mood4food77
Smash Hero
- Joined
- Oct 6, 2005
- Messages
- 5,964
I'm bored and I have class soon, so I'm posting a team I used over the summer that did quite well. Here it goes:
Staraptor @ Choice Scarf
Intimidate / Jolly
242 HP / 252 Atk / 16 Spe
Brave Bird
Close Combat
Return
U-turn
Here's my Leadraptor. The HP EVs are to ensure that he is only 2HKO'd by any special attack. There are a few things that can get the OHKO but in general, he's 2HKO'd. And besides, he's got U-turn to deal damage and go to a team mate who is better suited for taking damage. As for how he works, he deals a ton of damage fast, giving my team momentum, similar to how a Machamp lead works. The 16 Spe EVs ensure that he outruns Aerodactyl leads, while he cannot defeat them, he can hit them with U-turn and go to another team mate. He's a pretty effective lead with options. If he survives past the incoming poke, he also can serve as another revenge killer for my team.
Synergy:
Electric: Celebi, Flygon
Ice: Infernape, Forretress
Rock: Flygon
Celebi @ Leftovers
Natural Cure / Bold
252 HP / 220 Def / 38 Spe
Grass Knot
Hidden Power Fire (67)
Recover
Thunder Wave
My team supporter. It's awesome, I must say. He can tank hits and spread Paralysis like no other. HP Fire is there so it's not walled by Scizor who like to come in and revenge kill him. It's only BP 67 because of optimal stats. He's awesome and adorable. He just works great with this team as he resists a lot of what my team is weak to.
Synergy:
Fire: Gyarados, Infernape, Flygon
Ice: Infernape, Forretress
Poison: Flygon, Forretress
Flying: None
Bug: Staraptor, Gyarados, Infernape, Forretress
Ghost: Staraptor, Forretress
Dark: Infernape, Forretress
Gyarados @ Leftovers
Intimidate / Adamant
156 HP / 74 Atk / 96 Def / 184 Spe
Dragon Dance
Taunt
Waterfall
Stone Edge
Bulky DD Gyarados is the other half of my defensive core. He is also one half of my anti-stall. Taunt stops from opposing teams setting up on my pokes and it does force a lot of switches. The rest is obvious though, set up a DD and hit everything hard.
Synergy:
Electric: Celebi, Flygon
Rock: Flygon
Infernape @ Life Orb
Blaze / Naive
66 Atk / 252 SpA / 192 Spe
Nasty Plot
Close Combat
Fire Blast
Grass Knot
The old NP Mixape set. He completes the FWG core and since two of the pokes in that core are defensive, the third doesn't need to be, hence the picking of Infernape. He is the wall breaker and the other half of anti-stall. Pretty straight forward though, come in on something stupid, NP up and sweep. Grass Knot is so Swampert doesn't own my life (who other wise, does a good job of stopping my team). Simply put, he's the core of my offense and needs every opportunity he can get.
Synergy:
Water: Celebi, Gyarados
Ground: Staraptor, Celebi, Gyarados, Flygon
Flying: None
Psychic: Celebi, Forretress
FLygon @ Choice Scarf
Levitate / Jolly
252 Spe / 252 Atk / 6 Def
Outrage
U-turn
Earthquake
Thunderpunch
Flygon has great synergy with my team and doubles over as a revenge killer. His power is somewhat lack luster but the synergy is important here, since he is my only resist to Rock attacks. Being able to come in and net the KO is awesome as it really screws with the opponents team synergy.
Synergy:
Ice: Infernape, Forretress
Dragon: Forretress
Forretress @ Leftovers
Sturdy / Relaxed
252 HP / 114 Atk / 144 Def
0 Spe IV
Rapid Spin
Stealth Rock
Payback
Explosion
My Spinner and the complimentary piece to beating stall. He gets rid of any entry hazards and can set up SR. He has no other role other than to support the team. Once he has done his job, he is free to explode. He has Payback as a way of scaring off Rotom-A who like to switch in. Getting rid of the entry hazards was an immense help for this team as it had problems with extreme stall teams.
Synergy:
Fire: Gyarados, Infernape, Flygon
General Problems:
My team lacks a rock resistant Pokemon, which is problematic because of the presence of Stealth Rock. While Forretress does a great job at removing rocks, you can never rely on it. This problem is fixed when Flygon is on the team but he just wasn't strong enough for my liking but in the long run, it may be more beneficial to have him. I'll do some more testing with it.
Also, my team lacks an Ice attack outside of Jolteon's HP Ice, which isn't very strong. This causes problems when dealing with Flygon, Dragonite, and other Flyers. I could always run Infernape with HP Ice but Grass Knot is much better at dealing with stall teams (especially Hippowdon) that it's too invaluable for my team.
Threats:
Gengar: He's faster than my entire team outside of Jolteon and Staraptor and that's only counting the non-Scarf variants. He has awesome type coverage which can hit everyone but Infernape and Jolteon for SE damage, but their problem is that they aren't very defensive Pokemon and take a pretty hefty chunk from Gengar's Shadow Ball.
Gyarados: If it's a Jolly DD Gyarados, he causes a lot of problems. The other variants are easily disposed of with Jolteon, Celebi, and Forretress but the Jolly ones outrun both Staraptor and Jolteon after 1 DD. To make it worse, Gyarados is better at taking physical hits than special attacks so using Flygon here isn't an easy fix.
Azelf: Attack variants of Azelf have given me trouble, thankfully they are not very common. It doesn't help that offensive Azelfs usually carry Fire Blast and Thunderbolt, so using Gyarados and Celebi to tank hits makes this job much tougher.
Heatran: Scarftran ruins me. Outrunning everything and having awesome bulk so it's not OHKO'd by Staraptor's Close Combat is a problem. I might increase Staraptor's Spe EVs just so it outruns Heatran and can finish off weakened ones. It will help but it doesn't solve the problem. I have Gyarados but Scarftran likes to come out late game, when Gyarados is weakened enough so that Heatran's Fire Blast nabs the KO.
Starmie: It's fast and it hits hard. I think every team one makes will have this problem but Celebi does a good job at keeping it away. My main problem is that once Celebi is gone, it pretty much ***** everything on my team. Scarf variants can be played around with but are still tough.
Rotom-A: It's more like, spin blocking in general as both Gengar and Rotom-A give me troubles. Scarf Rotom-h is the biggest problem out of all the forms. It basically ***** my team and most of my team really dislikes holding Choice Scarf.
This is my latest team and it's done me some good. As usual, any suggestions are welcome. Thank you for your time.
Staraptor @ Choice Scarf
Intimidate / Jolly
242 HP / 252 Atk / 16 Spe
Brave Bird
Close Combat
Return
U-turn
Here's my Leadraptor. The HP EVs are to ensure that he is only 2HKO'd by any special attack. There are a few things that can get the OHKO but in general, he's 2HKO'd. And besides, he's got U-turn to deal damage and go to a team mate who is better suited for taking damage. As for how he works, he deals a ton of damage fast, giving my team momentum, similar to how a Machamp lead works. The 16 Spe EVs ensure that he outruns Aerodactyl leads, while he cannot defeat them, he can hit them with U-turn and go to another team mate. He's a pretty effective lead with options. If he survives past the incoming poke, he also can serve as another revenge killer for my team.
Synergy:
Electric: Celebi, Flygon
Ice: Infernape, Forretress
Rock: Flygon
Celebi @ Leftovers
Natural Cure / Bold
252 HP / 220 Def / 38 Spe
Grass Knot
Hidden Power Fire (67)
Recover
Thunder Wave
My team supporter. It's awesome, I must say. He can tank hits and spread Paralysis like no other. HP Fire is there so it's not walled by Scizor who like to come in and revenge kill him. It's only BP 67 because of optimal stats. He's awesome and adorable. He just works great with this team as he resists a lot of what my team is weak to.
Synergy:
Fire: Gyarados, Infernape, Flygon
Ice: Infernape, Forretress
Poison: Flygon, Forretress
Flying: None
Bug: Staraptor, Gyarados, Infernape, Forretress
Ghost: Staraptor, Forretress
Dark: Infernape, Forretress
Gyarados @ Leftovers
Intimidate / Adamant
156 HP / 74 Atk / 96 Def / 184 Spe
Dragon Dance
Taunt
Waterfall
Stone Edge
Bulky DD Gyarados is the other half of my defensive core. He is also one half of my anti-stall. Taunt stops from opposing teams setting up on my pokes and it does force a lot of switches. The rest is obvious though, set up a DD and hit everything hard.
Synergy:
Electric: Celebi, Flygon
Rock: Flygon
Infernape @ Life Orb
Blaze / Naive
66 Atk / 252 SpA / 192 Spe
Nasty Plot
Close Combat
Fire Blast
Grass Knot
The old NP Mixape set. He completes the FWG core and since two of the pokes in that core are defensive, the third doesn't need to be, hence the picking of Infernape. He is the wall breaker and the other half of anti-stall. Pretty straight forward though, come in on something stupid, NP up and sweep. Grass Knot is so Swampert doesn't own my life (who other wise, does a good job of stopping my team). Simply put, he's the core of my offense and needs every opportunity he can get.
Synergy:
Water: Celebi, Gyarados
Ground: Staraptor, Celebi, Gyarados, Flygon
Flying: None
Psychic: Celebi, Forretress
FLygon @ Choice Scarf
Levitate / Jolly
252 Spe / 252 Atk / 6 Def
Outrage
U-turn
Earthquake
Thunderpunch
Flygon has great synergy with my team and doubles over as a revenge killer. His power is somewhat lack luster but the synergy is important here, since he is my only resist to Rock attacks. Being able to come in and net the KO is awesome as it really screws with the opponents team synergy.
Synergy:
Ice: Infernape, Forretress
Dragon: Forretress
Forretress @ Leftovers
Sturdy / Relaxed
252 HP / 114 Atk / 144 Def
0 Spe IV
Rapid Spin
Stealth Rock
Payback
Explosion
My Spinner and the complimentary piece to beating stall. He gets rid of any entry hazards and can set up SR. He has no other role other than to support the team. Once he has done his job, he is free to explode. He has Payback as a way of scaring off Rotom-A who like to switch in. Getting rid of the entry hazards was an immense help for this team as it had problems with extreme stall teams.
Synergy:
Fire: Gyarados, Infernape, Flygon
General Problems:
My team lacks a rock resistant Pokemon, which is problematic because of the presence of Stealth Rock. While Forretress does a great job at removing rocks, you can never rely on it. This problem is fixed when Flygon is on the team but he just wasn't strong enough for my liking but in the long run, it may be more beneficial to have him. I'll do some more testing with it.
Also, my team lacks an Ice attack outside of Jolteon's HP Ice, which isn't very strong. This causes problems when dealing with Flygon, Dragonite, and other Flyers. I could always run Infernape with HP Ice but Grass Knot is much better at dealing with stall teams (especially Hippowdon) that it's too invaluable for my team.
Threats:
Gengar: He's faster than my entire team outside of Jolteon and Staraptor and that's only counting the non-Scarf variants. He has awesome type coverage which can hit everyone but Infernape and Jolteon for SE damage, but their problem is that they aren't very defensive Pokemon and take a pretty hefty chunk from Gengar's Shadow Ball.
Gyarados: If it's a Jolly DD Gyarados, he causes a lot of problems. The other variants are easily disposed of with Jolteon, Celebi, and Forretress but the Jolly ones outrun both Staraptor and Jolteon after 1 DD. To make it worse, Gyarados is better at taking physical hits than special attacks so using Flygon here isn't an easy fix.
Azelf: Attack variants of Azelf have given me trouble, thankfully they are not very common. It doesn't help that offensive Azelfs usually carry Fire Blast and Thunderbolt, so using Gyarados and Celebi to tank hits makes this job much tougher.
Heatran: Scarftran ruins me. Outrunning everything and having awesome bulk so it's not OHKO'd by Staraptor's Close Combat is a problem. I might increase Staraptor's Spe EVs just so it outruns Heatran and can finish off weakened ones. It will help but it doesn't solve the problem. I have Gyarados but Scarftran likes to come out late game, when Gyarados is weakened enough so that Heatran's Fire Blast nabs the KO.
Starmie: It's fast and it hits hard. I think every team one makes will have this problem but Celebi does a good job at keeping it away. My main problem is that once Celebi is gone, it pretty much ***** everything on my team. Scarf variants can be played around with but are still tough.
Rotom-A: It's more like, spin blocking in general as both Gengar and Rotom-A give me troubles. Scarf Rotom-h is the biggest problem out of all the forms. It basically ***** my team and most of my team really dislikes holding Choice Scarf.
This is my latest team and it's done me some good. As usual, any suggestions are welcome. Thank you for your time.