Overtaken
Smash Journeyman
Actually, a couple of things. It seems obvious to me over the years of playing, I imagine others have noticed this too. I was wondering if there was any good literature and details about this though.
At least in respect to lv.9s, most likely any level, in a free for all with multiple AIs, a specific one is always the designated 'good' ai, that performs better than the others even at the same level. And distinctly and certainly deliberately so. They basically feed kills to the good AI, which is a bit annoying. And even with just one AI, there seems to be different sub-levels in any given level of an AI, where any given level can be distinctly more or less difficult.
The next thing is more obvious. When you play three AIs in a free for all, how comical is the anti-human bias? Every time you die, they basically stop fighting each other and start marching across the stange after you hand-in-hand.
Also, computers are horrible at fighting one another for that matter. They fight like spazs if you ever find yourself with the down time to watch two AI duel each other
At least in respect to lv.9s, most likely any level, in a free for all with multiple AIs, a specific one is always the designated 'good' ai, that performs better than the others even at the same level. And distinctly and certainly deliberately so. They basically feed kills to the good AI, which is a bit annoying. And even with just one AI, there seems to be different sub-levels in any given level of an AI, where any given level can be distinctly more or less difficult.
The next thing is more obvious. When you play three AIs in a free for all, how comical is the anti-human bias? Every time you die, they basically stop fighting each other and start marching across the stange after you hand-in-hand.
Also, computers are horrible at fighting one another for that matter. They fight like spazs if you ever find yourself with the down time to watch two AI duel each other
Last edited: