Orange Chris
Smash Rookie
Frame= 1/60 of a second. It's the smallest unit of time the Wii recognizes.
Angle is the trajectory the attack sends your opponent at. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle. It is interpreted as 45° unless the opponent is on the ground and the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Knockback Formula can be found here.
Weight-Dependent Set Knockback (WDSK) means knockback scales with weight, but not with damage.
Hitlag is the freeze frames both players experience when an attack connects. Values in parentheses indicate an electric attack, which means Olimar's opponent receives extra hitlag
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
Shield Advantage is how many frames you or your opponent can act before the other. negative values means Olimar's opponent can act first. It is calculated assuming ground attacks hit on the first frame, and that aerial attacks land the frame after hitting, and are L-cancelled.
Slashes ( / ) indicate that the value changes as the pikmin 'evolves' from leaf to bud to flower.
FAF (First Actionable Frame) is the first frame Olimar can act after doing this attack.
Clank is an attack's ability to collide with other attacks. Unless noted otherwise, all Non-Pikmin attacks CAN clank, while all Pikmin attacks CANNOT clank.
Effect is the effect applied to the opponent after getting hit:
Initial|Effect|Gameplay Effect?
N|Normal|No
F|Flame|No
E|Electric|Multiplies victim's hitlag by 1.5x
W|Water|No
Flwr|Flower|Applies a flower to the victim. Flowers can be removed faster by shaking the control stick.
D|Darkness|No
Angle is the trajectory the attack sends your opponent at. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle. It is interpreted as 45° unless the opponent is on the ground and the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Knockback Formula can be found here.
Weight-Dependent Set Knockback (WDSK) means knockback scales with weight, but not with damage.
Hitlag is the freeze frames both players experience when an attack connects. Values in parentheses indicate an electric attack, which means Olimar's opponent receives extra hitlag
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
Shield Advantage is how many frames you or your opponent can act before the other. negative values means Olimar's opponent can act first. It is calculated assuming ground attacks hit on the first frame, and that aerial attacks land the frame after hitting, and are L-cancelled.
Slashes ( / ) indicate that the value changes as the pikmin 'evolves' from leaf to bud to flower.
FAF (First Actionable Frame) is the first frame Olimar can act after doing this attack.
Clank is an attack's ability to collide with other attacks. Unless noted otherwise, all Non-Pikmin attacks CAN clank, while all Pikmin attacks CANNOT clank.
Effect is the effect applied to the opponent after getting hit:
Initial|Effect|Gameplay Effect?
N|Normal|No
F|Flame|No
E|Electric|Multiplies victim's hitlag by 1.5x
W|Water|No
Flwr|Flower|Applies a flower to the victim. Flowers can be removed faster by shaking the control stick.
D|Darkness|No
Battlefield is 140 units from ledge to ledge. Its platforms are 27.2 units high.
Name|Olimar's Value|Ranking
Jumpsquat|4 frames| -
Weight|90|19th
Gravity|0.09 units per frames^2|30th
Fall Speed|1.9 units per frame|22nd
Fast Fall Speed|2.2 units per frame|33rd
Jump Height|32 units|31st
Short Hop Height|9.4 units|1st lowest
Wavedash|26.6 units|30th
Run Speed|1.61 units per frame|17th
Name|Olimar's Value|Ranking
Jumpsquat|4 frames| -
Weight|90|19th
Gravity|0.09 units per frames^2|30th
Fall Speed|1.9 units per frame|22nd
Fast Fall Speed|2.2 units per frame|33rd
Jump Height|32 units|31st
Short Hop Height|9.4 units|1st lowest
Wavedash|26.6 units|30th
Run Speed|1.61 units per frame|17th
Leaves, Buds, and Flowers
As Pikmin level up, the damage on their smashes and aerial attacks increases by 1%. This does not affect knockback.
Red: 14 HP
As Pikmin level up, the damage on their smashes and aerial attacks increases by 1%. This does not affect knockback.
Red: 14 HP
- Reds usually have the highest damage, but not the most knockback
- Red get an extra 2 damage on their attacks for every level, instead of just 1
- Yellows have less startup on their smashes and aerials
- Their hitboxes grow every time they level up
- Yellows have a higher trajectory when thrown with SideB
- Most of their moves have the Electric effect, which slightly increases the opponent's hitlag
- The longest grab range
- The strongest throws
- Unlike other Pikmin, damage on their throws increases as they level up. This DOES affect knockback
- The least HP
- Whites consistently have the least damage and knockback on all attacks. This makes them great for combos, but bad for killing and breaking CC
- Whites' Pummel increases by 2% damage for every level
- When Whites have reached the Flower level, most of their attacks leaves a flower on their opponents that causes damage over time (Similar to the Lip's Stick item). Flowers can be removed faster by wiggling the control stick.
- Whites do an extra 1% damage for every "Pummel" after a successful Side B
- If Whites latch on after SideB, and the victim does not hit them off, they cause an explosion which knocks back the victim. The explosion grows in damage and knockback as the Pikmin levels.
- The most HP
- The most knockback on their moves
- Unlike other Pikmin, their moves grow in knockback as well as damage as Purples level up.
- The least grab range
- When thrown with SideB, they do not latch on to opponents. Instead, they knock the opponents back, similar to most projectiles.
Jab 1
FAF: 16
Jab2 Starts as soon as: 12
Hitbox|Duration|Damage|Angle|BKB|WDSK|KBG|Hitlag|Shieldstun|Shield Advantage
Main|4-7|3|20|10|10|80|4|3|-9
Antenna|8-10|2|361|0|0|0|3|2|-6
Jab2
FAF: 18
Hitbox|Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
Main|4-6|5|361|40|100|4|3|-11
Antenna|4-6|5|361|0|0|4|3|-11
FAF: 16
Jab2 Starts as soon as: 12
Hitbox|Duration|Damage|Angle|BKB|WDSK|KBG|Hitlag|Shieldstun|Shield Advantage
Main|4-7|3|20|10|10|80|4|3|-9
Antenna|8-10|2|361|0|0|0|3|2|-6
FAF: 18
Hitbox|Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
Main|4-6|5|361|40|100|4|3|-11
Antenna|4-6|5|361|0|0|4|3|-11
FAF: 31
Hitbox|Duration|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
0|5-8|7|0|65|50|100|5|5|-21
1,2|5-8|7|1|65|50|100|5|5|-21
Late|9-14|4|0|65|20|100|4|3|-19
Hitbox|Duration|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
0|5-8|7|0|65|50|100|5|5|-21
1,2|5-8|7|1|65|50|100|5|5|-21
Late|9-14|4|0|65|20|100|4|3|-19
Utilt
FAF: 27
Head Intangible frames 1-10
Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
7-10|8|100|50|90|5|5|-15
Ftilt
FAF: 38
Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
9-18|10|361|40|100|6|6|-23
Dtilt
FAF: 30
Hitbox|Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
Main|6-12|6|80|50|115|5|4|-20
Antenna|16-22|2|361|0|0|3|2|-12
FAF: 27
Head Intangible frames 1-10
Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
7-10|8|100|50|90|5|5|-15
FAF: 38
Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
9-18|10|361|40|100|6|6|-23
FAF: 30
Hitbox|Duration|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Advantage
Main|6-12|6|80|50|115|5|4|-20
Antenna|16-22|2|361|0|0|3|2|-12
FAF: 43, 42
Early: 8-12, 7-12
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |14/16/18|0|85|40|109/97/87|7/8/9|8/9/10|-27/-26/-25|N/N/F
Yellow |11/12/13|4|85|30|113/106/100|6/7/(7,10)|6/7/7|-28/-27/-27|N/N/E
Blue |12/13/14|0|85|30|107/100/94|7|7/7/8|-28/-28/-27|N/N/W
White |7/8/9|0|85|50|120/109/100|5/5/6|5/5/6|-30/-30/-29|N/N/Flwr
Purple |14/15/16|0|85|50|109/107/105|7/8/8|8/8/9|-27/-27/-26|N
Late: 13-18, 13-17
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |10|60|50|90|6|6|-24|F
Yellow |10|60|50|90|6|6|-24|N
Blue |9|60|50|90|6|6|-24|N
White |5|60|50|90|4|4|-26|N
Purple |10|60|40|100|6|6|-24|N
Early: 8-12, 7-12
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |14/16/18|0|85|40|109/97/87|7/8/9|8/9/10|-27/-26/-25|N/N/F
Yellow |11/12/13|4|85|30|113/106/100|6/7/(7,10)|6/7/7|-28/-27/-27|N/N/E
Blue |12/13/14|0|85|30|107/100/94|7|7/7/8|-28/-28/-27|N/N/W
White |7/8/9|0|85|50|120/109/100|5/5/6|5/5/6|-30/-30/-29|N/N/Flwr
Purple |14/15/16|0|85|50|109/107/105|7/8/8|8/8/9|-27/-27/-26|N
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |10|60|50|90|6|6|-24|F
Yellow |10|60|50|90|6|6|-24|N
Blue |9|60|50|90|6|6|-24|N
White |5|60|50|90|4|4|-26|N
Purple |10|60|40|100|6|6|-24|N
FAF: 48, 44
Early: 15-19, 11-15
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |16/18/20|0|361|20|100/90/82|8/9/9|9/10/10|-24/-23/-23|N/N/F
Yellow |13/14/15|4|361|20|89/84/80|7/7/(8,12)|7/8/8|-26/-25/-25|N/N/E
Blue |14/15/16|0|361|20|106/100/95|7/8/8|8/8/9|-25/-24/-24|N/N/W
White |9/10/11|0|361|10/20/30|104/91/80|6|6|-27|N/N/Flwr
Purple |16/17/18|0|361|50|92/91/90|8/8/9|9/9/10|-24/-24/-23|N
Middle: 20-21, 16-17
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |12|361|20|90|7|7|-21|F
Yellow |9|361|20|90|6|6|-22|N
Blue |11|361|20|90|6|6|-22|N
White |6|361|15|80|5|4|-24|N
Purple |16|361|20|70|8|9|-19|N
Late: 22+, 18+
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |9|361|20|90|6|6|-20|F
Yellow |6|361|20|90|5|4|-22|N
Blue |6|361|20|90|5|4|-22|N
White |3|361|15|80|4|3|-23|N
Purple |13|361|20|70|7|7|-19|N
Early: 15-19, 11-15
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |16/18/20|0|361|20|100/90/82|8/9/9|9/10/10|-24/-23/-23|N/N/F
Yellow |13/14/15|4|361|20|89/84/80|7/7/(8,12)|7/8/8|-26/-25/-25|N/N/E
Blue |14/15/16|0|361|20|106/100/95|7/8/8|8/8/9|-25/-24/-24|N/N/W
White |9/10/11|0|361|10/20/30|104/91/80|6|6|-27|N/N/Flwr
Purple |16/17/18|0|361|50|92/91/90|8/8/9|9/9/10|-24/-24/-23|N
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |12|361|20|90|7|7|-21|F
Yellow |9|361|20|90|6|6|-22|N
Blue |11|361|20|90|6|6|-22|N
White |6|361|15|80|5|4|-24|N
Purple |16|361|20|70|8|9|-19|N
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |9|361|20|90|6|6|-20|F
Yellow |6|361|20|90|5|4|-22|N
Blue |6|361|20|90|5|4|-22|N
White |3|361|15|80|4|3|-23|N
Purple |13|361|20|70|7|7|-19|N
FAF: 45
Early: 10-13
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |14/16/18|1|35|30|87/77/69|7/8/9|8/9/10|-27/-26/-25|N/N/F
Yellow |11/12/13|4|35|30|113/106/100|6/7/(7,10)|6/7/7|-29/-28/-28|N/N/E
Blue |12/13/14|1|35|30|93/87/82|7|7/7/8|-28/-28/-27|N/N/W
White |7/8/9|0|35|30|120/109/100|5/5/6|5/5/6|-30/-30/|N/N/Flwr
Purple |14/15/16|0|35|50|87/87/86|7/8/8|8/8/9|-27/-27/-26|N
Late: 14-19
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |10|35|22|95|6|6|-25|N
Yellow |8|35|10|100|5|5|-26|N
Blue |9|35|30|100|6|6|-25|N
White |4|35|10|100|4|3|-28|N
Purple |10|28|10|100|6|6|-25|N
Early: 10-13
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |14/16/18|1|35|30|87/77/69|7/8/9|8/9/10|-27/-26/-25|N/N/F
Yellow |11/12/13|4|35|30|113/106/100|6/7/(7,10)|6/7/7|-29/-28/-28|N/N/E
Blue |12/13/14|1|35|30|93/87/82|7|7/7/8|-28/-28/-27|N/N/W
White |7/8/9|0|35|30|120/109/100|5/5/6|5/5/6|-30/-30/|N/N/Flwr
Purple |14/15/16|0|35|50|87/87/86|7/8/8|8/8/9|-27/-27/-26|N
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |10|35|22|95|6|6|-25|N
Yellow |8|35|10|100|5|5|-26|N
Blue |9|35|30|100|6|6|-25|N
White |4|35|10|100|4|3|-28|N
Purple |10|28|10|100|6|6|-25|N
FAF: 40
Landing Lag: 15, 7
Autocancel: <3, 31>
Linking Hits: 3-4,6-7,9-10,12-13
Hitbox|Damage|Angle|BKB|WDSK|KBG|Hitlag|Shieldstun|Shield Adv.
Lower|2|90|40|0|30|3|2|-5
Back|2|130|30|0|30|3|2|-5
Forward|2|130|30|0|80|3|2|-5
Top|2|270|30|7|100|3|2|-5
Final: 15-17
Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.
2|70|50|150|3|2|-5
Landing Lag: 15, 7
Autocancel: <3, 31>
Linking Hits: 3-4,6-7,9-10,12-13
Hitbox|Damage|Angle|BKB|WDSK|KBG|Hitlag|Shieldstun|Shield Adv.
Lower|2|90|40|0|30|3|2|-5
Back|2|130|30|0|30|3|2|-5
Forward|2|130|30|0|80|3|2|-5
Top|2|270|30|7|100|3|2|-5
Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.
2|70|50|150|3|2|-5
FAF: 34, 31
Active Hitboxes: 7-10, 4-7
Landing Lag: 16, 8
Autocancel: <6, 30> <3, 27>
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |13/15/17|0|361|25|110/97/87|7/8/8|7/8/9|-1/0/+1|N/N/F
Yellow |10/11/12|4|361|30|102/95/89|6/6/(7,10)|6/6/7|-2/-2/-1|N/N/E
Blue |12/13/14|1|361|25|99/93/88|7|7/7/8|-1/-1/0|N/N/W
White |6/7/8|0|361|20|122/110/100|5|4/5/5|-4/-3/-3|N/N/Flwr
Purple |13/14/15|0|361|55|97/94/91|7/7/8|8/8/9|0/0/+1|N
Active Hitboxes: 7-10, 4-7
Landing Lag: 16, 8
Autocancel: <6, 30> <3, 27>
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |13/15/17|0|361|25|110/97/87|7/8/8|7/8/9|-1/0/+1|N/N/F
Yellow |10/11/12|4|361|30|102/95/89|6/6/(7,10)|6/6/7|-2/-2/-1|N/N/E
Blue |12/13/14|1|361|25|99/93/88|7|7/7/8|-1/-1/0|N/N/W
White |6/7/8|0|361|20|122/110/100|5|4/5/5|-4/-3/-3|N/N/Flwr
Purple |13/14/15|0|361|55|97/94/91|7/7/8|8/8/9|0/0/+1|N
FAF: 38, 34
Active: 10-13, 6-9
Landing Lag: 16, 8
Autocancel: <6, 37> <3, 34>
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |15/17/19|0|40|10|109/97/88|8/8/9|8/9/10|0/+1/+2|N/N/F
Yellow |12/13/14|4|40|30|94/88/83|7/7/(7,10)|7/7/8|-1/-1/0|N/N/E
Blue |14/15/16|1|40|0|105/99/94|7/8/8|8/8/9|0/0/+1|N/N/W
White |8/9/10|0|40|20|109/100/93|5/6/6|5/6/6|-3/-2/-2|N/N/Flwr
Purple |15/16/17|0|40|55|88/86/84|8|8/8/9|0/0/+1|N
Active: 10-13, 6-9
Landing Lag: 16, 8
Autocancel: <6, 37> <3, 34>
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |15/17/19|0|40|10|109/97/88|8/8/9|8/9/10|0/+1/+2|N/N/F
Yellow |12/13/14|4|40|30|94/88/83|7/7/(7,10)|7/7/8|-1/-1/0|N/N/E
Blue |14/15/16|1|40|0|105/99/94|7/8/8|8/8/9|0/0/+1|N/N/W
White |8/9/10|0|40|20|109/100/93|5/6/6|5/6/6|-3/-2/-2|N/N/Flwr
Purple |15/16/17|0|40|55|88/86/84|8|8/8/9|0/0/+1|N
FAF: 38, 35
Landing Lag: 20, 10
Autocancel: <6, 37> <3, 34>
Early: 8-11, 5-8
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |13/15/17|80|40|100/88/79|7/8/8|7/8/9|-3/-2/-1|N/N/F
Yellow |9/10/11|80|30|92/86/80|6/6/(6,9)|6|-4|N/N/E
Blue |11/12/13|80|40|107/100/93|6/7/7|6/7/7|-4/-3/-3|N/N/W
White |5/6/7|80|20|124/111/100|4/5/5|4/4/5|-6/-6/-5|N/N/Flwr
Purple |13/14/15|80|50|97/94/92|7/7/8|7/8/8|-3/-2/-2|N
Late: 12-20, 9-17
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |7|0|87|30|100|5|5|-5|N
Yellow |8|0|87|30|90|5|5|-5|N
Blue |6|0|80|20|100|5|4|-6|N
White |3|0|80|20|100|4|3|-7|N
Purple |8|2|90|30|90|5|5|-5|N
Landing Lag: 20, 10
Autocancel: <6, 37> <3, 34>
Early: 8-11, 5-8
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |13/15/17|80|40|100/88/79|7/8/8|7/8/9|-3/-2/-1|N/N/F
Yellow |9/10/11|80|30|92/86/80|6/6/(6,9)|6|-4|N/N/E
Blue |11/12/13|80|40|107/100/93|6/7/7|6/7/7|-4/-3/-3|N/N/W
White |5/6/7|80|20|124/111/100|4/5/5|4/4/5|-6/-6/-5|N/N/Flwr
Purple |13/14/15|80|50|97/94/92|7/7/8|7/8/8|-3/-2/-2|N
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |7|0|87|30|100|5|5|-5|N
Yellow |8|0|87|30|90|5|5|-5|N
Blue |6|0|80|20|100|5|4|-6|N
White |3|0|80|20|100|4|3|-7|N
Purple |8|2|90|30|90|5|5|-5|N
FAF: 37, 33
Landing Lag: 25, 12
Autocancel: <6, 34> <3, 31>
Early: 16-18, 12-14
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |15/17/19|1/0/1|270|30|112/101/91|8/8/9|8/9/10|-4/-3/-2|N/N/F
Yellow |13/14/15|4|270|30|119/112/106|7/7/(8,12)|7/8/8|-5/-4/-4|N/N/E
Blue |14/15/16|0|270|30|112/106/101|7/8/8|8/8/9|-4/-4/-3|N/N/W
White |9/10/11|0|270|20|115/107/100|6|6|-6|N/N/Flwr
Purple |15/16/17|0|270|60|100/98/96|8|8/8/9|-4/-4/-3|N
Late: 19-20, 15-16
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |9|270|10|92|6|6|-6|F
Yellow |8|361|10|70|5|5|-7|N
Blue |8|270|10|92|5|5|-7|N
White |4|361|10|70|4|3|-9|N
Purple |11|361|20|70|6|6|-6|N
Landing Lag: 25, 12
Autocancel: <6, 34> <3, 31>
Early: 16-18, 12-14
Color|Damage|Shield DMG|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |15/17/19|1/0/1|270|30|112/101/91|8/8/9|8/9/10|-4/-3/-2|N/N/F
Yellow |13/14/15|4|270|30|119/112/106|7/7/(8,12)|7/8/8|-5/-4/-4|N/N/E
Blue |14/15/16|0|270|30|112/106/101|7/8/8|8/8/9|-4/-4/-3|N/N/W
White |9/10/11|0|270|20|115/107/100|6|6|-6|N/N/Flwr
Purple |15/16/17|0|270|60|100/98/96|8|8/8/9|-4/-4/-3|N
Color|Damage|Angle|BKB|KBG|Hitlag|Shieldstun|Shield Adv.|Effect
Red |9|270|10|92|6|6|-6|F
Yellow |8|361|10|70|5|5|-7|N
Blue |8|270|10|92|5|5|-7|N
White |4|361|10|70|4|3|-9|N
Purple |11|361|20|70|6|6|-6|N
Grab Ranges longest to shortest: Blue>White>Red/Yellow>Purple
Dash grab starts one frame sooner than JC grab, but has 9 more frames of endlag.
Name|Duration|FAF
Standing|9-23|44
Dash|9-23|54
Pivot|9-23|54
Pummel does 2/4/6 damage with white pikmin, 2 damage with all others.
Dash grab starts one frame sooner than JC grab, but has 9 more frames of endlag.
Name|Duration|FAF
Standing|9-23|44
Dash|9-23|54
Pivot|9-23|54
All 4 of Olimar's Throws are Weight-dependent.
Ex: to find the release frame for Up-throwing Bowser, take the frame (28) and multiply it by Bowser's weight over 100(1.18) and round up. So Bowser releases on frame 33.04->frame 34.
Throw|Release|FAF
Forward|13|37
Back|13|41
Up|28|47
Down|22|41
Throw|Color|DMG|Angle|BKB|KBG|Effect
Forward| Red |6|361|70|70|F
| Yellow |7|45|60|50|E
| Blue |12/14/16|45|30|100/89/81|N
| White |6|361|60|50|D
| Purple |7|361|80|75|N
Back| Red |7|45|70|70|F
| Yellow |9|45|48|52|E
| Blue |12/14/16|45|30|110/98/89|N
| White |7|45|48|52|N
| Purple |9|45|80|60|N
Up| Red |7|85|80|75|F
| Yellow |9|85|55|92|E
| Blue |12/14/16|85|55|96/87/80|N
| White |6|85|55|105|D
| Purple |10|85|55|95|N
Down| Red |6|70|85|75|F
| Yellow |8|70|66|69|E
| Blue |9|70|70|60|N
| White |5|70|60|105|D
| Purple |7|70|60|100|N
Dthrow's Hitbox: 15-20
Color|DMG|Effect|
Red |1|F
Yellow |1|E
Blue |1/3/5|N
White |1|D
Purple |1|N
Ex: to find the release frame for Up-throwing Bowser, take the frame (28) and multiply it by Bowser's weight over 100(1.18) and round up. So Bowser releases on frame 33.04->frame 34.
Throw|Release|FAF
Forward|13|37
Back|13|41
Up|28|47
Down|22|41
Throw|Color|DMG|Angle|BKB|KBG|Effect
Forward| Red |6|361|70|70|F
| Yellow |7|45|60|50|E
| Blue |12/14/16|45|30|100/89/81|N
| White |6|361|60|50|D
| Purple |7|361|80|75|N
Back| Red |7|45|70|70|F
| Yellow |9|45|48|52|E
| Blue |12/14/16|45|30|110/98/89|N
| White |7|45|48|52|N
| Purple |9|45|80|60|N
Up| Red |7|85|80|75|F
| Yellow |9|85|55|92|E
| Blue |12/14/16|85|55|96/87/80|N
| White |6|85|55|105|D
| Purple |10|85|55|95|N
Down| Red |6|70|85|75|F
| Yellow |8|70|66|69|E
| Blue |9|70|70|60|N
| White |5|70|60|105|D
| Purple |7|70|60|100|N
Color|DMG|Effect|
Red |1|F
Yellow |1|E
Blue |1/3/5|N
White |1|D
Purple |1|N
FAF: 25
Pikmin Release on Frame: 9
Every Pikmin has a hitbox while flying, for the purpose of clanking. This does not hurt enemies that the pikmin latches onto.
Color|DMG
Red |9
Yellow |7
Blue |4
White |6
Purple
DMG|Angle|BKB|KBG|Hitlag|Shieldstun
10|361|0|100|6|6
Side B Pummel: Pikmin attack every 20 frames.
Color|DMG|Effect
Red |2/3/4|Flame
Yellow |2/3/4|Electric
Blue |2/3/4|Normal
White |3/4/5|Flower
White Explosion
DMG|Angle|BKB|KBG|Hitlag|Shieldstun
6/7/8|90|16/32/50|50/64/80|5|4/5/5
How long Pikmin stay attached for:
Every frame the pikmin check the victim's damage and how many times it has attacked
Damage|Will let go if it has attacked __ times
0-59%|9
60-89%|8
90-109%|7
110-129%|6
130-169%|5
170-189%|4
190-199%|3
200+%|2
Pikmin Release on Frame: 9
Every Pikmin has a hitbox while flying, for the purpose of clanking. This does not hurt enemies that the pikmin latches onto.
Color|DMG
Red |9
Yellow |7
Blue |4
White |6
DMG|Angle|BKB|KBG|Hitlag|Shieldstun
10|361|0|100|6|6
Color|DMG|Effect
Red |2/3/4|Flame
Yellow |2/3/4|Electric
Blue |2/3/4|Normal
White |3/4/5|Flower
DMG|Angle|BKB|KBG|Hitlag|Shieldstun
6/7/8|90|16/32/50|50/64/80|5|4/5/5
Every frame the pikmin check the victim's damage and how many times it has attacked
Damage|Will let go if it has attacked __ times
0-59%|9
60-89%|8
90-109%|7
110-129%|6
130-169%|5
170-189%|4
190-199%|3
200+%|2
Landing FAF: 31
Ledgegrab on Frame: 58
Name|Active|DMG|Angle|BKB|KBG|SDI Mult.|Hitlag|Shieldstun
Start|21|10|60|60|70|1x|6|6
Linking|21-40|1|65|70|8|0.5x|1|2
Final|41-44|5|50|60|100|1x|4|4
Ledgegrab on Frame: 58
Name|Active|DMG|Angle|BKB|KBG|SDI Mult.|Hitlag|Shieldstun
Start|21|10|60|60|70|1x|6|6
Linking|21-40|1|65|70|8|0.5x|1|2
Final|41-44|5|50|60|100|1x|4|4
Special|FAF
Neutral-Successful|11
Neutral-Failed|33
Neutral-Aerial|47
Down|11
Move|Intangible|FAF|Universal?
Roll|4-19|32|Yes
Spotdodge|2-18|28|No
Tech in place|1-20|27|Yes
Tech Roll|1-20|41|Yes
Move|Invulnerable|Hitbox active|FAF
Stand|1-22| -|30
Roll|1-22| -|36
Attack(Face-up)|1-28|15-17, 25-27|50
Attack(Face-down)|1-30|16-18, 27-29|50
Name|Damage|Shield Damage|Angle|BKB|KBG|Clank?|Hitlag|Shieldstun|Shield Adv.
1st Hit|6|1|361|80|50|No|5|4|-31
2nd Hit|6|1|361|80|50|No|5|4|-21
<100%
Move|Invulnerable|FAF|Ledge Clears|Hitboxes Active
Attack|1-15|56|43|17-23, 22-23
Stand|1-30|35|35
Roll|1-29|50|41
Jump|1-15|16|16
≥100%
Move|Invulnerable|FAF|Ledge Clears|Hitboxes Active
Attack|1-43|70|51|39-43
Stand|1-55|60|45
Roll|1-65|80|55
Jump|1-19|20|20
Hitboxes
Name|DMG|Shield DMG|Angle|BKB|WDSK|KBG|Clank?|Hitlag|Shieldstun|Shield Adv.
<100-Early|8|1|361|0|110|100|No|5|5|-34
<100-Late|8|1|361|0|110|100|No|5|5|-29
≥100|10|1|361|0|110|100|No|6|6|-25
Move|Invulnerable|FAF|Ledge Clears|Hitboxes Active
Attack|1-15|56|43|17-23, 22-23
Stand|1-30|35|35
Roll|1-29|50|41
Jump|1-15|16|16
Move|Invulnerable|FAF|Ledge Clears|Hitboxes Active
Attack|1-43|70|51|39-43
Stand|1-55|60|45
Roll|1-65|80|55
Jump|1-19|20|20
Name|DMG|Shield DMG|Angle|BKB|WDSK|KBG|Clank?|Hitlag|Shieldstun|Shield Adv.
<100-Early|8|1|361|0|110|100|No|5|5|-34
<100-Late|8|1|361|0|110|100|No|5|5|-29
≥100|10|1|361|0|110|100|No|6|6|-25
Last edited: