Rabbattack
Smash Journeyman
They seem pretty hostile.
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Don't play it on casual mode... Lunatic + Classic Mode FE Awakening is extremely difficult. I have no doubt in my mind that you would not be able to do it without some sort of walkthrough.Awakening is not a Fire Emblem. It's a Casual Emblem. Or Shield Emblem. Call it how you like, but a true Fire Emblem is without that bull**** of casual mode.
Agreed. Media these days needs to appeal to the widest audience possible in order to profit. If the developers can find a way to keep old players, and attract new players at the same time, then that's what they're going to do.Don't play it on casual mode... Lunatic + Classic Mode FE Awakening is extremely difficult. I have no doubt in my mind that you would not be able to do it without some sort of walkthrough.
The point of Casual is accessibility. MANY people just reset when one of their units dies. No point of resetting over and over if you have a mode for it. It's understandable and it accommodates new players. On the other hand, it's fulfilling and sometimes challenging to not do that so there's Classic mode.
Yeah because there is absolutely no way to turn it off.Awakening is not a Fire Emblem. It's a Casual Emblem. Or Shield Emblem. Call it how you like, but a true Fire Emblem is without that bull**** of casual mode.
Yeah I have to agree I've seen a lot of hostile Fire Emblem players. I have only played Sacred Stones,so I don't find myself as much a of a FE player,but I do want to get the other ones.They seem pretty hostile.
**** these people.Awakening is not a Fire Emblem. It's a Casual Emblem. Or Shield Emblem. Call it how you like, but a true Fire Emblem is without that bull**** of casual mode.
This guy. This guy is saying exactly I think of most of the FE community.As avid FE fan who hase played FE7-9 and Awakening(FE13) I really don't get why people in the FE community need to always trash FE Awakening just because it has a Non-Permadeath mode. People who play on Non-Permadeath mode just want to enjoy an FE game without permenantly losing a character. Yes I know every other FE game has been like"let someone die=dey ded brah" and while I did like that aspect in a way that made FE unique, its almost made FE notorious that way. Before Awakening came out whenever I tried to get someone into the series, its a pain the *** to convince them because they don't like the idea of permadeath. Giving someone the option to enjoy the game without permadeath is not "ZOMFG NINTEENDERP WHY U RUIN FE BAAAAAAH". Its giving newcomers a chance to get themselves used to most of FE's core mechanics. Ands its not like FE veterans can't play on classic mode instead of whining.
I'm grateful Awakening exists, it has the best support system the series has had, the ability to change classes and experiment with them is great, the amount of postgame content that you can get from both free spotpass content or paid DLC keeps people playing after they finished main game, not to mention all the extra paralogues you can do while playing through the main story is nice. The characters and story are decent. While the story isn't as good as Path of Radiance's, it was still an enjoyable story and it does its ob to keep people entertained.
But nope, all because of the optional "non-permadeath" mode, everything else in this game is appearently not good enough for "HARDCORE" FE people(I'm using that term very loosely here) and everyone who plays it is a filthy casual in their eyes(I ****ing hate that term in case you haven't noticed) and would've rather had the series die here.
Like this ******* over here
**** these people.
You say that now, but the second a party members dies you just reset the battleAwakening is not a Fire Emblem. It's a Casual Emblem. Or Shield Emblem. Call it how you like, but a true Fire Emblem is without that bull**** of casual mode.
Probably because that game is Japan exclusive, meaning that not that many people have played it.I agree it has its flaws, but I had more fun playing it than any other game in the last four years. What's my second-favourite? Why, it's that other game featuring casual mode, but of course no-one ever complains about that one...
Those same people would probably dismiss me because my favourite is Awakening, even though I have played the Japan-only games. Honestly the simple fact they're Japan-only should be enough to mean whether or not you've played them is irrelevant to being a "true FE fan".Which makes me wonder why I've been told that I'm not a "true" FE fans for not playing the Japanese games. When, I'm almost certain, most people actually haven't.
Nope. When someone dies, I let him because it would be bull**** to reset, if I was doing this, it would be like you just said.You say that now, but the second a party members dies you just reset the battle
Casual mode isn't playing it different, casual mode is just doing the same thing but faster.
Fire Emblem has always been known for its permanent death mechanic. It's probably one of the very first things you find out about if you look up what Fire Emblem is about. If a person who has played Awakening wants to go back and play older FEs, they've probably done their research, or found out via word-of-mouth, and will know that characters die permanently in the older FE games, and that there is no option to turn this off.The Casual Mode is a trap. Why ? Because if someone get used to it and if he liked the serie, and then he want to do the others, he will see quickly that there is NOT a Casual mode in the FE before FE13.
FE12 says hi. What's your opinion on that game having casual mode (even if it was Japan-only)?there is NOT a Casual mode in the FE before FE13.
Wait, how is this a problem? It should be obvious that newer entries in a game series add new features, and that going back to an older entry in the series logically means that some of the newer features are going to be unavailable, or at least function differently.And the problem is that FE13 added features which were not in the others FE.
http://fireemblemwiki.org/wiki/Book_of_Nagacracked bonuses like "+20 in Speed lmao go touch me"
And how often do you actually hit 52 in any given stat without expressly planning to do so?And the other problem about Awakening is the caps. The caps are just random settled. Before, we were with 25/30 caps at the maximum. And now ? 52, 49, 37, caps which are incredibly high and not well made.
Super Mario 64 was a hell of a lot different from the Mario games that came before it. Does that mean it should be seen as merely a spin-off of the Mario series?In short, FE13 is a FE a lot too different when you compare with the others. Honnestly, I would more have seen it as a spin-off than an official FE.
Fair enough, that's how you want to play the game and no-one will stop you doing that. What they were getting at is, the majority of FE players will reset if a unit dies, even those who are most against the existence of casual mode.Nope. When someone dies, I let him because it would be bull**** to reset, if I was doing this, it would be like you just said.
But no. I'm not doing reset as soon as I've lost someone. It's my fault and that guy will be losed forever.