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Social NintenZone Social 6.0 - L'Arachel Edition, Apparently?

Best Galar Starter?


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Professor Pumpkaboo

Lady Layton| Trap Queen♥
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So the character designs for Hunter and Sheila were shown at Gamescom for the Reignited Trilogy.

I honestly hate them.

Like how can you make Spyro look so good but then mess up so much with the other characters? Such a shame because the redesigns have generally been pretty good so far.
But hunter looks the same and Sheila looks nice. I like her rangers jacket
Also too much salt over Luigi's Mansion not being on the Switch.
There was salt about that?
 
D

Deleted member

Guest
Decided to try out Galeforce on Brave Hector for experimentation's sake.

Why?
  1. Just like how Brave Ike, my free pick from last year, could spam Aethers with Urvan's cooldown reduction and Steady Breath, Brave Hector could reliably spam any special with 5 of cooldown due to Maltet's cooldown reduction and Bold Fighter.
  2. I didn't really have anyone with Aether that I wanted to sacrifice. Some like Male Grima, Masked Marth and Brave Ike are units whom I feel are complete and really fun to use while others like Brave Lucina aren't quite there, but there's some work done and I consider working further eventually. In other words, no one felt useless, so I went with Galeforce, which really synergizes well with Bold Fighter to make him an even bigger threat in player phase.
tl;dr Galeforce on Brave Hector is fun.
Glad you are having fun with your Hector!

I am pretty happy with my Hector, because he is Level 40+1 with good skills.
 

The Stoopid Unikorn

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You know what?

The thought of him having March could make the build even stupider.

Can move twice consistently without Lyn's help, has the tools to use Galeforce every turn to attack a second time and on top of that, he's Hector.

That legit sounds crazy enough to work. Might sacrifice Winter Robin for the greater good of science.
 
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ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
A Hat In Time devs on porting the game to Switch.

https://gonintendo.com/stories/3162...ew-gears-for-breakfast-talks-about-bringing-a

They genuinely believed it would be impossible for them to port the game to Switch when they originally said it wouldn't come to Switch, but some time after that, they were able to get a lot of help and advice from other devs that led to them overcoming the hurdles that were preventing them from making the game work well on Switch. They wanted to put the game on Switch since they held one in their hands, but decided it would be best to give a definitive "no" so that people wouldn't spread rumours that a port was in development. That way, in the off chance they get a miracle and the port can happen, at least it would be a pleasant surprise to people.

The main hurdle was the fact that AHiT is a CPU intensive game on the PC, rather than a GPU intensive game. And the Switch didn't have near good enough a CPU to play the game at an acceptable performance level. Porting to Xbox One and PS4 was a challenge on it's own but those systems at least had good enough CPUs so that they didn't have to change too much of how the game ran certain things, but for the Switch, a ton of key processing tasks had to be redone to make the Switch's GPU handle them instead of the CPU. The Switch's GPU isn't exactly a powerhouse either so really the whole job wasn't realistically in the cards for them. On top of that, UE3 isn't natively supported on Switch and there are certain features of the engine that weren't built with the current gen consoles in mind. It's primarily designed for PC games.

But all of the chips fell in the right places over time and that led to them being able to make the port happen.

As for the port itself, it will run at 720p 30FPS in docked mode, with a slightly lower resolution undocked. The game will retain all post-processing effects like Depth of Field and Anti-Aliasing.
 

Chrono.

...
Joined
Sep 12, 2014
Messages
23,045
A Hat In Time devs on porting the game to Switch.

https://gonintendo.com/stories/3162...ew-gears-for-breakfast-talks-about-bringing-a

They genuinely believed it would be impossible for them to port the game to Switch when they originally said it wouldn't come to Switch, but some time after that, they were able to get a lot of help and advice from other devs that led to them overcoming the hurdles that were preventing them from making the game work well on Switch. They wanted to put the game on Switch since they held one in their hands, but decided it would be best to give a definitive "no" so that people wouldn't spread rumours that a port was in development. That way, in the off chance they get a miracle and the port can happen, at least it would be a pleasant surprise to people.

The main hurdle was the fact that AHiT is a CPU intensive game on the PC, rather than a GPU intensive game. And the Switch didn't have near good enough a CPU to play the game at an acceptable performance level. Porting to Xbox One and PS4 was a challenge on it's own but those systems at least had good enough CPUs so that they didn't have to change too much of how the game ran certain things, but for the Switch, a ton of key processing tasks had to be redone to make the Switch's GPU handle them instead of the CPU. The Switch's GPU isn't exactly a powerhouse either so really the whole job wasn't realistically in the cards for them. On top of that, UE3 isn't natively supported on Switch and there are certain features of the engine that weren't built with the current gen consoles in mind. It's primarily designed for PC games.

But all of the chips fell in the right places over time and that led to them being able to make the port happen.

As for the port itself, it will run at 720p 30FPS in docked mode, with a slightly lower resolution undocked. The game will retain all post-processing effects like Depth of Field and Anti-Aliasing.
Good enough for me.

...I just need more space.
 
D

Deleted member

Guest
There was salt about that?
Of course.
There is always a group of Nintendo fans complaining about something that Nintendo did.
I am personally fine with Luigi's Mansion on the 3DS.
You know what?

The thought of him having March could make the build even stupider.

Can move twice consistently without Lyn's help, has the tools to use Galeforce every turn to attack a second time and on top of that, he's Hector.

That legit sounds crazy enough to work. Might sacrifice Winter Robin for the greater good of science.
Okay, you went from stupid to smart.

I like your imagination.

Also here is my Hector if you are curious.
235253.png
 
D

Deleted member

Guest
I murdered a Chrom and an Ike to give Aether and Warding Breath to Grima respectively.

If I can piss off Opo and praline, I can piss you off too :V
Aww Uni, you never make anyone too angry to be honest.
You make me a little jealous with that awesome Brave Hector though.
 
D

Deleted member

Guest
This is why you'll never pull Hardin :V
I murdered probably four hundred units and I got two Hardins.
And his nature is +Attack -Speed.
23525.png
Now Uni has leverage over me, because Brave Hector is probably going to be better than Hardin, but I do not care.
Hardin is still fantastic.
I only wanted him for Bold Fighter, which I got from a separate Brave Hector. :V

The Dark Emperor no longer has any purpose for my plans :evil:
I am glad you got want you want with that Bold Fighter.
 
D

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I have something spectacular to show you all.
There was a problem fetching the tweet
 

Chrono.

...
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Hunter in the Ignited Trilogy looks like Shaggy.

And all the implications that come with.
 

The Stoopid Unikorn

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Robert of Normandy

¯\_(ツ)_/¯
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I finally finished the BHB on infernal today thanks to an F2P strat.

...still haven't picked a CYL2 freebie tho. >_>
 
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Roberk

Smash Champion
Joined
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Can I just brag about CYL 2? I had about 280 orbs and I got Hector, Veronica, Ephraim, -Spd Mage Eirika (yay, my second...), Sanaki (guess I don't have her yet), and I used my free pick for Celica. Overall the IV's are decent and I'm just amazed at the luck for getting 3 focus units from pulling.

CYL 2 IS BAIT THOUGH, JAMKE IS THE NEXT GRAND HERO BATTLE WHICH MEANS WE ARE GETTING 1ST GENERATION GENEALOGY UNITS ON A BANNER SOON HNNNGGGG. Every banner is a bait banner.
 

Robert of Normandy

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Can I just brag about CYL 2? I had about 280 orbs and I got Hector, Veronica, Ephraim, -Spd Mage Eirika (yay, my second...), Sanaki (guess I don't have her yet), and I used my free pick for Celica. Overall the IV's are decent and I'm just amazed at the luck for getting 3 focus units from pulling.

CYL 2 IS BAIT THOUGH, JAMKE IS THE NEXT GRAND HERO BATTLE WHICH MEANS WE ARE GETTING 1ST GENERATION GENEALOGY UNITS ON A BANNER SOON HNNNGGGG. Every banner is a bait banner.
Gimme Quan and Ethlyn finally pls IS.
 

Chrono.

...
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I was convinced to redownload FEH but what I didn't count on was this game feeling kinda overwhelming with all the stuff they added since I last played.
 

Robert of Normandy

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I was convinced to redownload FEH but what I didn't count on was this game feeling kinda overwhelming with all the stuff they added since I last played.
Yeah it was a lot when I restarted too. I got used to it all eventually tho.
 

The Stoopid Unikorn

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HUGE UPDATE TO MY MAIN TEAM!


Changes
  • Zelgius was replaced by Brave Hector. Means I don't get full coverage of the triangle, but since I have a Blade mage, it's a moot point.
    • Brave Hector fills the role of a mixed unit, though his overall toolkit puts more emphasis on player phase with Bold Fighter and Galeforce.
    • He works really well as a physical wall too, able to reach 45 Def with Ostian Counter.
    • He also serves as a second March unit, allowing for my team to split up more often and giving me more flexibility.
  • Grima got lots of major changes too.
    • Vengeful Fighter replaced by Bold Fighter. THE DREAM FINALLY HAPPENED!
    • Close Def seal replaced by Quick Riposte, so I only lose about half of Vengeful Fighter's follow-up effect. However, it also means he's noticeably less tanky against close-ranged units.
    • Warding Stance replaced by Warding Breath so he retains the cooldown acceleration, though he'll get a smaller Res boost when attacked on enemy phase. Reaching 32 is still pretty decent though, so it's not a heartbreaker.
    • This overall allows him to be the team's second mixed unit, which grants me a lot of options and flexibility. Compared to Hector, he can reach higher Res but lower Def than him, allowing him to work better as a mixed tank, and can be self-sustaining thanks to Aether.
    • Ward Armor replaced by Fortify Armor to make Lyn more broken and because I can't stack two Wards anymore due to having two March units.
  • Neither Jakob nor Lyn got any changes. They still S-Support each other due to their synergy and Lyn still has Summoner Support.
 
Last edited:

Knight Dude

Keeping it going.
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So the character designs for Hunter and Sheila were shown at Gamescom for the Reignited Trilogy.

I honestly hate them.

Like how can you make Spyro look so good but then mess up so much with the other characters? Such a shame because the redesigns have generally been pretty good so far.
Hunter's design is whatever, you can still kind of tell it's him. But Shelia's a little weird since she just looked like a cartoon Kangaroo, y'know without any theme to the design. I hope Sgt. Byrd is kept the same though. He's that *****.
 

PLATINUM7

Star Platinum
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Hunter's design is whatever, you can still kind of tell it's him. But Shelia's a little weird since she just looked like a cartoon Kangaroo, y'know without any theme to the design. I hope Sgt. Byrd is kept the same though. He's that *****.
I really can't stand Sheila's new design.

It's like it wasn't clear enough for the designers that she's a female kangaroo. Let's give her a stupid hairstyle and a khaki crocodile hunter outfit because she's not Australian enough. Then you've got a belt tightening her waist so much it looks like she's going to split in half and she has some weirdly long human arms stitched on.
 
D

Deleted member

Guest
HUGE UPDATE TO MY MAIN TEAM!


Changes
  • Zelgius was replaced by Brave Hector. Means I don't get full coverage of the triangle, but since I have a Blade mage, it's a moot point.
    • Brave Hector fills the role of a mixed unit, though his overall toolkit puts more emphasis on player phase with Bold Fighter and Galeforce.
    • He works really well as a physical wall too, able to reach 45 Def with Ostian Counter.
    • He also serves as a second March unit, allowing for my team to split up more often and giving me more flexibility.
  • Grima got lots of major changes too.
    • Vengeful Fighter replaced by Bold Fighter. THE DREAM FINALLY HAPPENED!
    • Close Def seal replaced by Quick Riposte, so I only lose about half of Vengeful Fighter's follow-up effect. However, it also means he's noticeably less tanky against close-ranged units.
    • Warding Stance replaced by Warding Breath so he retains the cooldown acceleration, though he'll get a smaller Res boost when attack. Reaching 32 is still pretty decent though, so it's not a heartbreaker.
    • This overall allows him to be the team's second mixed unit, which grants me a lot of options and flexibility. Compared to Hector, he can reach higher Res but lower Def than him, allowing him to work better as a mixed tank, and can be self-sustaining thanks to Aether.
    • Ward Armor replaced by Fortify Armor to make Lyn more broken and because I can't stack two Wards anymore due to having two March units.
  • Neither Jakob nor Lyn got any changes. They still S-Support each other due to their synergy and Lyn still has Summoner Support.
Awesome team man! I one hundred percent approve.
10/10
 
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