acman54321
Smash Rookie
- Joined
- Oct 31, 2007
- Messages
- 2
This is my first post on the boards so...
Oh and a few things I'm going to bring up are talking about in other threads but not fully answered. If there are any other threads I should look at please send me the link.
Anyways...
I guess my first question is: is there anything besides Dair that Zamus can use if she is floating in the air above someone? Say you get knocked in the air and you are floating down... I usually either Dair (which is so obvious it never hits) or try to float my way to one side and sneak in a Bair or Fair. None of these seem like a good strategy. Are there any other option Zamus has?
Second question: Is there ever a time Fsmash is better then B over? B over can be used out of a run, and in the air, it KOs easier, has multiple hitboxes... The only time I could ever see using Fsmash instead of B over is when you think they will sneak between the two hitboxes (I can't picture anyone standing in front of me thinking 'oh I'll just stay here because if he B overs I'll be between the hitboxes) thoughts?
Third: I don't think I'm using B and Up B to their fullest potential. I only use B and SHed charged Bs when me and the enemy are just standing there. Any general suggestions on how to effectively use B? And Up B, I never seem to hit with the spike part of it. Is it at the top/bottom of the rope, and beginning/end of the swing?
Lastly: Do most people play with the 'tap up = auto jump' thing enabled? I ended up disabling mine because I couldn't effectively use my up tilt. I still have trouble doing the run attack + up tilt combo, I usually up smash by accident. (I know this sounds nooby but bear with me) I usually just do running A + jab combo repeated across the screen. Any suggestions on how to improve my comboes that start with running A?
Thanks in advance. Sorry for the length/noobyness of my questions.
Oh and a few things I'm going to bring up are talking about in other threads but not fully answered. If there are any other threads I should look at please send me the link.
Anyways...
I guess my first question is: is there anything besides Dair that Zamus can use if she is floating in the air above someone? Say you get knocked in the air and you are floating down... I usually either Dair (which is so obvious it never hits) or try to float my way to one side and sneak in a Bair or Fair. None of these seem like a good strategy. Are there any other option Zamus has?
Second question: Is there ever a time Fsmash is better then B over? B over can be used out of a run, and in the air, it KOs easier, has multiple hitboxes... The only time I could ever see using Fsmash instead of B over is when you think they will sneak between the two hitboxes (I can't picture anyone standing in front of me thinking 'oh I'll just stay here because if he B overs I'll be between the hitboxes) thoughts?
Third: I don't think I'm using B and Up B to their fullest potential. I only use B and SHed charged Bs when me and the enemy are just standing there. Any general suggestions on how to effectively use B? And Up B, I never seem to hit with the spike part of it. Is it at the top/bottom of the rope, and beginning/end of the swing?
Lastly: Do most people play with the 'tap up = auto jump' thing enabled? I ended up disabling mine because I couldn't effectively use my up tilt. I still have trouble doing the run attack + up tilt combo, I usually up smash by accident. (I know this sounds nooby but bear with me) I usually just do running A + jab combo repeated across the screen. Any suggestions on how to improve my comboes that start with running A?
Thanks in advance. Sorry for the length/noobyness of my questions.