Blunk
Smash Rookie
- Joined
- Apr 17, 2017
- Messages
- 2
I'm trying to determine the best options for Link while in shield and his kill options, to kill as soon as he can and as safely as possible. So far, I've been consistently killing around 120~130, which is too slow for competitive play. I plan on testing out these options. I'll post updates as I finish testing.
OoS options:
Grab (not always, can get ****ed if misses)
Up B (mid to high only, can be teched if DI down, seems to be best option)
Nair (can be interrupted if grabbed or hit)
Bair (can be interrupted if grabbed or hit)
U tilt? (Might be too slow)
Always mix up, never do the same thing, will be read.
Kill options:
D throw dair (be careful with this, throw whiffs and you get punished, same with dair missing)
D throw up b (same as above)
Possibly fair at high enough percent? (Second hit has higher knockback, but harder to hit)
Uair (if combo'd well enough at high percent)
D tilt into dair (have to read DI, can get caught if dair is missed)
Boomerang into dair (same problems as d tilt)
Any input is greatly appreciated
OoS options:
Grab (not always, can get ****ed if misses)
Up B (mid to high only, can be teched if DI down, seems to be best option)
Nair (can be interrupted if grabbed or hit)
Bair (can be interrupted if grabbed or hit)
U tilt? (Might be too slow)
Always mix up, never do the same thing, will be read.
Kill options:
D throw dair (be careful with this, throw whiffs and you get punished, same with dair missing)
D throw up b (same as above)
Possibly fair at high enough percent? (Second hit has higher knockback, but harder to hit)
Uair (if combo'd well enough at high percent)
D tilt into dair (have to read DI, can get caught if dair is missed)
Boomerang into dair (same problems as d tilt)
Any input is greatly appreciated
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