SuperrSonic
Smash Rookie
- Joined
- Jan 5, 2018
- Messages
- 6
If you've used nintendont to play Melee, you probably have run into the BGM randomly getting cut out or looping improperly.
The "solution" or rather cheap workaround is to enable disc read speed emulation, i.e. slow down loading times.
If this really was the case then I'd be OK with it but since there are two other loaders on Wii (DM2.11, devo) that can playback .hps tracks perfectly with near instant load times, I thought there was something awfully wrong with nintendont.
So I looked and looked and found something that is totally wrong and fixed it, so now .hps files work as they should.
Please test http://www.mediafire.com/file/verdk72fgyparqk/nintendont_hps_patch.zip
If it works(or doesn't) please let me know, if it works I'll bring this up to the devs, I'm a bit hesitant, I like first knowing that it's 100% fixed and since this affects every game I want to be extra certain.
The "solution" or rather cheap workaround is to enable disc read speed emulation, i.e. slow down loading times.
If this really was the case then I'd be OK with it but since there are two other loaders on Wii (DM2.11, devo) that can playback .hps tracks perfectly with near instant load times, I thought there was something awfully wrong with nintendont.
So I looked and looked and found something that is totally wrong and fixed it, so now .hps files work as they should.
Please test http://www.mediafire.com/file/verdk72fgyparqk/nintendont_hps_patch.zip
If it works(or doesn't) please let me know, if it works I'll bring this up to the devs, I'm a bit hesitant, I like first knowing that it's 100% fixed and since this affects every game I want to be extra certain.