therealganon
Smash Rookie
- Joined
- Apr 14, 2015
- Messages
- 3
I think this got taken down on reddit for some reason so here’s the scoop.
Okay, where do I begin with this? I’ve played Smash ultimate for more than 24 hours total time and while playing various matches, especially local friendlies, I have been noticing the exact same problem Smash 4 had with how matches turn out. Instead of fun aggressive playstyles as seen in Melee, my most played smash game competitive and not, I see bait and camp playstyles from Smash Ultimate.
Now I’m not saying the game is slow just like Smash 4 is because, Smash Ultimate is not a slow game, as a matter of fact, I think its almost as fast as melee in terms of potential combo game. The underlying problem that I want to address is like Smash 4, the game relies heavily on guarding mechanics and as I mentioned, the “bait playstyle”. I understood when going into this game not to play like Melee at all, but I at least expected it to be accepting towards different playstyles i.e. defensive, aggressive, etc. During my first moments playing the game, I had a blast, the combat seemed more fluid than Smash 4 ever was and games ended quicker.
This is when I played more aggressively and my opponents were doing so as well. However, as I got more time in, I started playing against people who relied heavily on the bait playstyle as I mentioned before. Shielding or staying near the ledge in order to draw me in. Of course as I mentioned, I played aggressively, so I fell right into the many traps. King K Rool, Ridley, and Samus/Dark samus, and a few others characters seemed to used this strategy more often. The problem that I see is that there is no eccentive to intiate the fight. Going aggressive puts you at more risk than the defender, making a slower and more painful game.
So of course, I altered my playstyle and went more defensive options, such as waiting for the oponent or baiting with a move to set up a grab, etc. But then the game just turned into a “whoever gets grabbed gets comboed” game. In short, shielding is too good and the rolling mechanics are still good enough to dodge most attacks. Shielding is the main problem though. Shields dont move back unless in a flurry and seem to come out really fast, not sure on the frame data. Flurries are too powerful for how easy the setup is and projectiles are still a problem. From what was fun and fast paced games, quickly turned into a slow shield/spamming mess. Perhaps I’m just salty I lost so many times due to these playstyles that I just came here to vent, but I am wondering if anyone else is encountering this problem in their matches. Finally, because this seemed like a optimal strategy when playing the game, I also thought that when competitive smash ultimate starts to take off and everyone has become more situated that it will force players to play in these ways. For in competitive play the goal is to win, and why not use the optimal strategy.
P.S.
Sakurai did a good job on this game, and it is still enjoyable to play and watch from time to time. Just my opinion, competitve could turn to out to be uninteresting in the long run.
Okay, where do I begin with this? I’ve played Smash ultimate for more than 24 hours total time and while playing various matches, especially local friendlies, I have been noticing the exact same problem Smash 4 had with how matches turn out. Instead of fun aggressive playstyles as seen in Melee, my most played smash game competitive and not, I see bait and camp playstyles from Smash Ultimate.
Now I’m not saying the game is slow just like Smash 4 is because, Smash Ultimate is not a slow game, as a matter of fact, I think its almost as fast as melee in terms of potential combo game. The underlying problem that I want to address is like Smash 4, the game relies heavily on guarding mechanics and as I mentioned, the “bait playstyle”. I understood when going into this game not to play like Melee at all, but I at least expected it to be accepting towards different playstyles i.e. defensive, aggressive, etc. During my first moments playing the game, I had a blast, the combat seemed more fluid than Smash 4 ever was and games ended quicker.
This is when I played more aggressively and my opponents were doing so as well. However, as I got more time in, I started playing against people who relied heavily on the bait playstyle as I mentioned before. Shielding or staying near the ledge in order to draw me in. Of course as I mentioned, I played aggressively, so I fell right into the many traps. King K Rool, Ridley, and Samus/Dark samus, and a few others characters seemed to used this strategy more often. The problem that I see is that there is no eccentive to intiate the fight. Going aggressive puts you at more risk than the defender, making a slower and more painful game.
So of course, I altered my playstyle and went more defensive options, such as waiting for the oponent or baiting with a move to set up a grab, etc. But then the game just turned into a “whoever gets grabbed gets comboed” game. In short, shielding is too good and the rolling mechanics are still good enough to dodge most attacks. Shielding is the main problem though. Shields dont move back unless in a flurry and seem to come out really fast, not sure on the frame data. Flurries are too powerful for how easy the setup is and projectiles are still a problem. From what was fun and fast paced games, quickly turned into a slow shield/spamming mess. Perhaps I’m just salty I lost so many times due to these playstyles that I just came here to vent, but I am wondering if anyone else is encountering this problem in their matches. Finally, because this seemed like a optimal strategy when playing the game, I also thought that when competitive smash ultimate starts to take off and everyone has become more situated that it will force players to play in these ways. For in competitive play the goal is to win, and why not use the optimal strategy.
P.S.
Sakurai did a good job on this game, and it is still enjoyable to play and watch from time to time. Just my opinion, competitve could turn to out to be uninteresting in the long run.