geekd
Smash Apprentice
yeah dangr I agree for the most part
I think that in brawl they added a lot more interesting defensive options (specifically airdodge and agreed, an easier sheildgrab). For me at least, tho, I think they just do a good job of forcing unpredictability. If your opponent can quess your next move, they almost surely have a defensive option. It just makes mindgames a massive neccessity. Im still a bit on the fence as to whether or not I like this change from melee. I just wanna see how it developes into the metagame first.
I guess to kinda tie this back into the question of whether or not olimar is to powerful to be fun to play with--if you are just pikmin spaming for damage and usmashing for kills, then no that doesn't sound like much fun. I enjoy playing him for the variable attack powers of each pikmin, the constant threat of edgehog gimping, and his WA makes his look way bad ***. Spaming is effective--but where's the fun?
Although those two points seem counter to eachother-brawl rewards playing defensively more so than offensively. (playing offensively requires more skill and control of your character than playing defensively does for the most part)
-It's more important to space and be patient in melee, whereas in brawl you can just jump into the fray and you'll have a pretty good chance to come out on top.(takes less skill)
I think that in brawl they added a lot more interesting defensive options (specifically airdodge and agreed, an easier sheildgrab). For me at least, tho, I think they just do a good job of forcing unpredictability. If your opponent can quess your next move, they almost surely have a defensive option. It just makes mindgames a massive neccessity. Im still a bit on the fence as to whether or not I like this change from melee. I just wanna see how it developes into the metagame first.
I guess to kinda tie this back into the question of whether or not olimar is to powerful to be fun to play with--if you are just pikmin spaming for damage and usmashing for kills, then no that doesn't sound like much fun. I enjoy playing him for the variable attack powers of each pikmin, the constant threat of edgehog gimping, and his WA makes his look way bad ***. Spaming is effective--but where's the fun?