. :(
 

NixxxoN

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cheapest = real johnz
I dont see how is this johning and i dont see contradictions either... just trying to win doing good stuff, i like combos the most and its good to practice them (if im capable to do it as i said... not when fighting better players)
 

Superstar

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That's not playing to win though, that's the contradiction. The winner is the most efficient player, not the flashiest. Right now I'm trying to be flashy to get some practice in [I experiment with combos even though I know Mario won't be able to combo at that percent], but I admit I am not playing to win when I do that.

It was a john, I know. But johns are often used as that time to joke.
 

FunkMaster

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oh yeah for more opposites i think the "atmosphere" of the two are worlds apart.

i mean that 64 has a kind of "arcade" feel, look, and sound to it ( the sound effects are awesome )

while brawl is this supposedly "epic" sort of thing. with all the latin singing and such.

and 64 captain falcon is undoubtedly the opposite of brawl falcon. as in, 64 falcon is HOT and brawl falcon is COLD. like absolute zero cold.

oh and stage design. i personally like the stages in 64 a lot better then brawl's so i consider them opposites on this. hyrule saffron and shroom kingdom are SO awesome.
 

Superstar

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However, the no combos issue with Brawl is such an issue [or at least helped] BECAUSE of the airdodge. If the airdodge was Melee style [wit or without waveland], or better yet, no airdodge at all, the no combos deal wouldn't have been as bad. It'd still be a string of attacks [rather than combo], but you could still put your opponent in a disadvantaged situation, without the airdodge escape.

Also, I hear you can airdodge before the hitstun is over anyways.
 

Daedatheus

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Also, I hear you can airdodge before the hitstun is over anyways.
Histun and knockback are totally separated in Brawl, moreso than in any other smash game. Hitstun always runs out super-fast in Brawl but knockback is more or less the same as in previous smash games. There are many times where I've done a move or jumped after being hit and a second later as I'm flying I die off the side of the stage. Even when getting KO'd you can usually do something.
 
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