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Official Zelda: Final Smash Discussion

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
This thread will be dedicated for idea's for Zelda's Final Smash, and I guess can be later used for discussion when it's confirmed.

Please describe IN DETAIL what your ideas are. Please put it in this format:

Name:
Damage:
Special Effects:
Pros:
Cons:
Explanation:


I'm also using this for a school report, so please, once again, answer in detail.

Thanks!
 

T-major

Smash Champion
Joined
Oct 19, 2006
Messages
2,167
Location
Windsor, Ontario, Canada
Name: Sages Blessing (can't think of a better name)

Damage: about 20% each beam. being hit multiple times will increase the damage.

Special Effects: None really, it just deals damage... it look nice though

Pros: Fast moving, possible large range of effect.

Cons: beams come down randomly, so no real stratagy in using it.

Explanation: Zelda prays to the seven sages, and they use their powers to send down seven beams of light to rain on the stage (in varying colours to match the sages from OoT). one beam will shoot down, and after it is finished another one will come. they come down randomly, so it could spread out over the whole stage, or end up hitting the same place seven times in a row.

by the way, how exactly could this be used as a school project?
 

OnyxVulpine

Smash Champion
Joined
Jul 12, 2007
Messages
2,920
Location
Hawaii
Name: Naryu's Undying Love (Was that Zelda's neutral B?)
Damage: 50-100% Depending on range
Special Effects: For every 4% damage done, Zelda regains 1% health.
Pros: Very useful when used at very close range.
Cons: Must be used in the right area/range or else it won't do much.
Explanation: Zelda stands where ever the FS was used. She then charges up for a seconds or two and a spins around letting out a large Naryu's Love that can engulf the entire stage lasting 5 seconds. The closer the opponent is to Zelda, the more damage it does when hit they get stuck in the damage. In the end it doesn't have much knockback, but it does good damage and heals her.

Not very creative since I never played a Zelda game I can't come up with something better.

-Onyx
 

OnyxVulpine

Smash Champion
Joined
Jul 12, 2007
Messages
2,920
Location
Hawaii
Well actually, I did play. But not to the extent as most people so I haven't seen the inner mechanics and such. Same goes for Metroid...

Its not like I have to play every single game made to love Super Smash.

(I guess this was spam too.. Doesn't mean I can't try and help someone with their project.)
-Onyx
 

T-major

Smash Champion
Joined
Oct 19, 2006
Messages
2,167
Location
Windsor, Ontario, Canada
oh, well thats less blasphemous then... you really should try to play more. there INCREDABLE. although Metroid is awesome too, so even if you don't like Zelda, at least you have some taste. :D

spam sucks...
 

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
Great ideas guys!

My idea was very simular to yours, T-Major, my idea was this:

Name: Banishment
Damage: 30-70%
Special Effects: Has a 9% chance of KO'ing a character.
Pros: Move cannot be canceled, May KO character.
Cons: Triforce Bind can be dodged, only effects one character.
Explanation: Zelda's triforce piece shines on her right hand, and "binds" a character, like Link's FS. She then is seen praying, then the screen goes black around the character, and a platform appears under the character, and a second one appears under that. The Six Sages appear, and one by one shoot a CONTINUOUS blast of elemental energy at the enemy, then all at once, lift the character up. Zelda appears above the character, and shoots out a powerful blast of light energy. The character breaks through the first stone platform, adding damage, but can also break through the second one, and if that happens, then fall to there death. Basically, the second stone platform may save the character from an instant KO.

My school project is based on Biased/Unbiased Opinions, in World History CP.

^^^^ Don't Spam my topic. I have to show what all of you originally wrote. If you're not here to discuss this seriously, then Go Away.
 

THEmSHAKE

Smash Apprentice
Joined
Jul 4, 2007
Messages
186
Location
Conveniently adjacent to Alabama
Name: Triforce light arrow

Damage: 20-25%

Special effects: It places a light spell on an opponent and causes the following abnormalities -- Special moves can't be used, smashs cant be used, throws cant be used. Just standard A button attacks, strong attacks, and all air attacks can be used. Shielding can be used.

Pros: Effects lasts for 20 seconds. Arrow is homing. Its fast.

Cons: Effects one character only. With right timing can be dodged but not shielded. (ie air dodge) So if arrow misses than thats it.

Explanation: Zelda uses triforce to create a light bow (from tp) and cant be hurt during this time. It is then fired by pressing the A button. The player will have a 7 second window to fire the arrow. This is to prevent a simple timed dodge and force the opponent to watch closely.
 

Kirby knight

Smash Lord
Joined
Nov 10, 2006
Messages
1,479
Location
Pennsylvania
Name: Heaven's Judgement

Damage: 120% ( each Goddess's attack is worth 40% of damage each)

Special Effects:

Din: has a 10% chance of causing the foe to bet lit on fire. The blaze last for about 5 seconds 2% damage per second.

Nayru: has a 7% chance of causing the foe to freeze. The icy prison lasts for about 8 seconds.

Farore: has a 15% chance of causing the foe to spin uncontrollaby. They cannot perform any action while spinning; the spinning will last about 5 seconds.

Pros: The 3 Goddess's are summoned in 3 points around the stage. Din in the lower left hand corner. Nayru in the lower right hand corner. Farore at the top of the screen. Note the goddess will adjust their distance according to the size of the stage. ( If it's a Hyrule Temple like stage the goddess will move and closer.) After they're summoned they will rotate around the stage charging their shots. The balls of energy slightly home. Hard to dodge if unfaimilar with their set pattern.

Cons: Goddess's follow a very predictable pattern, attacks can be avoided once the pattern is learned. The goddesses only have 1 shot of energy before disappering.

Explanation: Zelda teleports to the center of the stage. She pray and 3 balls of colored energy are summoned around her. After the summoning the Goddesses will then take there places around the stage; after doing so the Goddesses will begin charging their energy and begin roatating. After the charging duration(about 8 seconds). They take aim and fire at the surrounding enemies.

During this final smash Zelda is able to move around the stage. She can attack but her B moves are disabled.

-Knight



 

Kirby knight

Smash Lord
Joined
Nov 10, 2006
Messages
1,479
Location
Pennsylvania
Sorry for the double post. ( the edit feature isn't working for me right now).

Total duration of the final smash is about 25 seconds.

-Knight
 

X_Meta_Knight_X

Smash Cadet
Joined
Mar 17, 2007
Messages
51
Location
Ohio
Mines like yours THEmSHAKE:

Name: Light Arrows

Damage: 70% or KO

Special: If the arrows hit, the opponent will be transported to anywhere (Even off the stage). Always does 70% damage. Zelda is invincible while firing.

Pros: The arrows are incredibly fast.

Cons: The arrows can be reflected.

Explanation: Zelda recives a bow and arrow(s) from the Sages and fires an arrow at each opponent.
 

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
Kirby Knight, I absolutely love your idea!! I never thought of the goddesses! Great job.

Your double post is excused.
 

Noshiee

Smash Ace
Joined
Aug 6, 2007
Messages
689
Location
Viva Mexico Cabrones!
Name: Sage's Light
Damage: A lot, more that Samus's FS
Special Effects: None
Pros: It does a lot of damage and covers more or less the same space as Samus's FS
Cons: It has no knock back, a least very little, while Zero laser has a lot of knockback, you can see it in the picture of Samus's FS, characters are VERY far from the stage.
Explanation: She will shine yellow, and shoot a big yellow light beam like the one she casted at the end of Ocarina of Time, the one getting hit by it will shine-burn yellow like Ganon when she casted it at him. It doesnt have knockback, or just very little, but it is very powerful. It looks cooler than the OoT beam oviously.
http://www.youtube.com/watch?v=rbcmNoWBedE
you can see it here
(out of the topic...that's the Ganon I want as Ganondorf FS :p, but bigger lol)
 
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