• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

OoS compilation Project ( will add more characters later)

Blacknight99923

Smash Champion
Joined
Jan 1, 2009
Messages
2,315
Location
UCLA
The purpose of this thread is to list a characters options on block. The number to the side corrosponds to how much frame advantage is needed at minimum


For example take falco

Falco
Jab-frame + 9(OoSD)
Dash attack + 13(OoSD)
Grab +6
Uptilt+11(OoSD)
Dtilt+14(OoSD)
Ftilt+13(OoSD)
Up Smash +8(OoSD)
F smash +23(OoSD)
Down smash + 14(OoSD)
Nair+ 8(OoSJ)
Uair+15(OoSJ)
Bair+9(OoSJ)
Fair+14(OoSJ)
Phantism(OoSJ) + 17)
Reflector (OoSJ) +3
Laser-(OoSJ) + 9
Up B (JC) +21

From here we can see Falco can jab anything guaranteed buffered if he has a + 2 advantage. Things such as reaction time and spacing are NOT included in this list, all actions are assumed to be buffered. What you can do with a completed character list is.
1. Look up what you want to punish(Ie Mks Dtilt on block)
2. look at the character your using
3. find the options that you can use that will punish metaknight and use those when they apply (for example when they are in range)

I do NOT have complete data for all of the characters moves. If someone can provide me with said data I would greatly appreciate it.


SHIELD DROP IS NO LONGER FACTORED IN ADVANTAGE. However please note it is 7 frames (as all of you probably know)





Metaknight
Grab +6
Dash grab+ 15
Jab +14(OoSD)
Dtilt+10(OoSD)
Ftilt+10(OoSD)
Uptilt + 15(OoSD)
Dash attack + 12(OoSD)
Fsmash +31(OoSD)
Dsmash + 12 (front) +17 (back)(OoSD)
Usmash + 8(JC)
Nair (OoSJ) +7
Fair (OoSJ) +10
Uair (OoSJ) + 7
Dair (OoSJ) + 8
Bair (OoSJ) + 11
Shuttle loop (JC) + 7
Tornado (OoSJ) +15



Snake
Grab + 8
Jab+10(OoSD)
Ftilt + 11(OoSD)
Dash attack + (OoSD)12
Uptil+13(OoSD)
Dtilt+ 13(OoSD)
Upsmash (JC) +11 (launcher) + 32 (shell)
Fsmash + 48(OoSD)
D smash (not realistically applicable)
Nair (OoSJ)+ 19
Bair (OoSJ) +17
Fair (OoSJ) + 30
Uair (OoSJ) + 20
Dair (OoSJ) +13




Diddy Kong
grab+6
Jab+10(OoSD)
Dash attack+15(OoSD)
up tilt+13(OoSD)
Down tilt + 11(OoSD)
Foward Tilt+17(OoSD)
Upsmash+5(JC)
Downsmash+13(OoSD)
Foward smash+19(OoSD)
Back air +9(OoSJ)
Forward air+10(OoSJ)
Neutral air+11(OoSJ
Foward air +7(OoSJ
Down air+17(OoSJ)
Side B+23(OoSJ)
Side B kick+16(OoSJ)
DO not have data on his other specials OR GT/JC item throw


Falco
Jab-frame + 9 (OoSD)
Dash attack + 11(OoSD)
Grab +6
Uptilt+11(OoSD)
Dtilt+14(OoSD)
Ftilt+13(OoSD)
Up Smash +8(JC)
F smash +23(OoSD)
Down smash + 14(OoSD)
Nair+ 8(OoSJ)
Uair+15(OoSJ)
Bair+9(OoSJ)
Fair+14(OoSJ)
Dair+12(OoSJ)
Phantism(OoSJ) + 17)
Reflector (OoSJ) +3
Laser-(OoSJ) + 9
Up B (JC) +21




Ice climbers
Grab+6
Jab+11(OoSD)
Ftilt+16(OoSD)
uptilt+15(OoSD)
Down tilt+15(OoSD)
Dash attack+18(OoSD)
Nair+9(OoSJ)
upair +10(OoSJ)
Dair+13(OoSJ)
Fair+23(OoSJ)
Bair+12(OoSJ)
Fsmash+19(OoSD)
Dsmash+16(OoSD)
Usmash+13(JC)
iceblock+ 21(OoSJ)
blizzard+20(OoSJ)
squall hammer +16(OoSJ)





Marth (assume OoSJ for aerials, this list was copied and pasted so it’s a little different)
+5 up B oos(JC
+6 Grab
Jab +11 (OoSD)
Foward Tilt+14(OoSD)
UpTilt+13(OoSD)
Downtilt+14(OoSD)
Forward smash +17 (OoSD)
Upsmash +12(JC)
Downsmash +13 (OoSD)
Nair+11 (OoSJ)
Fair+9(OoSJ)
Bair +12 (OoSJ)
Uair+11(OoSJ)
dair+11(OoSJ)
DB+11(Oosd)
Shield breaker+26 (OoSd)


Wario
grab+6
Jab +15(OoSD)
dash attack +11(OoSD)
Dtilt +12(OoSD)
Ftilt+21(OoSD)
Utilt+19(OoSD)
Dsmash(first hit, hits on back, front not given AKA I need this data) +15(OoSD)
Fsmash +16(OoSD)
Usmash+11(JC)
Nair+10(OoSJ)
Dair+16(OoSJ)
Fair+12(OoSJ)
Bair+16(OoSJ)
Uair+15(OoSJ)
Down B level 1 +17 frames(OoSJ)
Down B level 2+12 frames(OoSJ)
Down B level 3+16 frames(OoSJ)
Up B +6(JC)


King Dedede
( I do not have specials data) again like marth this was copied and pasted from one of my threads. Only these 2 are in this format ( I might change it later). Specials data will be appreciated.

+6- Grab
+ 12 –, back air(OoSJ
+ 13- nair(OoSJ)
+14- Dair(OoSJ), Down tilt(OoSD)
+18- Up air(OoSJ)
+19- Ftilt, utilt(OoSD)
+10Up smash(JC)
+ 21-downsmash(OoSD)
+24-fair(OoSJ)
+32- dash attack(OoSD)
+50 F smash (OoSD)

Pikachu
Jab+9(OoSD)
Grab+6
uptilt+14(OoSD)
downtilt+14(OoSD)
Ftilt+12(OoSD)
Fsmash+22(OoSD)
Upsmash+9(JC)
Downsmash +13(OoSD)
Dash attack+12(OoSD)
Nair+7(OoSJ)
Fair+14(OosJ)
back air+8(OoJJ
down air+14
Up air+7(OoSJ)
thunderjolt+23(OosJ)
quick attack+15(JC)
skull bash +23(OoSJ)

Olimar
Jab+11 (OoSD)
Dash attack+15(OoSD)
Ftilt +16 (OoSD)
Downtilt+ 13(OoSD)
Fsmash+18(OoSD)
Upsmash+ 8 (JC)
downsmash+17 (OoSD)
nair+12(OoSJ)
Fair+12(OoSJ)
back air +15 frames (OoSJ)
Uair+12 (OoSJ)
down air+14(OoSJ)
grab frame +11
up B +12


Lucario
Jab +13 (OoSD)
Utilt+12 (OoSD)
Ftilt+19(OoSD)
Dtilt +16(OoSD)
Fsmash+28 (OoSD)
Usmash+12(OoSD)
Dsmash+23 (OoSD)
Nair+11 (OoSJ)
Fair+12(OoSJ)
Bair+20(OoSJ
Uair+15 (OoSJ)
dair+9(OoSJ)
dash attack+14(OoSJ)

Game and Watch
Jab+11 (OoSD)
Ftilt+17(OoSD)
Dtilt+13(OoSD)
uptilt+19(OoSD)
dash attack+12(OoSD)
fsmash+24(OoSD)
Upsmash+24 (JC)
Dsmash+22(OoSD)
Nair+11(OoSJ)
Fair+15(OoSJ)
Bair+15(OoSJ)
Uair+10(OoSJ)
Dair+17(OoSJ
Judgement+23(OoSD)
Fire!!+9(JC)
chef+25(OoSD)
grab+6

Pit
Jab+12(OoSD)
Dtilt+13 (OoSD)
Ftilt+21(OoSD)
utilt+9(OoSD)
dash attack+14(OoSD)
Fsmash+13(OoSD)
Dsmash+12 (OoSd)
Upsmash+6 (JC)
Fair+17(OoSJ)
Nair+9(OoSJ)
bair+14(OoSJ)
Uair+14(OoSJ)
Dair+14(OoSJ)
Angel ring +17(OoSD) +15(OoSJ)
Grab+6


ZSS
Grab +16
Jab+8(OoSD)
Ftilt+13(OoSD)
Down Tilt +12 (OoSD)
Uptilt+10(OoSD)
Dash attack +13
Fsmash+27(OoSD)
Dsmash+27(OoSD)
UpSmash+8(JC)
Nair+10(OoSJ)
Uair+8(OoSJ)
Bair+12(OoSJ)
Fair+10(OoSJ)
Dair+18(OoSJ)
paralyzer shot +28(OoSD)
plasma whip +31(OoSD)




Toon Link
Standing grab +12
Jab +13 (OoSD)
Dash attack+16 (OoSD)
Dtilt+16(OoSD)
Ftilt +17 behind +19 Front (OoSD)
utilt+15(OoSD)
Dsmash+16(OoSD)
Fsmash+22(OoSD)
Up smash+11(JC)





I will add more later.
 
Top Bottom