finalark
SNORLAX
Link to original post: [drupal=3186]On DLC[/drupal]
So yeah, here's another blog about me addressing (or complaining about) another thing I find to be an issue in the gaming world these days. And today's subject is DLC, or Downloadable Content.
Now don't get me wrong, DLC itself is not a bad thing, in my book DLC is pretty much the new expansion pack. But what I want to address is when developers use DLC the wrong way. The first way that DLC is used wrong these days is launch-day DLC. Before all of you get at my throat, here me out. Imagine this, you're hungry so you take a stop at burger place and you see a cheese burger combo on the menu for only five bucks. Alright, that's not a bad price, so you order the cheese burger combo, only to find that you were charged eight bucks instead of five because you had to pay two extra dollars for the cheese on your cheese burger. This is what launch day DLC is like, and you could use the excuse that developers need time to get the DLC prepared so why not do it while they're making the game, right? Well to that I said that if you have the time to make all of the DLC and put it out on the same day that the game launches then you should just put it on the disk. And if you really wanted to defend it you could respond with, "well what if they had a lot of content that they just couldn't fit onto the disk?" And my response to that is, "there's a reason why the PlayStation 1 Final Fantasies came on multiple disks, kids." Yes, that dying art of "punting content onto multiple disks" has unfortunately reached its current status because developers would rather just nickle-and-dime us rather than just stick the content onto second disk.
Now the second problem is something that I think we can all agree on as being messed up, when a developer does put the content onto the disk, but then charges you extra so that you can access it. That's like being charged extra for your fries twice because the guy forgot to put them into your meal in the first place. Come on, if I payed sixty bucks for a game then I want to be able to use all sixty dollars worth of content that you charged me for you stupid game in the first place. Gah! Being nickled and dimed to death seriously bugs the hell out of me, this is probably why I almost never buy DLC.
And the final problem for tonight's rant is when you spent sixty of your hard-earned dollars on a brand-new game only to find that the game feels like it's half-finished, then a few months later the company puts out the rest of the game as DLC, and charges you for it.
I could go on, but I think I got my points across
So yeah, here's another blog about me addressing (or complaining about) another thing I find to be an issue in the gaming world these days. And today's subject is DLC, or Downloadable Content.
Now don't get me wrong, DLC itself is not a bad thing, in my book DLC is pretty much the new expansion pack. But what I want to address is when developers use DLC the wrong way. The first way that DLC is used wrong these days is launch-day DLC. Before all of you get at my throat, here me out. Imagine this, you're hungry so you take a stop at burger place and you see a cheese burger combo on the menu for only five bucks. Alright, that's not a bad price, so you order the cheese burger combo, only to find that you were charged eight bucks instead of five because you had to pay two extra dollars for the cheese on your cheese burger. This is what launch day DLC is like, and you could use the excuse that developers need time to get the DLC prepared so why not do it while they're making the game, right? Well to that I said that if you have the time to make all of the DLC and put it out on the same day that the game launches then you should just put it on the disk. And if you really wanted to defend it you could respond with, "well what if they had a lot of content that they just couldn't fit onto the disk?" And my response to that is, "there's a reason why the PlayStation 1 Final Fantasies came on multiple disks, kids." Yes, that dying art of "punting content onto multiple disks" has unfortunately reached its current status because developers would rather just nickle-and-dime us rather than just stick the content onto second disk.
Now the second problem is something that I think we can all agree on as being messed up, when a developer does put the content onto the disk, but then charges you extra so that you can access it. That's like being charged extra for your fries twice because the guy forgot to put them into your meal in the first place. Come on, if I payed sixty bucks for a game then I want to be able to use all sixty dollars worth of content that you charged me for you stupid game in the first place. Gah! Being nickled and dimed to death seriously bugs the hell out of me, this is probably why I almost never buy DLC.
And the final problem for tonight's rant is when you spent sixty of your hard-earned dollars on a brand-new game only to find that the game feels like it's half-finished, then a few months later the company puts out the rest of the game as DLC, and charges you for it.
I could go on, but I think I got my points across