finalark
SNORLAX
Link to original post: [drupal=3156]Online Multiplayer or Local Mutliplayer?[/drupal]
So in today's gaming world of FPS' and a surprising amount of western RPGs, Online mulitplayer rules the land. But what about local multiplayer? A frightening number of games seem to have omitted offline multiplayer. This is a problem that I feel needs to be addressed.
I'm personally on the indifferent side when it comes to online gaming, while yes that are games that I enjoy playing online for the most part it just doesn't appeal to me like it does to most people these days. With that said, it makes me sad that online multiplayer has pretty much overtook the multiplayer scene. The feeling of being huddled around a TV with three of your best buds playing a game that all of you love is just something that cannot be replicated with online gaming. Although there are some things you can only do with online multiplayer, like sixteen players all in one game. And there are some games that would just be awkward in split screen (Boardlands is a good example). But there is a way that this can be solved, console gaming should take a page out of PC gaming's book and try LAN support (another one of the nice features that the Game Cube had that everyone ignored). Think about it, this way we can have the advantage of having numerous people all in one game while still retaining the fun of local mutliplayer. Sure, it would be a pain in the *** to set up but I honestly think that if it was implemented well then it would be a great way to have the best of both worlds.
While online multiplayer may be overtaking local mutliplayer, I honestly hope we do find a way to bridge the gap. And if not I hope that local mutliplayer doesn't get lost in the shuffle when the next generation rolls around.
So in today's gaming world of FPS' and a surprising amount of western RPGs, Online mulitplayer rules the land. But what about local multiplayer? A frightening number of games seem to have omitted offline multiplayer. This is a problem that I feel needs to be addressed.
I'm personally on the indifferent side when it comes to online gaming, while yes that are games that I enjoy playing online for the most part it just doesn't appeal to me like it does to most people these days. With that said, it makes me sad that online multiplayer has pretty much overtook the multiplayer scene. The feeling of being huddled around a TV with three of your best buds playing a game that all of you love is just something that cannot be replicated with online gaming. Although there are some things you can only do with online multiplayer, like sixteen players all in one game. And there are some games that would just be awkward in split screen (Boardlands is a good example). But there is a way that this can be solved, console gaming should take a page out of PC gaming's book and try LAN support (another one of the nice features that the Game Cube had that everyone ignored). Think about it, this way we can have the advantage of having numerous people all in one game while still retaining the fun of local mutliplayer. Sure, it would be a pain in the *** to set up but I honestly think that if it was implemented well then it would be a great way to have the best of both worlds.
While online multiplayer may be overtaking local mutliplayer, I honestly hope we do find a way to bridge the gap. And if not I hope that local mutliplayer doesn't get lost in the shuffle when the next generation rolls around.