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[Nov 15, 2014] Salisbury Smasherz' Melee & PM Monthly (Salisbury, MD)

jjvirus

Smash Champion
Joined
Jul 9, 2008
Messages
2,188
Location
Salisbury, Maryland
Featured Games & Events
Super Smash Bros. Melee (Singles & Teams)
Project M (Singles & Teams)

Note: Regardless of how many entrants there are for each event, the tournament will be a double-elimination bracket

Price
Venue fee: $5
Singles (Melee & PM): $5
Doubles (Melee & PM): $10 ($5 per teammate)

Schedule

11:00 AM – Doors open

12:00 PM – Melee Doubles Sign-Ups

12:30 PM – PM Doubles Sign-Ups

1:00 PM – Melee Doubles Starts

1:30 PM – PM Doubles Starts

2:30 PM – Melee Singles Sign-Ups

3:00 PM – PM Singles Sign-Ups

3:30 PM – Intermission/Lunch

4:30 PM - Melee Singles Starts

5:00 PM – PM Singles Starts

10:00 PM – Venue Closes/Clean Up


General Gameplay Rules-4 Stock

- 8 Minute Stock Timer
- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
- You may switch controller ports on your counterpick only.
- BYOC (Bring your own controller). I recommend having a spare, just in case.
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. If you’re unsure what this is, ask me.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it.
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.
- Coaching mid-match is banned. Don't do it. In between matches is okay.
- You cannot re-select a stage you have won on as a counterpick.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games. Winners, Losers, and Grand Finals are 3/5
- In the event of a game running to time, the winner is determined first by stocks, then % if the stocks are tied.
- LGL Rule: ALL games have a ledge grab limit of 50. This only comes into play if a match goes to time. If the match goes to time, and one of the players have exceeded the LGL, than the other player automatically wins regardless of the original outcome. If neither player or both players have, then normal tie breaking procedures take precedence.
- 2 stage bans on counterpick in Project M, 1 stage ban in Melee

Set Procedure
1. Character selection
2. Stage strike 1-2-1 from the Starter Stages
3. Play Game 1
4. Winning player announces ban stage (2 bans for PM) for the set
5. Loser of previous match announces next match's stage (from either starter stages or counterpick stages)
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.

Tie Breaking
Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.

1. Winner is determined by highest stock count then lowest percent.
2. Verify neither player violated the LGL rule (if the match went to time)
3. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, proceed to step 4. The LGL is modified for this match to 20.
4. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.


Conduct Rules
- No intrusive Cosmetic hacks permitted (no altering characters to look like Master Chief, no reversing the Ice Climbers colors, etc.)
- Drugs/Alcohol are banned. This is an academic building on a college campus. If I smell or see it, you will be asked to leave.
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
- TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed, no further entries will be permitted. Do not try to call me in advance to hold the bracket.
- Collusion of any kind (asking, intentionally throwing matches yourself, "agreeing to split", etc.) is subject to instant disqualification from all events, forfeiture of all prizes, banning of said players from stream matches and a potential 1 event suspension at the T.O's discretion.

Stage Rules

PM Starter Stages
Smashville
Battlefield
Pokemon Stadium 2
Dream Land 64
Green Hill Zone

PM Counterpick Stages (2 bans)
Final Destination
Yoshi's Island
Warioware
Yoshi's Story
Norfair

Note: If you bring a setup for Project M, please make sure it has the Xanadu Tourney Pack V1 installed on it. Your setup will not be used otherwise.


Melee Starter Stages
Fountain of Dreams
Dreamland 64
Final Destination
Battlefield
Yoshi’s Story

Melee Counterpick Stages
Pokemon Stadium

Prize Payouts

if number of entrants <10 then 70/30
if number of entrants <20 then 60/30/10
If number of entrants <30 then 50/30/15/5
if number of entrants <45 then 45/20/15/10/5,5

If there are any questions please post below or PM me.
 
Last edited:

SupremoRemo

Smash Cadet
Joined
Oct 29, 2012
Messages
31
how many people normally make it out to these?
This is our first monthly but we are only expecting 15-20 people for PM singles specifically. As far as melee singles go, we aren't sure what the turnout will look like.

-Remo
 
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