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NTSC/PAL differences?

Ayatsuri_Rinku

Smash Cadet
Joined
Aug 18, 2010
Messages
36
so i've been wondering for a while now, what are some changes made in the PAL version of melee from NTSC? I know a couple of things like, marths side smash getting nerfed or something.
 

MooseEatsBear

Smash Journeyman
Joined
Nov 29, 2009
Messages
270
Bowser, Kirby, and Yoshi are each heavier.

Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.

Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.

Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.

Marth's down aerial is a Meteor smash and in Home Run Contest it sends the sandbag straight down with the bat drops.

Fox's down and forward smashes are less powerful.

Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to
Blast away as a screaming star.

Yoshi's forward smash is more powerful.

Peach's dash attack is less powerful.

Luigi's neutral aerial is less powerful.

Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.

Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.

Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.

Fox's forward aerial has more range on its hitbox.

DI on Sheik's down throw has been changed so that it can no longer chain throw
consistently.

Fox can tech out of Falco's down throw in PAL.

Link's spin attack is no longer a semi-spike.

Bowser's down throw can hit Mr. Game & Watch.

Link's super jump glitch was removed.

Samus's extended grapple beam was removed.

The Ice Climbers glitch was removed.

Lag and loading times have been reduced.

The 'Special Movie' was removed.

In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Gameplay

Version 1.0

All glitches exist, including one that can overwrite Multi-Man Melee scores.
If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance. In Japanese language it will start to say No Distance from about 890 m.

Version 1.1

Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.
The Shadow Glitch was removed.

Version 1.2

The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
The announcer now says “A New Record” in Multi-Man Melee

PAL - All changes in 1.2 are present, but there are many more changes.

Bowser, Kirby, and Yoshi are each heavier.
Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
Marth's down aerial is a Meteor smash and in Home Run Contest it sends the sandbag straight down with the bat drops.
Fox's down and forward smashes are less powerful.
Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to Blast away as a screaming star.
Yoshi's forward smash is more powerful.
Peach's dash attack is less powerful.
Luigi's neutral aerial is less powerful.
Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.
Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.
Fox's forward aerial has more range on its hitbox.
DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
Fox can tech out of Falco's down throw in PAL.
Link's spin attack is no longer a semi-spike.
Bowser's down throw can hit Mr. Game & Watch.
Link's super jump glitch was removed.
Samus's extended grapple beam was removed.
The Ice Climbers glitch was removed.
Lag and loading times have been reduced.
The 'Special Movie' was removed.
In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther.
Language

PAL
The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
Names can now include upper and lower case letters but no Japanese character set.
The Motion Sensor-Bomb is called Proximity Mine.
In the English language setting, distances are measured in meters.

Character names

All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same in English. English French German
Young Link Link Enfant Junger Link
Mewtwo MEWTWO Mewtu
Jigglypuff RONDOUDOU Pummeluff
Pikachu PIKACHU Pikachu
Pichu PICHU Pichu

Notes
In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokemon names are in ALL CAPS, as well as being changed. In the German version of SSBB, the names are in ALL CAPS as well.
Change s
 

Ayatsuri_Rinku

Smash Cadet
Joined
Aug 18, 2010
Messages
36
Bowser, Kirby, and Yoshi are each heavier.

Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.

Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.

Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.

Marth's down aerial is a Meteor smash and in Home Run Contest it sends the sandbag straight down with the bat drops.

Fox's down and forward smashes are less powerful.

Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to
Blast away as a screaming star.

Yoshi's forward smash is more powerful.

Peach's dash attack is less powerful.

Luigi's neutral aerial is less powerful.

Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.

Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.

Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.

Fox's forward aerial has more range on its hitbox.

DI on Sheik's down throw has been changed so that it can no longer chain throw
consistently.

Fox can tech out of Falco's down throw in PAL.

Link's spin attack is no longer a semi-spike.

Bowser's down throw can hit Mr. Game & Watch.

Link's super jump glitch was removed.

Samus's extended grapple beam was removed.

The Ice Climbers glitch was removed.

Lag and loading times have been reduced.

The 'Special Movie' was removed.

In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther.
thanks for such an informative post :D so many changes x_x it would be hard to switch to PAL
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
US/CA will use NTSC, europe will use PAL, there will be no switching officially.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Actually its the other way around. Realistically, there won't be a way for americans to practice with pal. It's the same game, so it doesn't really matter.
 
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