Poke
Smash Cadet
I was playing my friend alot today, the whole time me being marth and doc. 6 hours, actually. Anyway, I found that when I had him in the air, in a way that he's going to be falling immobaly in second or two, I had an option of u-airing, fast falling, l canceling and going up for another combo or racking up some damage with an up-smash. Unless he's got 100% or higher, the up-smash pretty much has no knockback.
What do you find best for this situation?
What do you find best for this situation?