Alright, well since it's clear that olimar boards are dying, let's try to work on our playstyles in general. Basically, post how you approach/force approach, what kind of ground/aerial game you play, what kind of combos you do from grabs. I'm hoping that maybe we can improve his game by mixing playstyles together maybe. I'll post my styles.
I usually play a pretty aggressive olimar. I'll toss a few pikmin to start, but I'll dont force approached with them, they're more for distractions/mindgames. After that, I'll do sh fairs as an approach. After that, I'll go for a ff>grab or make it a retreating fair if they shield. If they get above me, I often ff>u-smash maybe. If they dodge, I often ff>dodge (assuming they attack/grab right after)>d-smash maybe.
That's my approaching game really, so let's hear what yall do. Something else I've been working on recently is approaching with retreating sh dairs. The reason is that if it does the spike, they end up above you and you can combo a bit. Another reason is that dair can hit in 3 different ways: spike, weak hit thing, and a stronger hit w/ alot of knockback. I can't figure out where the hitbox for the nonspike/non weak is, but it does more damage and has a nice amount more knockback than fair/bair, so that's really nice. But, again, I can't figure out exactly where the hitbox is. Anyway, so ya, sh dairs. The problem I've been having with it though is that it seems to leave me too vulnerable cause of the ending lag (not landing lag, just the ending lag). So, post away w/ your playstyles
I usually play a pretty aggressive olimar. I'll toss a few pikmin to start, but I'll dont force approached with them, they're more for distractions/mindgames. After that, I'll do sh fairs as an approach. After that, I'll go for a ff>grab or make it a retreating fair if they shield. If they get above me, I often ff>u-smash maybe. If they dodge, I often ff>dodge (assuming they attack/grab right after)>d-smash maybe.
That's my approaching game really, so let's hear what yall do. Something else I've been working on recently is approaching with retreating sh dairs. The reason is that if it does the spike, they end up above you and you can combo a bit. Another reason is that dair can hit in 3 different ways: spike, weak hit thing, and a stronger hit w/ alot of knockback. I can't figure out where the hitbox for the nonspike/non weak is, but it does more damage and has a nice amount more knockback than fair/bair, so that's really nice. But, again, I can't figure out exactly where the hitbox is. Anyway, so ya, sh dairs. The problem I've been having with it though is that it seems to leave me too vulnerable cause of the ending lag (not landing lag, just the ending lag). So, post away w/ your playstyles