The Stoopid Unikorn
Spiciest of Guacamoles
Might as well share my team... but I'm lazy and already made a post about it before, so I'll just quote it
Only change is that Zelgius has Reposition instead of Draw Back, which synergizes well with Warp Powder shenanigans.I feel like sharing what my main FEH team, the Armor Emblem, is all about. So I'm gonna share who they are and what purpose they fill, just to see if I'm on the right track when it comes to making them monsters.
My pride and joy, the Fell Dragon himself. His IVs are +DEF/-SPD. While his bane is optimal, he doesn't have the best boon (+ATK superboon), but it's still an amazing one that makes him a great wall.
I already have a mixed phase build idea, but I need Bold Fighter for it, so I'll talk about what I have right now.
In order to turn him into a mixed tank that can deal with both mages and non-mages, I killed a Neko Sakura to give him Warding Stance 3, boosting his Res to 34 on enemy phases.
I then decided to give himr the Close Def seal for one simple reason; Expiration's adaptive damage only applies to ranged foes, so I felt like he needed something against those who aren't ranged, thus the extra +6 bulk to give him a total of 46/40 against close units on enemy phases.
Swap is there for movement shenanigans with his fellow armored allies.
Ward Armor is there to boost the bulk of his allies (as well as FrankenJakob's Bonfire).
He primarily serves as an enemy phase wall thanks to Vengeful Fighter and his insane bulk, though he has the stats to be dangerous on both phases, so when I see an opportunity for him to kill on player phases, I'll definitely take it.
I already talked about her and how fun she can be, haven't I? Well, if I did, prepare yourselves for even more talk about her.
When it comes to her IVs, she's +ATK/-HP. Due to having both Fury and Desperation (which I like to call Furious Desperation), the lower HP can actually be used to my advantage to reach the Desperation range faster, so yeah, pretty good IVs.
Her main purpose is essentialy being a devastating player phase nuke thanks to the Blarblade tome and Furious Desperation, which is incredibly potent on her thanks to reaching well over 40 speed thanks to all the boosts I did without even considering any buffs. I added Glimmer on top of that due to both its lower cooldown compared to other specials and the fact that it synergizes pretty well with the extra damage that a Blade tome can grant her.
In order to motivate the strategy of giving her some nice buffs, I also kept her Armor March since it would mean allowing both her and whoever is beside her to move one extra space, thus removing one of the big drawbacks of an armored unit.
As for why Draw Back is there? Honestly, I just wanted her to be like an armored Nino when it comes to her build. That's literally it.
I also gave her Summoner Support since her stats could've really used it, especially HP since 40 HP makes it easier for me to calculate how much HP she needs to lose for Desperation to work. It also means all of her stats can get a nice little boost in order for her to not only fulfill her main purpose of a Blade mage better, but also be a genuine threat even if alone.
All and all, as much as I love Grima, there's nothing more satisfying than saying "**** THE TRIANGLE!" and killing greens with her without getting any damage aside from the recoil of Fury.
FrankenJakob, as I like to call him, is a unit I've began to really, really enjoy using after some recent changes to his overall build.
His IVs are +ATK/-HP. Not a big fan of the bane since it does nothing but hurt him (even though I did patch it up with an HP seal), which is why I'm glad he's back in another banner. Hoping for a +ATK/-SPD.
His main purpose is to serve as my primary wall, which he does pretty well despite having a bulk that's not nearly as insane as Grima's due to having Wary Fighter, which shuts down any and all follow-ups as long as his HP is 50% of higher
The Slaying Bow+, Bonfire and Close Counter trio is there so that every single interaction as a wall can grant him a special ready to be fired, which can either be extremely damaging on enemy phase if defending against a Brave weapon or actually give him player phase potential due to being able to shoot a very powerful arrow. This essentially gives him some limited mixed phase potential.
Hone Armor is there since his role as a wall guarantees his greater survival, thus making him the most fitting as a buffer for VaLyntine's blade tome.
Swap is there for the same reason as Grima; movement shenanigans with armored allies.
The fact that he's an archer also gives him the secondary purpose of specializing against flying units, especially the ones who happen to have anti-armor weapons. Doesn't happen often, but still a good thing to have just in case.
Honestly, him getting Bonfire so often is a big reason why I love using him so much. It makes him hit so hard.
Admittedly the one I'm the least sure about, but at the same time, he's so much fun I end up not giving a **** about it.
His IVs are +DEF/-SPD. Worst bane, but overall pretty workable since I could use him in a similar way one would use normal or Vanguard Ike, except better due to the overall higher stats all across the board compared to the Ikes.
I decided to rely on his base build (minus Panic Ploy) for him since, well, it works. The combination of Fierce Stance, Heavy Blade and the fact that he tends to get FrankenJakob's Hone buff due to how I place my allies allows him to get Black Luna pretty quickly, to the point where I don't give a damn if he's -SPD.
Warp Powder is exclusively for mobility, thus allowing him to benefit from extra movement even if the team placement is so awkward that it's hard for him to get VaLyntine's March effect.
Draw Back... not sure why I have it, honestly. Would Swap be better?
Ward Armor is there solely to boost FrankenJakob's Bonfire (though boosting Grima's Ignis is also a nice little thing to have), which further emphasizes the fact I need the two to be close so that both of them can work better by boosting some of their stats.
I'm open for all sorts of build ideas when it comes to Zelgius, so don't be shy to give me your input.