Speedsk8er
Smash Champion
Depending on whether my Ice Climbers are in Brawl, she may become a main of mine.
Here's what I've noticed:
1. Instantaneous float-cancelling is easy in practice but hard for me to pull off in an actual match when I'm trying to combo. I find it easier to use Z during FC but sadly when I'm trying to IFC, I wind up grabbing. When I do nail it though, it always has beneficial results.
2. Is it just me or is her jab game REALLY good? I've managed to pull off really good combos starting from jabs. JAb > FC Dair > Nair > Dash > Dtilt > FC Nair
3.FC out of sheild is impossible for me but I'm sure if I can pull it off, it'll have beneficial results.
4. Am I wrong for saying that Peach's Dsmash is vastly overrated? People only seem to hate it because people like to use CC as their "get out of an ***-whooping free" card. Sure, it's 0-60 if you CC but aside from finishing combos and wreck CCers, I don't use it as it barely ever KOs. It is, however her most reliable smash and definitely the bet move in her, IMO average, Ground game. I use her tilts and jab every now and then to continue a combo but overall, her ground game is "ehhh.. okay". Her Fsmash is completely unreliable and her usmash, while AWESOME, is hard to connect. I'm not Dark PEach, sadly.
5. Her wavedash is complete and utter garbage. Coming from playing ICs, it's a huge wake-up call. Sometimes I use it to get that tiny extra bit of distance needed to continue combos but yeah, it's a piece of ****. Luigi she is not.
6. I don't use turnips often. Am I playing wrong? Sometimes, I'll use it to approach(SH turnip throw > FC aerial) but what else is there?
Things I question
1. How should I use her turnips?
2. FC Dair > JAb > FC Dair > repeat. Could this be some kind of infinite?
3. Would a beam saber pull make her forward smash and tilt worth a ****?
Music for combo video
"Increase Blue" Dir en Grey
"Peach Pie on the Beach" Polysics
Here's what I've noticed:
1. Instantaneous float-cancelling is easy in practice but hard for me to pull off in an actual match when I'm trying to combo. I find it easier to use Z during FC but sadly when I'm trying to IFC, I wind up grabbing. When I do nail it though, it always has beneficial results.
2. Is it just me or is her jab game REALLY good? I've managed to pull off really good combos starting from jabs. JAb > FC Dair > Nair > Dash > Dtilt > FC Nair
3.FC out of sheild is impossible for me but I'm sure if I can pull it off, it'll have beneficial results.
4. Am I wrong for saying that Peach's Dsmash is vastly overrated? People only seem to hate it because people like to use CC as their "get out of an ***-whooping free" card. Sure, it's 0-60 if you CC but aside from finishing combos and wreck CCers, I don't use it as it barely ever KOs. It is, however her most reliable smash and definitely the bet move in her, IMO average, Ground game. I use her tilts and jab every now and then to continue a combo but overall, her ground game is "ehhh.. okay". Her Fsmash is completely unreliable and her usmash, while AWESOME, is hard to connect. I'm not Dark PEach, sadly.
5. Her wavedash is complete and utter garbage. Coming from playing ICs, it's a huge wake-up call. Sometimes I use it to get that tiny extra bit of distance needed to continue combos but yeah, it's a piece of ****. Luigi she is not.
6. I don't use turnips often. Am I playing wrong? Sometimes, I'll use it to approach(SH turnip throw > FC aerial) but what else is there?
Things I question
1. How should I use her turnips?
2. FC Dair > JAb > FC Dair > repeat. Could this be some kind of infinite?
3. Would a beam saber pull make her forward smash and tilt worth a ****?
Music for combo video
"Increase Blue" Dir en Grey
"Peach Pie on the Beach" Polysics