PFANT2015
Smash Rookie
- Joined
- Jan 7, 2015
- Messages
- 11
- NNID
- pfantproductions
Hey everyone. Just wanted to share a little bit of Olimar tech against Palutena to the community.
If Olimar grabs a character out of a attack with a push back/wind box effect, such as Palutena's reflect, The pikmin will stay in the position at where it grabbed the other character while Olimar is pushed back out of harms way and still able to input any direction to throw in.
Back throws out of this tech seem to be very peculiar since you are sliding farther away from your opponent while still able to back throw them towards you into any aerial option or potentially an up smash or other smash at low percentages.
This is just something cool I found that other characters are unable to do, since their grab hit boxes are connected to the character.
I feel that this Desync could become useful for follow up options against Palutena due to the increased spacing it grants the player. However this tech is very situational and must be baited by throwing pikmin until the palutena player chooses to try to reflect before going in for a close range grab.
Still trying to figure out other ways to recreate this type of grab desync against other characters. Palutena is just the easiest to perform this technique against. I'm sure this might be known but I feel like more research needs to be put into this. Thoughts?
If Olimar grabs a character out of a attack with a push back/wind box effect, such as Palutena's reflect, The pikmin will stay in the position at where it grabbed the other character while Olimar is pushed back out of harms way and still able to input any direction to throw in.
Back throws out of this tech seem to be very peculiar since you are sliding farther away from your opponent while still able to back throw them towards you into any aerial option or potentially an up smash or other smash at low percentages.
This is just something cool I found that other characters are unable to do, since their grab hit boxes are connected to the character.
I feel that this Desync could become useful for follow up options against Palutena due to the increased spacing it grants the player. However this tech is very situational and must be baited by throwing pikmin until the palutena player chooses to try to reflect before going in for a close range grab.
Still trying to figure out other ways to recreate this type of grab desync against other characters. Palutena is just the easiest to perform this technique against. I'm sure this might be known but I feel like more research needs to be put into this. Thoughts?
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