extremecoopster
Smash Cadet
*This guide has been created for For Glory level newcomers. Do not get mad at me for stating the obvious for you competitive-level players. This has also not been tested in competitive play.
I have figured out one of the best ways to gimp your opponent with little to no danger. This can only work on characters with low range/low power air attacks or bad recoveries. (Like for instance, use it against Little Mac but never Villager). Also, don't try it against Mario. That Fair can easily meteor you if you screw up.
If you get your opponent offstage and you are planning to gimp, jump toward them. Get in range so you can hit them with Fair or Bair, but instead of attacking, go back the way you came. Biggest chance, they will attempt an air dodge or fair before realizing their mistake. After they run out of invincibility frames/hitbox frames it will be easy to hit them during cooldown by using your c-stick or other joystick. Against Little Mac I sometimes just land back without attacking while he realizes he should have recovered while falling to his inevitable death. In fact, that is the most unexpected way to kill someone in the game for Mac's case.
Even better, if you want to just create pressure, jumping off the stage above your opponent but getting out of the way far enough out of range can trick characters into attempting to up-b you. Punish them during their helpless state. This works on those with short range up-b attacks.
Any flaws in my plan? Please feel free to tell me. I would hate to give out bad strategy to newcomers. (Speaking of bad strategy to newcomers, who the heck started the spam-rolling fad anyways?)
If possible, someone with a game recorder should please explain what I am saying with a video. That would be much appreciated!
I have figured out one of the best ways to gimp your opponent with little to no danger. This can only work on characters with low range/low power air attacks or bad recoveries. (Like for instance, use it against Little Mac but never Villager). Also, don't try it against Mario. That Fair can easily meteor you if you screw up.
If you get your opponent offstage and you are planning to gimp, jump toward them. Get in range so you can hit them with Fair or Bair, but instead of attacking, go back the way you came. Biggest chance, they will attempt an air dodge or fair before realizing their mistake. After they run out of invincibility frames/hitbox frames it will be easy to hit them during cooldown by using your c-stick or other joystick. Against Little Mac I sometimes just land back without attacking while he realizes he should have recovered while falling to his inevitable death. In fact, that is the most unexpected way to kill someone in the game for Mac's case.
Even better, if you want to just create pressure, jumping off the stage above your opponent but getting out of the way far enough out of range can trick characters into attempting to up-b you. Punish them during their helpless state. This works on those with short range up-b attacks.
Any flaws in my plan? Please feel free to tell me. I would hate to give out bad strategy to newcomers. (Speaking of bad strategy to newcomers, who the heck started the spam-rolling fad anyways?)
If possible, someone with a game recorder should please explain what I am saying with a video. That would be much appreciated!
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