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Olimar's Matchup Thread (Old thread)

Angbad

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What does it mean to be neutral
You're both standing on the ground with a decent amount of space between you. He means that you never have to approach a Shulk, it's on him to find a way into your space.

Like when you first start the match, you're at neutral.
 
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Myran

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Uhh I don't know the exact definition, but I'll try to explain it as best I can. So it's when both players are on the stage, but aren't necessarily attacking each other head on. They're more than likely boxing people out with fast moves or doing footsies to try and get in. The thing about Olimar is that he can wrack up really good damage while in neutral, because he doesn't have to approach to do damage.

If someone could explain this better please do, because my explanation probably sucked.
 

SpaceJell0

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I don't know if anyone knew this but :4villager: can pocket thrown (as in Side B) Pikmin. Once he has them I believe Olimar can't pluck another and as soon as Villager unpockets it the Pikmin instantly dies. That could be a super hard counter.
 

Blue Banana

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I don't know if anyone knew this but :4villager: can pocket thrown (as in Side B) Pikmin. Once he has them I believe Olimar can't pluck another and as soon as Villager unpockets it the Pikmin instantly dies. That could be a super hard counter.
From my testing, Villager can only pocket purples.
 

Seleir

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So villager can grab All the pikmin, smash and side B?
 

jester860

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I dont feel like villager is a hard counter to olimar. Olimar can out space villager pretty well. Even if he pockets pikmin
 

Myran

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You can pluck a new one as soon as he pockets the side-b. As for hard counter I have to disagree, Olimar outcamps Villager.
 

Kamarihi

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Alright, I need help here- someone PLEASE try to help me figure out the Fox MU. I don't have this much trouble with ANY other characters- but a good Fox shuts me down in seconds. Any ideas?
 

Myran

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Alright, I need help here- someone PLEASE try to help me figure out the Fox MU. I don't have this much trouble with ANY other characters- but a good Fox shuts me down in seconds. Any ideas?
What is fox doing that shuts you down? You should be able to do your normal spacing/camping game.
 

Kamarihi

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What is fox doing that shuts you down? You should be able to do your normal spacing/camping game.
High aggression hard to escape combos. In the Q/A I asked about shield options, so when he's giving lots of pressure the best I can hope for is a well timed roll. Grabs seem to be really effective, but his ability to finish me in the air makes it rough.
 

Myran

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High aggression hard to escape combos. In the Q/A I asked about shield options, so when he's giving lots of pressure the best I can hope for is a well timed roll. Grabs seem to be really effective, but his ability to finish me in the air makes it rough.
Well if he is putting a lot of pressure on you just try to get your space again. Rolling probably being the easiest way. I'm wondering if maybe you as a player just have trouble keeping up the wall/spacing when the opponent pushes forward with pressure onto you? Maybe try counter pressure.
 

Kamarihi

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Well if he is putting a lot of pressure on you just try to get your space again. Rolling probably being the easiest way. I'm wondering if maybe you as a player just have trouble keeping up the wall/spacing when the opponent pushes forward with pressure onto you? Maybe try counter pressure.
Very likely- if I can I'll get a game up and shoot you a link in a message so you can see what I'm doing wrong. If you feel like it, that is. I think I might just be falling short when figuring out how much of an advantage the opponent has and then reacting with panic instead of intelligence.
 

Myran

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Very likely- if I can I'll get a game up and shoot you a link in a message so you can see what I'm doing wrong. If you feel like it, that is. I think I might just be falling short when figuring out how much of an advantage the opponent has and then reacting with panic instead of intelligence.
If you get a game, drop it in the video thread. It helps to have multiple people watch it instead of one. Then you can get a wider array of feedback.
 

-The Gucci Fairy-

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Any key points to CFalcon matchup? Or is it just read then punish etc etc? Maybe yellow Fsmash beats out his dash attk?
 
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Myran

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Any key points to CFalcon matchup? Or is it just read then punish etc etc? Maybe yellow Fsmash beats out his dash attk?
Be careful about how fast and lagless he can be. His nair can lead into a lot of stuff. Just try and keep him out of your space with purples and land the punishes when you can. I find it to be one of the tougher MUs, but it's doable. As for beating his dash attack, idk about that lol.
 

Freezie KO

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For Captain Falcon, I like to mess with his recovery. If he's going high, just fair him over and over and then fly back to the stage. If he's trying to recover low with an almost vertical recovery to the ledge, just run off, hold down, and dair spike him. No matter how much damage he gets on Olimar, you're only a gimp away from taking the stock.

For defense, just get out of the air as soon as possible. As Myran says, purples are great for getting Captain Crunch off of you for a second.
 

Freezie KO

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Anyone have tips for a super hyper ultra aggressive Mario? I just played a Japanese Mario on For Glory, and I've never felt more discouraged. He just totally destroyed me. I played 5 matches until he just got tired of wrecking me and left.

I couldn't even hit a jab out of shield because it felt like he was always in the air, either throwing a fireball or a nair or a tomahawk grab. I could never get a grab or an fsmash to try to create a wall because he was always on top of me or above me. I got regularly juggled for 30-50% every time with up-tilt to up-airs, and being in the air almost guaranteed I'd end up off stage and receiving more damage trying to recover. I never got the chance to pluck more than one pikmin if I lived long enough to lose my initial pikmin before I lost my stock.

In general, I play much better in medium or slow-paced matches rather than when being rushed down. I know that about myself as a player. But this was worse than I've ever been crowded by an opposing character. I felt like was I was always choosing the wrong option, and it made me feel like smacking anyone that said this game favors defense.
 
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-The Gucci Fairy-

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Anyone have tips for a super hyper ultra aggressive Mario? I just played a Japanese Mario on For Glory, and I've never felt more discouraged. He just totally destroyed me. I played 5 matches until he just got tired of wrecking me and left.

I couldn't even hit a jab out of shield because it felt like he was always in the air, either throwing a fireball or a nair or a tomahawk grab. I could never get a grab or an fsmash to try to create a wall because he was always on top of me or above me. I got regularly juggled for 30-50% every time with up-tilt to up-airs, and being in the air almost guaranteed I'd end up off stage and receiving more damage trying to recover. I never got the chance to pluck more than one pikmin if I lived long enough to lose my initial pikmin before I lost my stock.

In general, I play much better in medium or slow-paced matches rather than when being rushed down. I know that about myself as a player. But this was worse than I've ever been crowded by an opposing character. I felt like was I was always choosing the wrong option, and it made me feel like smacking anyone that said this game favors defense.
You happen to have a video by a replay by any chance? Purple pikmin and spacing yourself out (as much as possible) while on the ground situations are guaranteed musts (im sure u knew that.) Also maybe trying doing random things like standing and just stalling for the heck of it then attking when he lags or DI a different direction perhaps with his combos? As far as recovery sometimes I fly onto the stage and nair on landing, or maybe on the ledge since there are several options IE rolling back up/attking/jumpin then attking with aerial/delay when u chose an option while they are trying to read you. In the end I feel like you may have been flustered to the point where it made it easier for him as you could've been predictable, seems like much mind games and state of mind in addition to match-up disadvantages imo.
 
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Not_Ikely

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Is Palutena spamming reflect a 100% counter or what? Also does anyone have any "data" on which characters can clear pikmin off of themselves the fastest? While not that bad of a MU, Kirby's jabs can remove pikmin quickly, and Kirby also has a really fast fsmash that can KO olimar at 90-100% near ledge. For a lot of match ups like Charizard, using a custom that provides constant knock back would really be helpful.
 

-The Gucci Fairy-

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Is Palutena spamming reflect a 100% counter or what? Also does anyone have any "data" on which characters can clear pikmin off of themselves the fastest? While not that bad of a MU, Kirby's jabs can remove pikmin quickly, and Kirby also has a really fast fsmash that can KO olimar at 90-100% near ledge. For a lot of match ups like Charizard, using a custom that provides constant knock back would really be helpful.
Its not a 100% counter if you look at it from the perspective of a mindgame. Yes on paper it basically makes all of your smashes reflect back and hit you very hard but that's why be smart when you use them agaisnt characters with reflecting moves. I tend to go for just pikmin throw,aerials and non pikmin moves more so against those characters unless you are a safe distance away its mostly read based since when they use a reflect move there is lag and like always you punish. Dunno bout characters that clear of pikmin but honestly pikmin can be removed easily I just think of pikmin as an annoyance that makes them wanna react either leave them alone or waste there thoughts thinking about removing them while you capitalize they kill and I just respawn more and throw more something like that. For kirby space yourself with fsmash remember your greatest advantage is the range fsmash has with olimar, farm for purples and power shield like myran said for matchups like charizard and his flare blitz.
 

Virum

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Kirby match-up is pretty good for Olimar....until he inhales you. Then it becomes a living hell as his Pikmin Pluck/Throw is better than yours. Not only does each Pikmin deal a knockback hit as opposed to latch but they all beat out yours. Even Olimar's purples lose to all of Kirby's Pikmin. Not to mention the fact that spamming this for Kirby has no adverse effects on him as his Pikmin dying means absolutely nothing. This forces you to approach which Olimar simply isn't good at doing especially against a character like Kirby who has a lot of quick anti-pressure tools. Much like the Shulk/Kirby match-up, not getting inhaled is an absolute priority.
 

Not_Ikely

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Its not a 100% counter if you look at it from the perspective of a mindgame. Yes on paper it basically makes all of your smashes reflect back and hit you very hard but that's why be smart when you use them agaisnt characters with reflecting moves. I tend to go for just pikmin throw,aerials and non pikmin moves more so against those characters unless you are a safe distance away its mostly read based since when they use a reflect move there is lag and like always you punish. Dunno bout characters that clear of pikmin but honestly pikmin can be removed easily I just think of pikmin as an annoyance that makes them wanna react either leave them alone or waste there thoughts thinking about removing them while you capitalize they kill and I just respawn more and throw more something like that. For kirby space yourself with fsmash remember your greatest advantage is the range fsmash has with olimar, farm for purples and power shield like myran said for matchups like charizard and his flare blitz.
With a Fox/Mario type of reflector it isn't that bad since they can't block everything, and even if they do reflect the pikmin can just be recalled. But Palutena's reflect wall doesn't require any reading at all on her part. She can just constantly camp and keep a reflect out and it completely shuts Olimar down. The point with Kirby is that he can clear multiple pikmin without taking much damage at all making racking up damage take longer, but I agree with the rest of your post.

Kirby match-up is pretty good for Olimar....until he inhales you. Then it becomes a living hell as his Pikmin Pluck/Throw is better than yours. Not only does each Pikmin deal a knockback hit as opposed to latch but they all beat out yours. Even Olimar's purples lose to all of Kirby's Pikmin. Not to mention the fact that spamming this for Kirby has no adverse effects on him as his Pikmin dying means absolutely nothing. This forces you to approach which Olimar simply isn't good at doing especially against a character like Kirby who has a lot of quick anti-pressure tools. Much like the Shulk/Kirby match-up, not getting inhaled is an absolute priority.
Yea, they made Kirby's copy against Olimar pretty annoying with the knock back. The inhale isn't too difficult to avoid fortunately.
 
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LordCarlisle

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I find that my little brother, who is inferior to me in skill, can still manage to defeat me as Dr. Mario while I play as Olimar. He'll use the reflect cape whenever I come in for a Smash attack. As heavily reliant as I am upon Olimar's side smash, that means inevitable doom as he reflects it back and I end up getting launched with my own accursed smash. I'll resort to racking up smaller amounts of damage with aerials and such, but when I need to come in for a kill he's able to punish me for it.
 

Angbad

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I find that my little brother, who is inferior to me in skill, can still manage to defeat me as Dr. Mario while I play as Olimar. He'll use the reflect cape whenever I come in for a Smash attack. As heavily reliant as I am upon Olimar's side smash, that means inevitable doom as he reflects it back and I end up getting launched with my own accursed smash. I'll resort to racking up smaller amounts of damage with aerials and such, but when I need to come in for a kill he's able to punish me for it.
It's a pretty laggy move, so you just have to wait for him to use it and then run up and grab him or something. The Mario/ Dr. Mario match up is pretty annoying if they get some good reads you could end up dead at 45% lol. I hesitate to use smashes at high percent and instead rely on other ways of killing my opponent.
 

-The Gucci Fairy-

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Anyone what do we do when we are juggled like crazy by really good sonics who know what they are doing? I
know double fsmash and purple but that isnt guaranteed as much lol we should all do a full blown right up on that one maybe unless that's all the tool we have again'st him..so much aggro. Its by far my absolute worse matchup. It seems like he is the bane of olimar's existence x.x or I am just going crazy lol but he doesnt give me time to think >.> (Yes I know this matchup has been brought up before but Im sure the olimar boards would like if we discuss this specific matchup more)
 
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Myran

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Anyone what do we do when we are juggled like crazy by sonic ? I mean I know double fsmash and purple but that isnt guaranteed as much lol we should all do a full blown right up on that one maybe unless tha,t's all the tool we have again'st him..so much aggro. Its by far my absolute worse matchup. It seems like he is the bane of olimar's existence x.x or I am just going crazy lol but he doesnt give me time to think >.>
If he is juggling you there are a couple things to do. I'll list them in the order I prefer to do them. Drift to the side of the stage towards the ledge, try to land on the ground with an aerial to hit him away, or whistle the hit. They are all pretty situational, but I find it best when getting juggled to just try and work your way to the ledge.
 

Myran

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Any other tools we could use for him besides purples and fsmashes?
If you have a Pikmin latched onto him and he does say a spindash for example it makes him more vulnerable to your attacks and slower making it easier to react. Latching Pikmin onto him is a big way to consistently punish him.
 

koken

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Great thread here. I find myself trapped in most of the situations you talked about.
Fortunately, the experience taught me how to fight against Shulks (now I have more chances to fight decently) but my nemesis keeps being Sonic. I can't #$%$# him up.
Anyway, no one has say a word about Samus.

I can't win a spamming missiles and canon blaster Samus. I can't even get closer, because I get punished when I do. Besides of that, in my desperation for getting closer, I recieve the full-charged blaster.
Pikmin throw doesn't work for me, because of the easily they get killed when they're latched, or even by the missiles.

I have more problems with other characters, but I'm not quite sure how this thread works. I'm a noob :3.

Thank you all guys for the valuable information you drop in. I have had like 1.200 (maybe more, maybe less ... I really don't see the stats) games for glory and I can't see another Olimar. The only way to accomplish this, it's being humiliated by a player who wants to "teach me" how to play Olimar, and when that happen, I don't remember losing that match. After that, I leave the player for another one.
 

-The Gucci Fairy-

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Great thread here. I find myself trapped in most of the situations you talked about.
Fortunately, the experience taught me how to fight against Shulks (now I have more chances to fight decently) but my nemesis keeps being Sonic. I can't #$%$# him up.
Anyway, no one has say a word about Samus.

I can't win a spamming missiles and canon blaster Samus. I can't even get closer, because I get punished when I do. Besides of that, in my desperation for getting closer, I recieve the full-charged blaster.
Pikmin throw doesn't work for me, because of the easily they get killed when they're latched, or even by the missiles.

I have more problems with other characters, but I'm not quite sure how this thread works. I'm a noob :3.

Thank you all guys for the valuable information you drop in. I have had like 1.200 (maybe more, maybe less ... I really don't see the stats) games for glory and I can't see another Olimar. The only way to accomplish this, it's being humiliated by a player who wants to "teach me" how to play Olimar, and when that happen, I don't remember losing that match. After that, I leave the player for another one.
One key thing u should know about samus and her fully charged blaster is that one pikmin cancels it out. I would reccomend using pikmin as things to cancel out his projectiles then approach. Or perhaps stand in place make him come to you and camp. Remember olimar's pikmin all die but he can replenish them just as fast as they die. And remember power shield again like Myran has said is a very very useful in that matchup. Also purples are nice when u just short hop and throw them towards him it makes them want to either shield or get hit but in the end its a nice disrupting tool. (that goes with any matchup with purples honestly lol)
 
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-The Gucci Fairy-

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Anyone have any key points/tools to use agains't lil mac? I mean besides the obvious throw him off the ledge then make sure he doesnt come back thing.. His super armor gets quite frustrating and yeah could shield all I want but the jab makes OOS options a bit challenging and risky or maybe im looking at it wrong..
 

Freezie KO

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You happen to have a video by a replay by any chance? Purple pikmin and spacing yourself out (as much as possible) while on the ground situations are guaranteed musts (im sure u knew that.) Also maybe trying doing random things like standing and just stalling for the heck of it then attking when he lags or DI a different direction perhaps with his combos? As far as recovery sometimes I fly onto the stage and nair on landing, or maybe on the ledge since there are several options IE rolling back up/attking/jumpin then attking with aerial/delay when u chose an option while they are trying to read you. In the end I feel like you may have been flustered to the point where it made it easier for him as you could've been predictable, seems like much mind games and state of mind in addition to match-up disadvantages imo.
I was definitely getting outplayed mentally! I felt like I didn't have any time to even think about strategy. I wish I had a video. I should've saved it. I still haven't used that feature yet.

I feel like my biggest problem was what to do when Mario jumps and approaches with fireballs. The fireball is directly in front of me and Mario within nair distance falling in on me. I mean, I could roll back, but then eventually I just end up with my back against the edge. I can fsmash, but even with a red, that's just going to kill the fireball while I get naired from above.

Sheilding almost always got me tomahawk grabbed. Jumping the fireball and attacking made me feel like Olimar's fair is just not a good option against a faster Mario nair. Running under Mario isn't an option because of the fireball. And double jumping put me in the position of being above Mario once he lands, which is never good. I think this basic mixup caused most of my problems. I think I should probably try to use counter aggression (although Olimar's dash attack is very punishable) or just completely run away. Next time I'll save the video on my Wii U and try to find a way to upload it or something.
 

Virum

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I find that I'm struggling quite a bit against ROB as Olimar. He's one of those characters who can just completely out zone you. His laser can cover multiple anlges and beats Pikmin making it very difficult to approach or zone while his Gyro stops Pikmin in their tracks due to their compulsuon to attack the thing instead of bringing it to you. Once you get it he has his fast tilts to relieve pressure and he can kill early with his aerials and UThrow.

The main merits I see for Olimar in this match up are his ability to combo ROB due to his large size and lack of a low startup aerial and the fact that Olimar can edgeguard ROB pretty easily.
 
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