praline
the white witch
Well I pre ordered the Crash trilogy. Says I will get it on the 4th. I don't mind waiting a week so I can work on other games but then like a week and a half afterish Splatoon 2 is out.
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We know that some of the cut levels from the original games will be coming up later as possible DLC.Ooooh, now this is interesting.
In N. Sane Trilogy, if you highlight Crash 3 on the main menu and input the Spyro demo code from the original game, it makes the cursor disappear. This only happens when highlighting Crash 3 specifically.
If you try to finish the code with a press of the Square button, it just brings up the license display like normal. People are thinking that since starting the code makes the cursor disappear, it might have been modified so that you have to input more button combinations to finish it and it may do something from there.
I'm not gonna get my hopes up for an actual demo as cool as it would be.We know that some of the cut levels from the original games will be coming up later as possible DLC.
Maybe a Spyro demo is included in that as well?
How'd you get the game early?Road to Nowhere and High Road where levels I loved to hate as a kid. They were fun but could also be a pain in the *** if you messed up positioning the turtles. Though you could always run along the rope.
Anyway, time for Slipper Climb.
Australia and timezones.How'd you get the game early?
Curses I keep forgetting about Australia.Australia and timezones.
Road to Nowhere I used to hate as a kid, but I find it fun now. It's challenging but feels fair and I usually get by the tricky parts in one or two tries, and jumping across all of the thin platforms in succession is fun.Road to Nowhere and High Road where levels I loved to hate as a kid. They were fun but could also be a pain in the *** if you messed up positioning the turtles. Though you could always run along the rope.
Anyway, time for Slipper Climb.
Was this part not in Crash 1? I now it's in some of the later crash games (cant remember which ones) but I could have sworn 1 had it for dying too much and getting free masks.they added a "dynamic difficulty" system to the game that gives you free Aku Akus
Dear Vicarious Visions.Ooooh, now this is interesting.
In N. Sane Trilogy, if you highlight Crash 3 on the main menu and input the Spyro demo code from the original game, it makes the cursor disappear. This only happens when highlighting Crash 3 specifically.
If you try to finish the code with a press of the Square button, it just brings up the license display like normal. People are thinking that since starting the code makes the cursor disappear, it might have been modified so that you have to input more button combinations to finish it and it may do something from there.
It's definitely a thing in OG Warped at least.Was this part not in Crash 1? I now it's in some of the later crash games (cant remember which ones) but I could have sworn 1 had it for dying too much and getting free masks..
I don't remember it and all of the reviews mention it as a new feature.Was this part not in Crash 1? I now it's in some of the later crash games (cant remember which ones) but I could have sworn 1 had it for dying too much and getting free masks.
Dear Vicarious Visions.
Please do not make Spyro Charge'n Trilogy
My wallet cannot handle a switch and being contractually obligated* to get a PS4 to buy both trilogies.
*the contract in question involves a sold soul. Don't worry about it.
I never had the problem in the original but I'm experiencing lots of collision detetion problems in this game. I've slipped off the top of the turtles from the centre, died or gotten damaged from jumping on enemies that ordinarily would have killed them and left Crash unharmed. The tribespeople on native fortress wouldn't put their shields up after being jumped on and once I even fell underneath a turtle but somehow still bounced on it only for Crash to remain stuck underneath the turtle for a bit until he dropped down.Road to Nowhere I used to hate as a kid, but I find it fun now. It's challenging but feels fair and I usually get by the tricky parts in one or two tries, and jumping across all of the thin platforms in succession is fun.
High Road is not fun though. I don't know if this was an issue in the original, but sometimes you straight up slip off the turtles even when you are clearly on top of them. Their hit box blatantly does not match their model. Plus the later sections expect you to move across the turtles with a running start, but you often don't have the space for it.
Another issue I ran into was actually exclusive to this remake - they added a "dynamic difficulty" system to the game that gives you free Aku Akus and Wumpa Fruit, as well as changes some standard boxes to better boxes if you're dying a lot.
I died enough in High Road for the game to start spawning me with two Aku Akus. I then go back to get the four boxes in the back path. I hit one of them that isn't visible by the camera and suddenly...I get Invincibility, even though there wasn't an Aku Aku box there before? And then the Invincibility screws with my speed and physics and that leads to more frustration.
I feel like I got slapped, this is for real?http://nintendoeverything.com/resident-evil-7-and-metal-gear-solid-v-designer-now-with-nintendo-epd/
A level designer from RE7 and MGSV works at Nintendo now apparently.
In a good or bad way?I feel like I got slapped, this is for real?
Yay, more ways to get feathers and orbs. Needed this badly.Chain Challenge and Squad Assault will be added to Story Maps. Both modes challenge you to play a series of maps.
Clear Chain Challenge on Normal and Hard to earn Hero Feathers, and clear on Lunatic to earn Orbs.
Squad Assault is a very difficult mode where Heroes will be captured by the enemy after completing a map. Once captured, they cannot be deployed again until the challenge ends. Clear this mode to earn Sacred Seals and Orbs!
I'd have preferred if they did something about the ridiculous amount of points needed to earn the rewards, and make the whole thing less of a grind, but I guess these are steps in the right direction, at least.Improvements to Tempest Trials
1. When retrying a stage, injured enemies' HP will not regenerate while defeated enemies will stay defeated.
If an enemy’s HP is high, just as in ver. 1.4.0, their HP will decrease for the next challenge. (When determining whether to retain a wounded enemy's HP value or decrease their HP, the game will use whichever value is lower.)
2. Scores for Normal and Hard have been adjusted.
The new base scores are shown below:
Lunatic 40 points (no change)
Hard 35 points
Normal 30 points
10/10 best update yet.In Settings, you can now set Show Danger Area to On if you would like it automatically activated at the beginning of a map.
How can you forget about all those deadly animals, especially that Kangaroo?Curses I keep forgetting about Australia.
"i've cleared the beach of trash, as well as driftwood and shells"It lasts for a whole month? Jeez. They better start up the free orbs again... 31 x 2 orbs per day = 62 + 10 for the gauntlet = 72 + 9 from the new story maps = 81 + probably 3 for quests = 84 + 5 Sundays = 89 orbs for me to spend on the Jugdral banner, whenever it shows up. It'll happen eventually, right?
Filing this under "things I didn't know I needed to see"
The addition of enemies staying dead in TT is so good. I was annoyed by that. Really solid adjustment.Also, news on what's coming in the 1.5.0 update: https://fire-emblem-heroes.com/en/topics/index.html?id=detail-20170630
Yay, more ways to get feathers and orbs. Needed this badly.
I'd have preferred if they did something about the ridiculous amount of points needed to earn the rewards, and make the whole thing less of a grind, but I guess these are steps in the right direction, at least.
10/10 best update yet.
Im not entirely sure tbh. On one hand, i loved RE7, on the other, they have been shooting their own foot recentlyIn a good or bad way?
For me, anything from Crapcom is utter and horrible garbage. F*** you, Crapcom.
Yeah! Zero is terrible.In a good or bad way?
For me, anything from Crapcom is utter and horrible garbage. F*** you, Crapcom.
Are you starting a new game for the Hard Mode?BotW update is live!! Downloading now!!
Trial of the Sword first.Are you starting a new game for the Hard Mode?
Replying with just an image is against site rules. Add text.
Plus........uh........I don't know. I just wanted to keep the joke rolling.Replying with just an image is against site rules. Add text.
Plus you are taking that joke too seriously.
Plus the image is broken.