• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social NintenZone Social 6.0 - L'Arachel Edition, Apparently?

Best Galar Starter?


  • Total voters
    141
Status
Not open for further replies.

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,031
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Might as well share my team... but I'm lazy and already made a post about it before, so I'll just quote it :p

I feel like sharing what my main FEH team, the Armor Emblem, is all about. So I'm gonna share who they are and what purpose they fill, just to see if I'm on the right track when it comes to making them monsters.

My pride and joy, the Fell Dragon himself. His IVs are +DEF/-SPD. While his bane is optimal, he doesn't have the best boon (+ATK superboon), but it's still an amazing one that makes him a great wall.

I already have a mixed phase build idea, but I need Bold Fighter for it, so I'll talk about what I have right now.

In order to turn him into a mixed tank that can deal with both mages and non-mages, I killed a Neko Sakura to give him Warding Stance 3, boosting his Res to 34 on enemy phases.

I then decided to give himr the Close Def seal for one simple reason; Expiration's adaptive damage only applies to ranged foes, so I felt like he needed something against those who aren't ranged, thus the extra +6 bulk to give him a total of 46/40 against close units on enemy phases.

Swap is there for movement shenanigans with his fellow armored allies.

Ward Armor is there to boost the bulk of his allies (as well as FrankenJakob's Bonfire).

He primarily serves as an enemy phase wall thanks to Vengeful Fighter and his insane bulk, though he has the stats to be dangerous on both phases, so when I see an opportunity for him to kill on player phases, I'll definitely take it.

I already talked about her and how fun she can be, haven't I? Well, if I did, prepare yourselves for even more talk about her. :p

When it comes to her IVs, she's +ATK/-HP. Due to having both Fury and Desperation (which I like to call Furious Desperation), the lower HP can actually be used to my advantage to reach the Desperation range faster, so yeah, pretty good IVs.

Her main purpose is essentialy being a devastating player phase nuke thanks to the Blarblade tome and Furious Desperation, which is incredibly potent on her thanks to reaching well over 40 speed thanks to all the boosts I did without even considering any buffs. I added Glimmer on top of that due to both its lower cooldown compared to other specials and the fact that it synergizes pretty well with the extra damage that a Blade tome can grant her.

In order to motivate the strategy of giving her some nice buffs, I also kept her Armor March since it would mean allowing both her and whoever is beside her to move one extra space, thus removing one of the big drawbacks of an armored unit.

As for why Draw Back is there? Honestly, I just wanted her to be like an armored Nino when it comes to her build. That's literally it. :p

I also gave her Summoner Support since her stats could've really used it, especially HP since 40 HP makes it easier for me to calculate how much HP she needs to lose for Desperation to work. It also means all of her stats can get a nice little boost in order for her to not only fulfill her main purpose of a Blade mage better, but also be a genuine threat even if alone.

All and all, as much as I love Grima, there's nothing more satisfying than saying "**** THE TRIANGLE!" and killing greens with her without getting any damage aside from the recoil of Fury.

FrankenJakob, as I like to call him, is a unit I've began to really, really enjoy using after some recent changes to his overall build.

His IVs are +ATK/-HP. Not a big fan of the bane since it does nothing but hurt him (even though I did patch it up with an HP seal), which is why I'm glad he's back in another banner. Hoping for a +ATK/-SPD.

His main purpose is to serve as my primary wall, which he does pretty well despite having a bulk that's not nearly as insane as Grima's due to having Wary Fighter, which shuts down any and all follow-ups as long as his HP is 50% of higher

The Slaying Bow+, Bonfire and Close Counter trio is there so that every single interaction as a wall can grant him a special ready to be fired, which can either be extremely damaging on enemy phase if defending against a Brave weapon or actually give him player phase potential due to being able to shoot a very powerful arrow. This essentially gives him some limited mixed phase potential.

Hone Armor is there since his role as a wall guarantees his greater survival, thus making him the most fitting as a buffer for VaLyntine's blade tome.

Swap is there for the same reason as Grima; movement shenanigans with armored allies.

The fact that he's an archer also gives him the secondary purpose of specializing against flying units, especially the ones who happen to have anti-armor weapons. Doesn't happen often, but still a good thing to have just in case.

Honestly, him getting Bonfire so often is a big reason why I love using him so much. It makes him hit so hard.

Admittedly the one I'm the least sure about, but at the same time, he's so much fun I end up not giving a **** about it.

His IVs are +DEF/-SPD. Worst bane, but overall pretty workable since I could use him in a similar way one would use normal or Vanguard Ike, except better due to the overall higher stats all across the board compared to the Ikes.

I decided to rely on his base build (minus Panic Ploy) for him since, well, it works. The combination of Fierce Stance, Heavy Blade and the fact that he tends to get FrankenJakob's Hone buff due to how I place my allies allows him to get Black Luna pretty quickly, to the point where I don't give a damn if he's -SPD.

Warp Powder is exclusively for mobility, thus allowing him to benefit from extra movement even if the team placement is so awkward that it's hard for him to get VaLyntine's March effect.

Draw Back... not sure why I have it, honestly. Would Swap be better?

Ward Armor is there solely to boost FrankenJakob's Bonfire (though boosting Grima's Ignis is also a nice little thing to have), which further emphasizes the fact I need the two to be close so that both of them can work better by boosting some of their stats.

I'm open for all sorts of build ideas when it comes to Zelgius, so don't be shy to give me your input.
Only change is that Zelgius has Reposition instead of Draw Back, which synergizes well with Warp Powder shenanigans.
 

Mythra

Photon Edge
Joined
Aug 22, 2014
Messages
27,626
Location
Hel
Switch FC
SW-3407-0751-9511
Sigurd refusing to die is why Im building a Hana with Zanbato :salt:
 

Starlight_Lily

Stage Overflowing with Starlight
Joined
Aug 30, 2007
Messages
3,234
ILook, I just don't see why we must make a Civil War out of this.
Because heretics like @Shishœ pick Swamp as their overlord instead of Opo. :p

um....sorry to say to you guys...but....uh when a bonded animal owner dies, the animal basically goes berserk attacking anyone and anything, and it won't go away till death...so basically praline had to put butts down cause it tried to gnaw off her leg
Aww, shame, I guess praline in game didn't have enough time to tame it, or that wasn't an option.

I have a strong feeling we'll get Octoling amiibo (and most likely show off at E3)

And safe bet we'll see a Boy/Girl/Octopus trio like they've done with the Inklings.
I am perfectly okay with this. Give me an Octoling Girl to put next to my Inkiling Girl.

It has come to my attention that Heroes has no playable pirates.

All green pirate banner starring Darros, Geese, Dart, and Ross? :^)
Does FEH already have Ninjas? Cause if so, we clearly know what side of the debate FEH falls on.
 

Z25

Pokemon Illusionist
Joined
Jan 6, 2014
Messages
28,838
Location
Mushroom Kingdom
NNID
Zoroarkrules571
3DS FC
0533-5240-0946

So Star Vs may be heading into its last season....

Sad if true, but its a show that's done amazingly well and the crew will have a lot to be proud of if it does end.
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,431
Switch FC
SW-0351-1523-9047
I played a bit of Team Fortress 2 for the first time in a while. The match was a Payload Race, and it quickly became clear that it was a stalemate, so after a decent amount of time seriously attempting to get my team's cart to the end, I just said "screw it" and spent the last ten/fifteen minutes goofing off with the Spy's cardboard box taunt and sneaking around, Metal Gear Solid style.

Most of the enemy team seemed okay with it, though there were a few party poopers who attacked me while I was standing around harmlessly in my ultimate disguise. Still, it reminds me why I've put over 900 hours into TF2 - the community is great and it doesn't take itself seriously.
 
Last edited:
D

Deleted member

Guest
Okay, back from groceries.
I am maxing out the inherited skills.
 
Last edited by a moderator:

Yellowlord

ゆゆネーター
Joined
May 11, 2015
Messages
3,635
Location
Who knows? :3
I played a bit of Team Fortress 2 for the first time in a while. The match was a Payload Race, and it quickly became clear that it was a stalemate, so after a decent amount of time seriously attempting to get my team's cart to the end, I just said "screw it" and spent the last ten/fifteen minutes goofing off with the Spy's cardboard box taunt and sneaking around, Metal Gear Solid style.

Most of the enemy team seemed okay with it, though there were a few party poopers who attacked me while I was standing around harmlessly in my ultimate disguise. Still, it reminds me why I've put over 900 hours into TF2 - the community is great and it doesn't take itself seriously.
In a way, that's basically TF2 in a nutshell nowadays with taunts. Still, stuff like that does tend to happen, even today. The same goes with players attacking those who are acting friendly. :p

Allow me to mention that I've played this game for almost 5,500 hours... which I both regret and don't regret. >_>
 
Last edited:

AmericanDJ

Marquess Ostia | Other Trap Butler ★
Joined
Feb 7, 2015
Messages
2,181
Location
Wisconsin
NNID
Derek123
3DS FC
1650-1984-4165
Switch FC
SW-7880-5897-7871
I suppose since everyone's doing it, I may as well post my own team, which is an Armor team.

It's a bit more budget than most Armor teams, (as I don't have access to skills like Distant Counter and Bold Fighter) but it works for me most of the time.

For those curious about natures, Hector is +Atk -Res, Effie is +Def -HP, BK is neutral, and Robin is +Atk -Def.
 

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
11,219
So....with Corrin's new refinement showing that there can be weapons/skills that give bonuses to Supports and whatnot....when do you think we'll get a unit who has a skill/weapon that makes the character more stronger when Summoner Supported? :smirk:
 

Starlight_Lily

Stage Overflowing with Starlight
Joined
Aug 30, 2007
Messages
3,234
Swamp would make a good overlord, honestly.

-insert compliments about Swamp here-
Yeah, but Opo would make a better one. And I'm glad you've made your side known. Its clear what must be done.

Don't move

Bang
Expecting that image everyone again? :troll:

once an animal goes mad, it stays mad, rips butts
Oh well.
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
Bit random but I wanted to talk about a certain fan theory regarding Dragon Ball as a series and that's "Goku has brain damage".

This is a common fan theory because as a kid he is very wild and violent and doesn't really listen to anyone until he hits his head and thus his personality is changed. There are a few reasons why I don't think this matters.

-He eats Senzu beans throughout the entire show which are shown to heal just about anything.
-He gets wished back via the Dragon Balls and thus being healed.
-He is healed via Frieza's pod.

Now for the sake of discussion I went ahead and thought of a counterpoint to this argument in that Senzu beans couldn't save Goku from his heart disease. That said, I don't think that matters because a disease is very much different than physical brain damage and regardless, the Dragon Balls wishing him back would heal everything.

Now onto the main point.

There is nothing in this series that ever hints that he suffered brain damage, nor is it ever mentioned later on. No one makes any little side comments, Bulma nor the other intelligent characters have diagnosed him with anything of this sort and I find that if he really did have permanent brain damage some how, they would actually bring it up a few times.

So what do I think happened to Goku as a kid if he's not brain damaged? Well...what I believe happened is that similar to how a kid can be scared straight by an accident happening and changing their ways, the same thing occurred with Goku. He was a rambunctious child that never felt threatened, but when he hit his head that all changed and he finally realized that he could've died and gained a different outlook which calmed him down.
No horse in the race, but one counterpoint comes to mind:

With regards to the various healing (Senzu beans, Frieza's pod, wished back with the Dragon Balls), in order for that to correct any sort of mental injury, we really have to define what brain damage is in this context, and what those items do.

I assume the jump-off point for the theory would be the hit on the head as a child that forced his personality to do a 180. In order to fully discuss the matter, I'd need to understand what other evidence they're bringing to bear (battle injuries, modifications to personality, notable quirks, etc.).

We can assume that the various healing technologies are set in place to accelerate the body's natural healing processes. This may include any physical damage to the mind, but it will still be executed to the specifications and best ability of the body involved, so if something managed to get hooked up wrong before, that's how it'll stay.

I agree with you that the heart virus isn't an excellent example of the Senzu beans' limits in this regard; perhaps the virus is undetectable or otherwise protected from the host immune system. If we assume that the Senzu beans must work within the capabilities of the body, or at very least they can only amplify a limited set of processes, then it's plausible that the immune system would be brought to peak efficiency and any current heart damage healed, but the virus itself would not be eliminated.

A better example of the Senzu's limitations would be Yamcha. He's had several over the course of the series. One in the Android saga healed a hole through his chest without so much as a scratch left behind. And yet his facial scar has never vanished. His body doesn't seem to see this as damage, and so the Senzu beans are seemingly powerless to affect it.

If Goku has similar brain "scarring" of any sort, perhaps from very early in his life, it would stand to reason this wouldn't be corrected either.

Any logic applied to Senzu beans can be applied to Frieza's pod as well, which for all intents and purposes seems to operate on the same principles at a slower rate.

The Dragon Balls are a great deal more difficult to explain, but that's because things like the DB afterlife and the concept of reviving people whose bodies are completely destroyed, or how people can train in the afterlife and have those physical abilities carry over to the new body, or any rules or exceptions for the above, are all difficult to explain. They were never really intended to be looked at that closely. Again, it all seems to at least operate on the principle of bringing people back the way they were, so it would be unlikely to alter any of the chemistry or connections in the brain as a result.

What I would say is that there's no evidence that Goku's brain is currently malfunctioning - at least as a physical processor - but I could buy that he has some kind of mental disorders or deficiencies stemming from how it's wired up. And it's possible those could have been the result of brain trauma at an early age which has since healed sufficiently that the body has basically accepted it.

Further extrapolation is a great big crapshoot, but it's at least plausible. But without brain scans, or word of Toriyama, there's really no way to tell.

As to why any characters in the series wouldn't have commented on it, since he's functional enough that any aftereffects of the damage would be seen as personality traits or deficiencies, but brain damage doesn't necessarily cause personality traits or deficiencies, it's equally plausible that it could just be the way he's grown up and wired himself and, in the absence of additional evidence or necessity, people give him the benefit of the doubt. This leaves the question equally open, if irrelevant.
 

mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
Aug 1, 2014
Messages
9,654
Location
Kaohsiung,Taiwan
NNID
mario123007
3DS FC
1521-3033-2948
Switch FC
SW-5739-4272-0700
Mythra Mythra
Oh yeah forgot to post this...
There was a problem fetching the tweet
Mythra SSB4 mod for Lucina is out.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,151
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
So the Bamco rendering engine guy deleted his tweets and apparently his whole account...


...Did the Nintendo Ninjas get him?
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
My squad.







Clair I've already gone over umpteen times. I will probably switch her to a Def refined Rhomphaia soon though. She's +10 merge obviously.

Hinoka is a Def tank, which I'm pretty proud of. A lot of people kept saying you're supposed to focus on her Spd, but I honestly don't think that's worth it since other characters like Clair are clearly better in that department. A +Def Hinoka on a Flier team can easily hit over 50 Def in combat, and I've found that physical reds and blues basically can't touch her. Greens aren't even a huge threat either most of the time. Hinoka also has a large HP stat (mine is -HP yet still has that much) which also lands well to tanking. Of course she also is a Atk buffer for the rest of the team with Hone Fliers and her spear buff, and she provides support buffs for Clair. Hinoka's Spear also helped push her into more solid damage territory. Her Ignis proc is very strong too. She's +2 merge. In an ideal world, she would be my next +10 merge, but she lacks the availability.

Minerva is pretty standard. Just a really powerful glass cannon that is almost always doubling, gets an emulated Brave Axe effect with Desperation + Brash Assault, and gets the +10 damage off her specials. She also is always procing Moonbow since it is only a 1 cooldown for her. Also provides Ward Fliers for the rest of the team, so she stays nearby and buffs them and is ready to strike when need be.

Elincia is also a glass cannon who is always doubling too. Flier Formation lets her more easily pop out in front. Also buffs the team with Fortify Fliers before heading out.

Kinshi Hinoka is new but already fits in. I swap Elinicia out for her if I don't need Fortify Fliers and want more offense and movement options. Having a ranged attacker is nice, and her weapon comes with a nice Atk spur. Also effective against armours which is fantastic. I might consider a Brave Bow+ build for her. I also may change Atk/Spd Bond to Death Blow or Swift Sparrow. The Drive Def 2 Sacred Seal goes on whoever is active between Elincia and Kinshi Hinoka. She is +1 merge.

Overall I've never really been disappointed in this Flier setup and it's what I use 95% of the time.
 
D

Deleted member

Guest
I suppose since everyone's doing it, I may as well post my own team, which is an Armor team.


It's a bit more budget than most Armor teams, (as I don't have access to skills like Distant Counter and Bold Fighter) but it works for me most of the time.

For those curious about natures, Hector is +Atk -Res, Effie is +Def -HP, BK is neutral, and Robin is +Atk -Def.
Blue and Green mages are not your friend.
I have that same problem, in which Red mages are not my friend.
 

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
once an animal goes mad, it stays mad, rips butts
I saw this as a verb rather than a eulogy.

My headcanon is now that our stalwart pet went out literally tearing ***es apart in a frenzied rage.

 

praline

the white witch
Joined
Feb 16, 2014
Messages
50,853
Location
the underworld
Switch FC
6178 82674988
Man that was a depressing run if Death Road to Canada.

I ran out of food so my group wasn’t having a good time and then Obobo just wandered off,
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
As in, mod FEHeroes? Isn't that illegal? Like, I understand you mean sprites and artwork and whatnot, but isn't that still considered illegal?
Modding isn't illegal as long as it isn't done for profit or doesn't interfere with other player's experience in an online game.

Many official games are famously born from modding communities, Sonic Mania being a recent example. At the end of the day, its up to the company who owns the game to decide where they stand. If they tell you to, you must take down the mods, but most companies don't care.

Modding my Clair's aesthetics in FE Heroes isn't illegal because although it is an online game, I'm only modding files on my device, and they also don't effect gameplay. The mods aren't server-side. This means that if someone were to see my "modded" Clair in Arena or something, she would appear as a normal Clair to them because the mod is a local mod.

I'm not even sure I would upload this mod, it's just me personalising my own experience with the game.
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,031
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504

redfeatherraven

Walk the Earth
Premium
BRoomer
Joined
Dec 11, 2011
Messages
14,888
Location
Louisville, KY
NNID
RedTheMastermind
3DS FC
0576-4747-0597
Switch FC
SW-4098-7445-3995
Aight look, Uni, bro, you really need to calm down about Breath skills on Grima.

Yes the double special reduction doesn't proc and that sucks, but fact is dragon walls like stat boosts to their wall stats and anything that accomplishes the goal is a viable option.

Besides, Bikes are all over the damn place compared to Shiro. Shiny did fine.
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,031
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
What was I supposed to give him?
Honestly, really depends on what you have.

I personally killed a Neko Sakura to give him Warding Stance 3, patching up the low res.

But Steady/Warding Breath are such wastes on someone with Vengeful Fighter.

The only real perk of it is that you don't lose the accelerated cooldown under 50% HP, which can be pretty useful but still...

Then again, if you had nothing better, that's a fine move.

Obviously.
UH GUYS, WHAT DO I GIVE TO GRIMA?
Again, we don't know what you have.

The +4 Def from Steady Breath is nice to have, but like, the accelerated cooldown doesn't stack with Vengeful Fighter, which is why I think it's a waste.
 
Last edited:
D

Deleted member

Guest
It's really, really, really not.
Honestly, really depends on what you have.

I personally killed a Neko Sakura to give him Warding Stance 3, patching up the low res.

But Steady/Warding Breath are such wastes on someone with Vengeful Fighter.

The only real perk of it is that you don't lose the accelerated cooldown under 50% HP, which can be pretty useful but still...

Then again, if you had nothing better, that's a fine move.


Again, we don't know what you have.

The +4 Def from Steady Breath is nice to have, but like, the accelerated cooldown doesn't stack with Vengeful Fighter, which is why I think it's a waste.
I see one side saying it is a bad idea, one side saying it is a good idea.
I feel like my brain is going to explode, so is STEADY BREATH GOOD FOR GRIMA OR NOT?
 
Last edited by a moderator:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,031
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
It's really, really, really not.
I'd argue that Steady/Warding Stance 3 are better, which is definitely true.

But then again, those skills are pretty much impossible to get, so meh.

Just saying there could've been better options is all I'm saying. Options that I doubt he owns, but options that exist nonetheless.

I see one side saying it is a bad idea, one side saying it is a good idea.
I feel like my brain is going to explode, so is STEADY BREATH GOOD FOR HECTOR OR NOT?
Hector? Heck the **** no!

Distant Counter is a big reason why he's been so damn good since day one.
 
Last edited:
D

Deleted member

Guest
I'd argue that Steady/Warding Stance 3 are better, which is definitely true.

But then again, those skills are pretty much impossible to get, so meh.

Just saying there could've been better options is all I'm saying. Options that I doubt he owns, but options that exist nonetheless.
Okay Unicorn, show me.
Hector? Heck the **** no!

Distant Counter is a big reason why he's been so damn good since day one.
OH MY GOODNESS I MEANT TO SAY GRIMAAAAAAAAAAAA
AHHHHHHHHHHHHHHHHHHHHHHHHHHH
I will always keep Distant Counter on Hector
I would never give Hector Steady Breath.
 
Last edited by a moderator:
Status
Not open for further replies.
Top Bottom