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Social NintenZone Social 6.0 - L'Arachel Edition, Apparently?

Best Galar Starter?


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I don't think Mt. Coronet was the only place that had the issue of using almost all the HMs. There were two other locations in Pokemon you also needed to every HM iirc: Seafloor Cavern in the Hoenn games and Victory Road in X/Y.

Seafloor Cavern was a pain to go through HM-wise since you need both Surf and Dive to access it, Surf to navigate the current maze around the middle, there were parts where you needed Rock Smash, and even the final room before reaching the Evil Team Leader had you navigate a Strength maze.

Kalos's Victory Road required you to use Surf, Waterfall, Strength and Cut at several parts too. I remember how that location surprised me with the amount of HMs you needed to progress through it because of how Kalos was our second region that made HMs more optional compared to past titles.
Nope, only Surf is required for the entirety of Kalos. There are areas that require Strength, Cut and Watterfall but they're all completely optional, and the same extends to its Victory Road
 

Mythra

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HMs wouldn't be as bad of a problem if you could actually forget the move without having to go to a specific place in order to do so.

iirc that is a measure to prevent softlocking if a Pokémon forgot an HM in certain areas.
Annoying measure, but necessary in that time.

However it still is possible to get stuck in Sootopolis in RSE lol.
 

ChikoLad

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It's their job.
I mean yeah, sure. But why do they only review some DLC packs, and not all?

Sonic Mania Plus is just a €5 DLC pack that adds two new characters that have one or two unique abilities compared to the existing characters, and a new mode designed for people who were skilled at the game and played the original game (there's other changes coming too but they're part of the free update and not the Plus DLC). And they feel the need to review it despite clearly demonstrating in the past that much of their staff don't care for Sonic.

Compare that to something like Smash Wii U/3DS. That game had a total amount of DLC costing MORE than the original game, and individual character/stage packs costed as much as Sonic Mania Plus. Yet they didn't even, at least, give the game a "re-review" after all the content was out...yet they did do one for Splatoon on the Wii U, which simply had free content updates.

I just think there needs to be some degree of consistency when reviewing DLC. I've never felt it was necessary for big name corporations like IGN to tackle them, because frankly, DLC is targeted at people who are dedicated to a game already and want more from it, and I feel the only opinions that are valid are from those people.

And actually, yeah, I do take issue with Sonic Mania Plus getting a lower score than Sonic Mania. Why? Because Sonic Mania Plus is being released as a physical package that includes the original game's content. However, young kids and parents and others who may not know better, are gonna see IGN giving Sonic Mania Plus a lower score than Sonic Mania, and while at their local video game store, will wonder "hey, where's Sonic Mania? Sonic Mania Plus is the worse game, so I want the better version". And don't even try to tell me "WELL NOBODY IS THAT IGNORANT (heh)". I've worked at video game retail sales. I've dealt with customers like that.
 

Erureido

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Nope, only Surf is required for the entirety of Kalos. There are areas that require Strength, Cut and Watterfall but they're all completely optional, and the same extends to its Victory Road
Nope, Kalos Victory Road did require almost all the HMs. Surf and Waterfall were needed to reach the final room, several paths were blocked by the Strength boulders, and Rock Smash boulders blocking some paths in the outside areas.

So I just relearned that Waterfall and Rock Smash were used to gain hidden items within Victory Road, while Strength was used to create some necessary shortcuts. Yeah, most HMs are indeed not completely necessary to navigate all of Kalos, but Kalos Victory Road still felt quite reliant on HMs to me.
 
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Pokechu

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Having three Water moves on a single Pokémon definitely isn't a good thing since it ruins the amount of coverage you'd normally have. Also the fact that Surf and Dive are special moves pretty much screws over people who started with Mudkip because Swampert is a physical attacker, so only Waterfall is good on it.

It severely limits your team building options. Granted the Psyduck I used for Surf and Dive wasn't too bad and I even transferred the Golduck over to Moon, but it was still an unnecessary extra step.

And Omega Ruby is one of my top three favorite Pokémon games, and among my favorite games in general. I just recognize its faults.
There's five other Pokemon on the team so making one a cave slave shouldn't be a problem, and for maingame you hardly even need coverage anyways, it's that easy. And you can just get to the move deleter after the cave and remember the moves you ditched so it's not that bad.

Same with giving Swampert Surf/Dive because it's still a STAB and while it'd do less damage ofc, Swampert still has a serviceable SP ATK stat (for base stats, it's 85, just 25 behind his ATK at 110).

I bet you like the Boobeam Trap in Mega Man 2 as well
I've actually never played a Mega Man game :'^)))))))))))
 

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iirc that is a measure to prevent softlocking if a Pokémon forgot an HM in certain areas.
Annoying measure, but necessary in that time.

However it still is possible to get stuck in Sootopolis in RSE lol.
It's also possible in Diamond and Pearl because, for SOME REASON, GameFreak decided that they should put a house on an island in a river that had you trade a Finneon (that can learn Surf) for a Magikarp (that can't learn Surf), making you unable to get off the island if you only had Finneon.
 

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I mean, if a complaint that existed back with the originals still hasn't been addressed with a remake (especially one that comes over a decade later), of course people are going to note it as an issue. Remakes exists as a way to revitalize the original game, and part of the process of doing that is to go back and fix the flaws that were present with the originals. If you don't do the latter, then it affects the goal of the former, and that can be a deterrent for those who want to revisit Hoenn and give it another chance, but see that the original flaws are present.

It's especially the case if said flaws are addressed in the games around them, but still aren't present in the remake. Remember that games like BW handled the HM issue much better then ORAS ever did, and that came out four years beforehand.
 
D

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I always hated HMS.
Thank goodness we got ride Pokémon and I hope ride Pokemon are a thing in Pokémon Lets Go.
 

Pokechu

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maaaan IDK why but I didn't really care for BW

XY was waaaaaay better, XY are the best games in the series by far
 
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maaaaan HMs were way better than ride Pokemon

I'll only like Ride Pokemon once we can use our own Pokemon for it. When I think of flying it definitely isn't with a Charizard. When I think of riding it definitely isn't with a Tauros. Why can't I use my own Pokemon to help my navigate the world??

That's why I liked HMs, it was like you were using your own team of Pokemon to help get you out of caves and dungeons alike.
I bet you enjoy Smash Tour.
 
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Schnee117

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iirc that is a measure to prevent softlocking if a Pokémon forgot an HM in certain areas.
Annoying measure, but necessary in that time.

However it still is possible to get stuck in Sootopolis in RSE lol.
That's because TMs used to be limited in terms of use.
It wouldn't be a problem now they're unlimited.

Sonic Mania Plus is just a €5 DLC pack that adds two new characters that have one or two unique abilities compared to the existing characters, and a new mode designed for people who were skilled at the game and played the original game (there's other changes coming too but they're part of the free update and not the Plus DLC). And they feel the need to review it despite clearly demonstrating in the past that much of their staff don't care for Sonic.
Just four guys on a podcast did. Come on now.

Compare that to something like Smash Wii U/3DS. That game had a total amount of DLC costing MORE than the original game, and individual character/stage packs costed as much as Sonic Mania Plus. Yet they didn't even, at least, give the game a "re-review" after all the content was out...yet they did do one for Splatoon on the Wii U, which simply had free content updates.
You can't review the majority of fighting game DLC the way you can review DLC for most other games and their Smash review made it clear that their one issue was Smash Tour. If Smash Tour was improved they'd have gone "Okay it's a 10/10 now, Smash Tour is better with the DLC"
Plenty of other sites are reviewing the Plus stuff too. Gamespot, Destructoid, Ars Technica and so on.

 

Mythra

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The only fond memories of HMs I have is winning meme*** battles with them.
Like chipping Lance's Dragonite with my Typhlosion's Cut
And an epic Steelix vs Steelix match vs Byron where I spammed the living **** of Rock Smash.
 

Natz~

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some time after midnight when we went on to rest for the big day tomorrow we got a trade request
untiled1.png

apparently nephew's mesa wants a few stockpiles worth of pigskin from us and are willing to pay 3 times the base value, good steal, just gotta make the trip and we got time for it, plus with all the boars that keep trying to eat our crops we got plenty of leather to trade off, just got other focuses on our plate for now
untiled2.png

oh sweet through the night red finished on designing complex sewings, later on we can finally use our stockpiles of leather, were trading our flimsy jackets for some nice dusters and cowboy hats people

anyway first thing in the morning preparing the militia plus shiny ready to go out raiding, leaving only lily yellow and red behind to take care of the place while everyones gone, ya know do some chores, tend the fields, and do a buncha cleaning and cooking, won't be so bad

and now
untiled3.png

we ride to glory fam, may we all come back safe and sound with our coffers loaded

anywho it'll take a day for the party to get there so i just sped through the activities the three left behind had to do

untiled4.png

apparently while doing that a boar snuck into our storeroom somehow and was trying to eat our hops, yellow just went on pest control to contain them again, the pigs will always find a way inside

anyway were still tryying to get ac running up in the place but were having trouble getting steel, so reds actually gonna need to do some manual labor instead of his precious research time so we can get the ac up and running before spring hits, would be nice
untiled5.png

oh **** another meteorite landed, guess a bunch of rocks orbit this planet, this one is full of silver ore or at least left that behind, very nice~

and another communication got word in (how are we getting these transmissions when we don't have any form of computers or anything? we started with sticks and mud for crying out loud)

untiled6.png

apparenlty every damn fraction in the game wants to hire us as hired guns lol, another outpost for us to clear out for a reward, this time by a more advanced outpost
untiled7.png

whelp we finally reached it, theres the enemy outpost

good news, their much much less equiped then i was thinking they would be, no big guns or anything, in fact we actually have better gear then they do

bad news, they still got a turret and a sniper and some small exposives, and we need to get close to hurt them, and i have no clue whats inside, they also got a hold out here which gives them every defensive advantage and the sniper can shoot off limbs, so while its not as worst as i thought it would be its still bad, and the sniper would make escaping horrible best bet is taking advantage of an abandoned building north of it (which i blocked off to zoom in the base) and using that to assault them and take cover

so...ya this will hurt but its definitely doable, just need to take out the long range weaponry, next log will be entirely combat
 

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It's also possible in Diamond and Pearl because, for SOME REASON, GameFreak decided that they should put a house on an island in a river that had you trade a Finneon (that can learn Surf) for a Magikarp (that can't learn Surf), making you unable to get off the island if you only had Finneon.
Not necessarily true. If you use your fishing rod to fish for wild Pokémon, you can have them KO your Magikarp which will teleport you to the last Pokémon Center you visited.
 

Aurane

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So there's this manga of Kirby that had Marx with hands.

Don't even know if its official, but Marx with tiny little hands is adorable.
 

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Not necessarily true. If you use your fishing rod to fish for wild Pokémon, you can have them KO your Magikarp which will teleport you to the last Pokémon Center you visited.
The issue is the Fishing Rods were optional.
 

ChikoLad

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Just four guys on a podcast did. Come on now.
It's not just four guys on a podcast. They've had a long history of doing this.

You can't review the majority of fighting game DLC the way you can review DLC for most other games and their Smash review made it clear that their one issue was Smash Tour. If Smash Tour was improved they'd have gone "Okay it's a 10/10 now, Smash Tour is better with the DLC"
Plenty of other sites are reviewing the Plus stuff too. Gamespot, Destructoid, Ars Technica and so on.
No, you can. For one, as a result of new fighters being added, the rest of the cast is changed quite drastically in a lot of cases. And in general, new characters and stages are just more content that change the game and how it's played (including in single-player modes such as Arcade Mode and such).

I don't know why two new characters with one or two unique traits each and a remixed hard difficulty warrant a re-review, yet a multitude of new characters that bring loads of new mechanics and content with them, doesn't.

My issue here isn't reviewing Sonic Mania Plus. My issues are it's a pretty bad review (like really we're pulling the "it's too hard" card again? Sonic Mania Plus is the Dark Souls of Crash Bandicoot confirmed I guess), they and many other reviewers are really inconsistent with what DLC warrants a re-review, and the existence of the physical version which now has a lower score than the original digital version that had just less content and was worse because they've now added free updates to the main game, which is gonna confuse people.
 
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redfeatherraven

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View attachment 152426
whelp we finally reached it, theres the enemy outpost

good news, their much much less equiped then i was thinking they would be, no big guns or anything, in fact we actually have better gear then they do

bad news, they still got a turret and a sniper and some small exposives, and we need to get close to hurt them, and i have no clue whats inside, they also got a hold out here which gives them every defensive advantage and the sniper can shoot off limbs, so while its not as worst as i thought it would be its still bad, and the sniper would make escaping horrible best bet is taking advantage of an abandoned building north of it (which i blocked off to zoom in the base) and using that to assault them and take cover

so...ya this will hurt but its definitely doable, just need to take out the long range weaponry, next log will be entirely combat
Ooooooo. I've seen this one.

If your gun has at least as much range as that turret, once you've baited the suckers out of the complex and killed or captured the lot, stand just outside of its firing radius to the west and ping the solar panel, then the battery. No juice, no problem.

Doesn't fix the sniper - only bullets fix the sniper - but that's one problem gone.

Also ain't even mad about mining steel, lemme at it, Imma be so swole when y'all get back I could bench press the moon.
 

Wario Bros.

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I wonder if the Off the Hook amiibo will have live performances of their songs like what the Squid Sisters amiibo did in the first game.
 

AmericanDJ

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Just managed to beat Pokemon Ultra Sun today.
Overall, it didn't feel overly different from the original Sun and Moon, but I still quite liked it. I did quite like the changes that were made to the game, even if the game is still quite similar to the originals overall.

Although, I haven't done any of the post-game content, and Team Rainbow Rocket seems quite interesting, but I'm not sure whether or not I'll do that.

And for those wondering, for this playthrough, I used a team of Decidueye, Crobat, Zoroark, Tyranitar, Poliwrath, and Volcarona.
 

Natz~

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Ooooooo. I've seen this one.

If your gun has at least as much range as that turret, once you've baited the suckers out of the complex and killed or captured the lot, stand just outside of its firing radius to the west and ping the solar panel, then the battery. No juice, no problem.

Doesn't fix the sniper - only bullets fix the sniper - but that's one problem gone.

Also ain't even mad about mining steel, lemme at it, Imma be so swole when y'all get back I could bench press the moon.
is one of the reasons i've related to start the assualt on the north side the turret can't even touch us and we close as much distance as possible against the sniper, if we can get in fireing range of him, he won't be move so we can just concentrate till hes down, hopefully the guy with the bombs will just run straight at us and we just screw him full before he causes shrapnel, form there it'll hopefully be easy pickings if we compromise the sandbag wall and can just pick the tech out

would like to kill the turret without destroying the generator or battery, more stuff left more stuff we can tear down and salvage on our way out

well your already up from 1-3 so you've definitely gotten some muscle increase overtime lol
 
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redfeatherraven

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is one of the reasons i've related to start the assualt on the north side the turret can't even touch us and we close as much distance as possible against the sniper, if we can get in fireing range of him, he won't be move so we can just concentrate till hes down, hopefully the guy with the bombs will just run straight at us and we just **** him full before he causes shrapnel, form there it'll hopefully be easy pickings if we compromise the sandbag wall and can just pick the tech out
Fair point.

When I found mine it was one dude hunkered in behind three turrets. Honestly, prefer that; turrets don't move.

would like to kill the turret without destroying the generator or battery, more stuff left more stuff we can tear down and salvage on our way out
It's just one turret, so if you can outrange it, sure. But if you want my opinion, the extra bits aren't worth the chance of a lucky headshot otherwise.

I can trade with a caravan for more components. They don't exactly carry new Katts or Coris at the corner market.

well your already up from 1-3 so you've definitely gotten some muscle increase overtime lol
Aww yeah ************ enter the Beef MclergeHuge one point at a time.
 

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Hmm. The Switch's news section is having a five part interview series with Sakurai with the first one today.

Part one is not big or anything we don't know but I have a small hunch there could be a pot of gold at the end of this rainbow.
 

Natz~

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Fair point.

When I found mine it was one dude hunkered in behind three turrets. Honestly, prefer that; turrets don't move.


It's just one turret, so if you can outrange it, sure. But if you want my opinion, the extra bits aren't worth the chance of a lucky headshot otherwise.

I can trade with a caravan for more components. They don't exactly carry new Katts or Coris at the corner market.


Aww yeah ************ enter the Beef MclergeHuge one point at a time.
ya....very fair point, we've been stupid lucky so far, no ones been sick or critically injured, don't wanna chance fate and have it start today, we'll just blow up the power

lol XD
 

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Hmm. The Switch's news section is having a five part interview series with Sakurai with the first one today.

Part one is not big or anything we don't know but I have a small hunch there could be a pot of gold at the end of this rainbow.
'pot of gold at the end of the rainbow' is an Irish thing. One of the Irish stereotypes is red hair. Simon Belmont has red hair. Simon confirmed
 

The Stoopid Unikorn

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lmao I'm looking on twitter and apparently people are bawling their eyes out about Sonic Mania Plus review scores being too low. Reminds me of multiple people crying at BotW getting a 7/10, Xenoblade 2 getting a 8/10 and Cuphead happening
In the end, people should remember that critics don't have the time to do everything in the game, meaning they only review a fraction of it and therefore, the scores aren't worth **** since they aren't representative of the complete product.

It's not the reviewers' fault though, they have lives to live and can't fully dedicate themselves to a single game. Not when part of a video game website/channel, where they need to frequently keep up with news and other things like that.
 
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Cutie Gwen

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In the end, people should remember that critics don't have the time to do everything in the game, meaning they only review a fraction of it and therefore, the scores aren't worth **** since they aren't representative of the complete product.

It's not the reviewers' fault though, they have lives to live and can't fully dedicate themselves to a single game. Not when part of a video game website/channel, where they need to frequently keep up with news and other things like that.
Honestly I think The Gamers are just trying to be mad. "THE SJWS ARE CONSPIRING TO MAKE CUPHEAD FAIL!" Sure thing buddy, which is why it's been highly praised all around "THE GAME JOURNALISTS ARE TERRIBLE AT GAMES AND ARE BOYCOTTING IT BY CALLING IT RACIST!" The infamous gameplay footage was from a tech reviewer, not a game reviewer, and he liked the game not to mention nobody actually condemned Cuphead for it's rather racist origins but rather said it's worthy of a discussion
 

Schnee117

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In the end, people should remember that critics don't have the time to do everything in the game, meaning they only review a fraction of it and therefore, the scores aren't worth **** since they aren't representative of the complete product.
.
Reminds me of the fact that Press Sneak **** bodied Stealth hard earlier.



 
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