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.:Official Mega Man Stage Topic (All Versions):.

WarxePB

Smash Ace
Joined
Jul 20, 2007
Messages
513
Location
Winnipeg
My hypothetical Megaman stage:

Image for reference

Moving Platform: A platform that moves left and right, to the edge of the main platform.

Stationary Platform/Wall: Self-explanatory.

Pit: Falling here kills you.

Disappearing Blocks: They would appear in order (1-6). 1 would appear, then 2 would appear about a second afterwards. 3 would appear a second after 2, and 4 would appear about 1/4 of a second after 3. 5 and 6 would both appear a second after 4, while 1, 2 and 3 would simultaneously disappear. 4 would disappear a second after 5 and 6, and 5 and 6 would disappear a second after 4. 1 would reappear 2 seconds after 5 and 6 disappeared, starting the pattern over again.

Spikes: These deal 20% damage, and have high knockback (enough to send a light character to the top of the stationary platforms at 0%)

Music: Dr Wily's Fortress 1-2, from Megaman 2. Is there any other music that works? I think not.

My stage would be about the spikes and blocks. The gap between the two platforms would be more than most characters can jump, forcing them to time their jumps on the blocks - just like the Megaman games.

As for Robot Masters:

-Cut Man: Would appear on a platform and throw a Rolling Cutter (10%) that covers the stationary platform, then curves around and attacks the floating platform.
-Wood Man: Throws a Leaf Shield (16%) from either side of the screen. It would fly across the screen, and cannot be deflected.
-Shadow Man: Appears at random points on the screen and throws Shadow Blades (6%) at random targets. He would do this 5-8 times in quick succession.
-Toad Man: Appears on one of the platforms, and attempts to perform an unavoidable Rain Flush (20%). However, it takes Toad Man a few seconds to charge it up, allowing characters to attack him and stop the Flush.
-Gravity Man: Appears at the bottom of the screen, and temporarily increases gravity (making jumps and recoveries less effective). Alternatively, he would appear at the top of the screen and act as a black hole, drawing everyone towards him.
-Centaur Man: Uses his Centaur Flash to stun all characters on-screen for a short time. Unlike the games, this wouldn't stop gravity, so midair characters would fall uncontrollably until the stun wore off.
-Cloud Man: Appears, and throws Thunder Bolts (6%) into the top of the screen. If not intercepted, bolts of lightning (15% and straight down knockback) rain down from where the Thunder Bolts were thrown. Cloud Man himself can be attacked, though he takes around 50% damage to get rid of him.
-Grenade Man: Throws Flash Bombs (16% and 2 seconds of stun) around the screen. The bombs have a blast diameter roughly equal to Bowser's shield.
-Bass: Jumps in from the side of the screen and fires about 20 small shots (3%) at random targets.
 

Xerroo

Smash Journeyman
Joined
Aug 14, 2007
Messages
436
Location
Deer Park NY
Sakurai time!

Dr.Wily's Fortress.

The sinister Dr.Wily was very nice enough to allow his castle to be the next battlefield for brawl. This level has many hazards and dangers.

Caption 1: Is...is this for real?

Rumor has it that the blocks at the top of the stage have a tendency to dissapear and reappear in random locations. Falling into the spike pit below seems pretty nasty doesn't it?

Caption 2: *Screen shot of Fox, Mario jumping in the air as the blocks change formation* The blocks come and go as they please.

Caption 3: *Fox falling into the spike pit* DANGER! SPIKE PIT!

The pit itself won't kill you but if you took enough damage you'll go flying really high. It's safe to stay on the sides.

Caption 4: *We see Yoshi looking down at the pit as Wario comes flying up* Whew...that was close.
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
2,715
Location
Riverside, CA
Nice WarxePB! Really good stage design. i like how it pays homage to classic mega man games, but at the same time works well for brawl
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
2,715
Location
Riverside, CA
lol, that was fun last time though!

i hope mega man somehow gets two stages, one that is relatively safe and normal, and one that is filled with hazards
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
2,715
Location
Riverside, CA
Mega Man Stage

Ok guys, i've created a mega man stage for brawl. the background is from the ending of the power battles/fighters arcade game ending. It has Wily's castle burning in the background.

The music that would play here: http://youtube.com/watch?v=tKnek80eyPs

Here it is barren. the two cliffs on the bottom (one on the right, one on the left) are not platforms. they spots where various mm characters make cameo appearances and watch the battle.



Here it is with some (potential) brawlers on it. I tried to get the scale the best i could



And here's Protoman's cameo



The only hazard is the occasional appearance of Dr. wily in his form from mm7. I wanted this stage to be "tourney legal."

Please Comment
 
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