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From a practical standpoint, the "on a Nintendo console" qualifier is one that been getting fulfilled with more and more with various ports on Nintendo Switch and the vast majority of those IP's that haven't done so are ones that realistically aren't in the biggest demand for Smash representation
Which is part of why I think it's too loose a condition, especially if part of the point of having it to begin with is to keep the scope of Smash manageable and intact. A more stringent qualifying condition like only considering characters' importance within Nintendo-published or (with less weight) Nintendo-exclusive games is better IMO.they tend to have a Nintendo history anyway, but that's cause most third parties do
But this is the thing that really needs to be stamped out. The Nintendo Allstars mantra was never dropped; it simply became "allstars+guests" instead of just "allstars." Third parties have always been explicitly labelled as "guests." And even the basegame patterns of past Smash games regarding 3Ps remained completely intact in Ult with us only getting 1 unique third party newcomer. Things just seem colored right now by EiH and a particularly long DLC cycle; the rate of third party adds is increased with DLC for financial reasons and there's no reason to believe that would change the calculus for the base games (i.e. the bulks of the rosters) going forward, especially when we also saw a similarly increased rate for third party additions in 4's DLC that was not parlayed into more than 1 unique 3P newcomer for base Ult.it's great people want to keep think it's a focus on Nintendo All-Stars, but we know that was dropped since Brawl anyway
I like what you're saying except the "better" aspect threw me, like what is better about qualifications and a ... I dunno boundary to keep it "plausible" or whatever.Which is part of why I think it's too loose a condition, especially if part of the point of having it to begin with is to keep the scope of Smash manageable and intact. A more stringent qualifying condition like only considering characters' importance within Nintendo-published or (with less weight) Nintendo-exclusive games is better IMO.
Simply appearing on a Nintendo platform or having some minor association through ports, rereleases, or even multiplat games is hardly any kind of separator when it comes to evaluating merit.
To reiterate, part of the whole point of having a "must be on a Nintendo platform" qualifier to begin with was to keep the scope of the roster properly contained; but if it's not doing that job then IMO the qualifier should just be made more strict rather than simply dropped entirely.
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But this is the thing that really needs to be stamped out. The Nintendo Allstars mantra was never dropped; it simply became "allstars+guests" instead of just "allstars." Third parties have always been explicitly labelled as "guests." And even the basegame patterns of past Smash games regarding 3Ps remained completely intact in Ult with us only getting 1 unique third party newcomer. Things just seem colored right now by EiH and a particularly long DLC cycle; the rate of third party adds is increased with DLC for financial reasons and there's no reason to believe that would change the calculus for the base games (i.e. the bulks of the rosters) going forward, especially when we also saw a similarly increased rate for third party additions in 4's DLC that was not parlayed into more than 1 unique 3P newcomer for base Ult.
Well, most people have some sort of boundary they like to stick to, even if it's not a hard one. Like, the vast majority of fans don't want it to be George Washington vs. Captain Falcon vs. Spongebob, for example. People just disagree on where the boundary should lie.I like what you're saying except the "better" aspect threw me, like what is better about qualifications and a ... I dunno boundary to keep it "plausible" or whatever.
I think part of the point of not just Smash, but of any entity with an increasing roster, is that the bigger it gets, or the more it continues, the wider the gates become. When there were twelve characters, there wasn't room for basically any supporting characters from major franchises, with little exception.Which is part of why I think it's too loose a condition, especially if part of the point of having it to begin with is to keep the scope of Smash manageable and intact. A more stringent qualifying condition like only considering characters' importance within Nintendo-published or (with less weight) Nintendo-exclusive games is better IMO.
Simply appearing on a Nintendo platform or having some minor association through ports, rereleases, or even multiplat games is hardly any kind of separator when it comes to evaluating merit.
To reiterate, part of the whole point of having a "must be on a Nintendo platform" qualifier to begin with was to keep the scope of the roster properly contained; but if it's not doing that job then IMO the qualifier should just be made more strict rather than simply dropped entirely.
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But this is the thing that really needs to be stamped out. The Nintendo Allstars mantra was never dropped; it simply became "allstars+guests" instead of just "allstars." Third parties have always been explicitly labelled as "guests." And even the basegame patterns of past Smash games regarding 3Ps remained completely intact in Ult with us only getting 1 unique third party newcomer. Things just seem colored right now by EiH and a particularly long DLC cycle; the rate of third party adds is increased with DLC for financial reasons and there's no reason to believe that would change the calculus for the base games (i.e. the bulks of the rosters) going forward, especially when we also saw a similarly increased rate for third party additions in 4's DLC that was not parlayed into more than 1 unique 3P newcomer for base Ult.
I understand. I ... I guess I should admit your first analogy immediately made my brain imagine George Washington vs SpongeBob and lol and then thinking yeah actually if Sakurai did it, it'd be dope with him planting Cherry Trees and chopping them down a Villager Alt but with a canoe and a musket!Well, most people have some sort of boundary they like to stick to, even if it's not a hard one. Like, the vast majority of fans don't want it to be George Washington vs. Captain Falcon vs. Spongebob, for example. People just disagree on where the boundary should lie.
In my opinion, Smash has the realistic potential to be close to perfect as a Nintendo allstar crossover. For me that scope feels manageable and attainable while still wide enough to allow for endless cool dream matchups to happen. It will never actually be perfect, no, but I think it could be at a point where at each iteration I personally could say "yes, thank you, Mr. Sakurai, this is a pretty awesome representation of Nintendo history as a whole and I am, for all intents and purposes, satisfied given the constraints of the current hardware and budget."
As a general gaming crossover, though? You have to deal with all the licensing and cost issues, an untenably sheer bulk of characters who could stake a claim to being even on the most reductionist of rosters, and the clash with the origins of Smash as a Nintendo fighter that always included picks like Ness or Pit who make perfect sense for a Ninty fighter but who would be too much of a reach for a general gaming roster. Many people are fine with that, especially if they don't play primarily Nintendo games, but I'd take the more complete but smaller-scope roster personally.
If you wanna go general gaming, then either you have to (1) cut a whole bunch of Ninty picks to make room for "general gaming" representation (even the likes of Diddy, King Dedede, Fox, and Marth probably would not make it into a "general gaming" roster; you can forget about other fan faves like K. Rool or Wolf) or (2) forget about fairness (at least when it comes to the guests) and leave it as a strange sort of hybrid that has a lot of deep-draw Ninty picks like the Nesses and the Olimars, but also has a smattering of other "general gaming" characters to spice it up as guests.
I think most people vastly prefer option (2) to anything else. They get to keep their vets but then also get to dream on whatever picks they like. If that's what you want, I get the appeal, no doubt. Actually, even I like a couple guests like Sonic to be there. But my overarching personal view is that going too far with the hybridism sacrifices too much of the "chasing perfection for this given roster size" dream for an all- or close-to-all-Nintendo roster.
Maybe it's a little risky in saying all this about my personal motivations; after all, it could probably be used against me when I try to make arguments lol. But that's the best way that I can use only a few too many words to explain it rn.
We can argue all day about the literal definition of "allstar." But whatever the definition, it's more like this:With a roster close to 100, not only is "All-Star" not a very apt label for some of the first-parties we get (let's be real, they're not all "all-stars"),
you are making this assumption based on what Riot Games would want , rather than Nintendo. We have No indication that any company has actually overriden what Nintendo has asked for as a character. I expect Nintendo to ask for Ahri.League tbh is certainly something that will probably be worth a consideration for Smash 6. League is huge. Like, it has more active players than the entire population of Great Britain, France, and Spain combined. That is huge. It also is big in other Asian markets, where we know Nintendo vocally wants to expand into. Nintendo even trusted Tencent, the company who owns league, with making Pokémon Unite. Honestly every little building block you could want to make the argument for a league character is there. I know plenty of people would loathe the idea of League in Smash: personally I’m ambivalent. Just brace yourself for the possibility that a League rep shows up in the next game.
Also yes, they would choose Jinx as the pick. She’s the face of League nowadays. She has the TV show, she has the merch, she has Wild Rift. If they went with a League rep, it would odds are be her at the end of the day for better and for worse.
Wild Rift is coming to consoles at some point. Also Ruined King game came to consoles and Jinx was no where to be found in that game.League of Legends? That's only on PC. Unless it comes to Nintendo consoles, I doubt that will be considered for Smash 6.
Actually if you watch the history of the Marketing ; Lux was the face for a little while then RG transitioned into Ahri becoming the face then RG moved on to Jinx being the face. _ As far as not getting two i think it is entirely reasonable to expect we could get 2 LoL characters. LoL is based on a free to play model so i expect the licensing costs would be quite modest. Especially since Tencent has already worked with Nintendo to make "Pokemon Unite".They're almost certainly not going to add two unique LoL characters at the same time. So far we've only had that with FF, and it took two games and five years between additions. I think you're just hung up on Ahri. She's not the face anymore (as much as she ever actually was).
Thank you.I think its important to acknowledge that while many people here might not want a League of Legends character, it could very easily happen. Nintendo and Tencent have a close relationship. League has had projects release on the switch and has more projects planned heading that way in the future. League of Legends has more active players than the population of France, Great Britain, and Spain combined. Nintendo also has openly said for years they want to expand into more Asian markets. South Korea, China, Taiwan, and Southeast Asian countries like Vietnam are all countries that Nintendo wants to expand their market share in and League is huge there. I know during FP1 there were discussions about how the characters felt like they focused on different markets. Banjo for the west, Hero for Japan, Terry for Latin America. Is it that weird to assume that Nintendo would chose a character that is immensely popular in regions they explicitly want to expand into, owned by a company that is on great terms with them?
In professional sports they also don't add athletes to the league because they look close enough to an existing athlete or because they have an unrelated project coming up.We can argue all day about the literal definition of "allstar." But whatever the definition, it's more like this:
In professional sports, there are lots of players who make the allstar team even though they are not really well known by most of the general public. Your average person on the street would probably not label such a player as an "allstar," but they are nominally an allstar since there were X number of spots on the allstar team and they were one of the top X players in the league.
Whatever it literally means to be an "allstar," the bar is lowered a ways below that if it's necessary to fill the number of available spots. Simply because we do the best we can to represent Nintendo history with the resources we have. But "allstar" is still the spirit of the selection process, even if not everyone who makes the roster is someone who the entire general public would typically think of as a bonafide "allstar" in the colloquial sense. The colloquial sense is the spirit and the driving force, even if in practice you end up with some lesser-known picks who make it in based on the ever-enlarging extent of the resource calculus.
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I'll try to respond to some of the other points if I have time later.
Well, I guess that's part of the argument against extensive cloning and shilling. I don't advocate for them. There is a realism side to the selection process which includes resource shaving and promotion for financial gain, but the overall back-of-the-box mantra/premise for Smash was always "allstars."In professional sports they also don't add athletes to the league because they look close enough to an existing athlete or because they have an unrelated project coming up.
I never said it was as strict as putting characters in one of two bins. In fact, I argued otherwise; "allstar" is the spirit of Smash, though not manifested perfectly in the roster selection process due to other real-world considerations. I argue for the emphasis on those real-world considerations like the allures of cloning and shilling to be lessened, but their existence only dampens and does not destroy the allstar premise.classifying characters as all-stars or not is basically meaningless at this point
Those are clone and "recent game" picks that you already said are less subject to the mantra.And frankly if you're adding Sheik and Roy it's not that meaningful to begin with.
Vere's a recommendation: There's a SpongeBob episode called "The Battle of Bikini Bottom" where some fishes do some kind of LARP that reenacts the Revolutionary War. I know us from the bad seasons but there ya go.I understand. I ... I guess I should admit your first analogy immediately made my brain imagine George Washington vs SpongeBob and lol and then thinking yeah actually if Sakurai did it, it'd be dope with him planting Cherry Trees and chopping them down a Villager Alt but with a canoe and a musket!
Ok great, so Ahri was the face and she's not anymore.Actually if you watch the history of the Marketing ; Lux was the face for a little while then RG transitioned into Ahri becoming the face then RG moved on to Jinx being the face. _
A game being F2P has no bearing on the cost of another entity licensing its content. Those are two completely different things.As far as not getting two i think it is entirely reasonable to expect we could get 2 LoL characters. LoL is based on a free to play model so i expect the licensing costs would be quite modest. Especially since Tencent has already worked with Nintendo to make "Pokemon Unite".
You know what? Just put all three of them in. I don't care if that's overboard, the sooner we end this debate the better.Actually if you watch the history of the Marketing ; Lux was the face for a little while then RG transitioned into Ahri becoming the face then RG moved on to Jinx being the face.
Well rather than "all-stars + others" what you said it was was "all-stars + guests" which leave no room for all those first-parties who are neither of those things. You then compared it to professional sports, which is solely comprised of professional athletes.Well, I guess that's part of the argument against extensive cloning and shilling. I don't advocate for them. There is a realism side to the selection process which includes resource shaving and promotion for financial gain, but the overall back-of-the-box mantra/premise for Smash was always "allstars."
I never said it was as strict as putting characters in one of two bins. In fact, I argued otherwise; "allstar" is the spirit of Smash, though not manifested perfectly in the roster selection process due to other real-world considerations. I argue for the emphasis on those real-world considerations like the allures of cloning and shilling to be lessened, but their existence only dampens and does not destroy the allstar premise.
Those are clone and "recent game" picks that you already said are less subject to the mantra.
You are very much letting perfect be the enemy of good here.Well, most people have some sort of boundary they like to stick to, even if it's not a hard one. Like, the vast majority of fans don't want it to be George Washington vs. Captain Falcon vs. Spongebob, for example. People just disagree on where the boundary should lie.
In my opinion, Smash has the realistic potential to be close to perfect as a Nintendo allstar crossover. For me that scope feels manageable and attainable while still wide enough to allow for endless cool dream matchups to happen. It will never actually be perfect, no, but I think it could be at a point where at each iteration I personally could say "yes, thank you, Mr. Sakurai, this is a pretty awesome representation of Nintendo history as a whole and I am, for all intents and purposes, satisfied given the constraints of the current hardware and budget."
As a general gaming crossover, though? You have to deal with all the licensing and cost issues, an untenably sheer bulk of characters who could stake a claim to being even on the most reductionist of rosters, and the clash with the origins of Smash as a Nintendo fighter that always included picks like Ness or Pit who make perfect sense for a Ninty fighter but who would be too much of a reach for a general gaming roster. Many people are fine with that, especially if they don't play primarily Nintendo games, but I'd take the more complete but smaller-scope roster personally.
You are also hyper fear mongering in this paragraph. First off, this is a gross misunderstanding of how cuts work. The alternative is never going to be Diddy Kong, Dedede, Fox, and Marth vs some non Nintendo character. The alternative would just be not to have those. This is ignoring how ludicrous it would be to cut those as well. It also is indefinitely easier to work with pre made content than make new content from the ground up. Even if in your insane not happening the new game leaned hard into a general gaming crossover, you would not see that wide a swath of cuts. They are not going to create a roster that just ends up being an even balance of Nintendo vs the rest of gaming. They are going to keep the vast majority of the characters they put in the game that they own the full rights to.If you wanna go general gaming, then either you have to (1) cut a whole bunch of Ninty picks to make room for "general gaming" representation (even the likes of Diddy, King Dedede, Fox, and Marth probably would not make it into a "general gaming" roster; you can forget about other fan faves like K. Rool or Wolf) or (2) forget about fairness (at least when it comes to the guests) and leave it as a strange sort of hybrid that has a lot of deep-draw Ninty picks like the Nesses and the Olimars, but also has a smattering of other "general gaming" characters to spice it up as guests.
I think you have it confused a bit. Keeping the current course is not chasing some perfect roster that is a utopian dream: it is just not rocking the boat. Smash at the end of the day is meant to appeal to as many people as possible. Ultimate for example sold over 27 million units by rocking the boat as little as possible. I think if anything, Nintendo is going to stay the course just on the virtue of keeping things as close to what the average fan wants. Obviously, no one will be happy with every character choice in Smash 6. You won't be. I won't be. No one will be. But the goal is not to make it so that everyone is happy: the goal is to make it so people buy the game and have fun. If that means sticking the course and just taking the path of least resistance, that is what Nintendo is going to do.I think most people vastly prefer option (2) to anything else. They get to keep their vets but then also get to dream on whatever picks they like. If that's what you want, I get the appeal, no doubt. Actually, even I like a couple guests like Sonic to be there. But my overarching personal view is that going too far with the hybridism sacrifices too much of the "chasing perfection for this given roster size" dream for an all- or close-to-all-Nintendo roster.
You can't have your cake and eat it too. You can't devoutly follow the advertising phrase that was arguably not even true in the Melee days while also highlighing how overwhelming real world circumstances and releases have affected the character choice.I never said it was as strict as putting characters in one of two bins. In fact, I argued otherwise; "allstar" is the spirit of Smash, though not manifested perfectly in the roster selection process due to other real-world considerations. I argue for the emphasis on those real-world considerations like the allures of cloning and shilling to be lessened, but their existence only dampens and does not destroy the allstar premise.
I conceded that there are first parties on the roster that a given individual in the general public might not consider an "allstar." The characters who I would support being on the roster I would personally categorize as allstars, even the "smaller" first parties, but some people might disagree with that categorization (so I never pivoted or deviated in terms of my personal interpretation of the term "allstar"). I was saying that in the end, though, that disagreement doesn't really matter because the "spirit" of the selection is creating an "allstar lineup," that is, a lineup consisting as many of the most qualified candidates as we can fit in (just like they do in professional sports, though I think we both might be picking apart that analogy a bit too much as it's obviously not perfect). It's the overarching theme and, yes, marketing slogan of sorts that the series is based on.Well rather than "all-stars + others" what you said it was was "all-stars + guests" which leave no room for all those first-parties who are neither of those things. You then compared it to professional sports, which is solely comprised of professional athletes.
So if you're now pivoting to Smash actually being more along the lines of "all-stars + others + guests", that really covers all corners, and therefore, again, is a bit of a meaningless qualifier. Every candidate out there will fit one of those. It's working top-down with exceptions, which is how I described it.
So the game obviously has a lot of all-stars in it, but the fact that it no longer advertises itself as such is... well-founded. It's expanded past that.
Is there a source on that? Even if true, though, it only proves that the main focus is on the playable roster and less so on forms of auxiliary representation, just as third parties being characterized as guests means that the focus is placed more on the bulk of the roster, which largely follows the "top-down" approach of prioritizing characters with more perceived merit.AT's have been referred to as Guests as well.
But if the definition becomes so dilute as to be interchangeable with "all-stars and also other characters get included" then it really doesn't mean much, because it encompasses all characters, both included and possible. People know that Smash aims for the top... but then sometimes doesn't.I conceded that there are first parties on the roster that a given individual in the general public might not consider an "allstar." The characters who I would support being on the roster I would personally categorize as allstars, even the "smaller" first parties, but some people might disagree with that categorization (so I never pivoted or deviated in terms of my personal interpretation of the term "allstar"). I was saying that in the end, though, that disagreement doesn't really matter because the "spirit" of the selection is creating an "allstar lineup," that is, a lineup consisting as many of the most qualified candidates as we can fit in (just like they do in professional sports, though I think we both might be picking apart that analogy a bit too much as it's obviously not perfect). It's the overarching theme and, yes, marketing slogan of sorts that the series is based on.
Saying "Smash is about allstars" is never about the absolute of saying "this character is an allstar" and "this character is not an allstar"; it's about a general attitude towards what constitutes a "Smash" character. Nebulous, maybe, but not meaningless. The nebulousness is cradled into a practical selection process by determining what constitutes merit and evaluating each character based on that merit. The "allstar" mantra is a guiding force rather than a stringent criterion, and I don't think I ever said or at least meant to say otherwise. They don't follow it perfectly (in fact they're far from that), even though I personally would like them to follow it more closely, but it's still the general basis/premise for bringing Mario, Kirby, Samus, Shulk, Inkling, etc. into one game (even if the original purpose of that basis was inextricably tied to consumer appeal, capitalist business practice, etc.). The "+guests" part doesn't necessarily open the doors to everyone, either, because we can place restrictions on how many and/or what kinds of guests we invite.
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To respond to some previous items, no, I don't think Sakurai/Nintendo ever viewed the Nintendo association as a qualifying factor when it comes to guests, and I have said as much before even though I personally think it should be a factor. I don't think it's a complete coincidence that the base game third parties have largely swung towards retro Ninty-plat picks, although I see your argument that a lot of it may have had to do with demand being driven by perceived likelihood and/or simply being a whim of small sample size. I still wouldn't be surprised if the next base game 3P was, say, a Ryu Hayabusa rather than a Master Chief. In any case, even if they were always okay with characters who have no Nintendo association being added as guests, it doesn't mean that they weren't concerned with marketing the game as a Nintendo allstar lineup, and it doesn't mean that the allstar theme wasn't used to construct the roster even if it was always congealed in a mixture with shilling, roster padding, and guest invitations.
The mere presence of any number of guests doesn't kill the allstar mantra completely as long as they are still designated as such, only dampens it; one can simply advocate for how much dampening should be allowed and I happen to take a pretty strict approach in that respect.
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Maybe I wasn't clear enough. Part of the point there was that (1) basically isn't happening and almost everybody would hate (1), so we are left with doing (2) if we want guests. Then I said I don't want them to go too far with the hybridism of (2) because it takes away from the Nintendo aspect, though not completely killing it. Sorry if it sounded like "fear-mongering," but I didn't mean to suggest cutting Diddy and Fox was actually gonna happen, just highlighting how different a roster with the primary focus being on "general gaming" would be relative to the types of rosters we have now and are likely to get going forward. Basically, "general gaming" alone is unattainable and can't happen; it's either all Nintendo or varying degrees of hybridism, and I argue that the more extreme hybridism makes less sense than the all-Nintendo.You are also hyper fear mongering in this paragraph. First off, this is a gross misunderstanding of how cuts work. The alternative is never going to be Diddy Kong, Dedede, Fox, and Marth vs some non Nintendo character. The alternative would just be not to have those. This is ignoring how ludicrous it would be to cut those as well. It also is indefinitely easier to work with pre made content than make new content from the ground up. Even if in your insane not happening the new game leaned hard into a general gaming crossover, you would not see that wide a swath of cuts. They are not going to create a roster that just ends up being an even balance of Nintendo vs the rest of gaming. They are going to keep the vast majority of the characters they put in the game that they own the full rights to.
I didn't say it was chasing the dream; actually, I said it was not completely abandoning but placing much less emphasis on the dream of having the most complete as possible representation of Nintendo.I think you have it confused a bit. Keeping the current course is not chasing some perfect roster that is a utopian dream: it is just not rocking the boat.
I can advocate that they follow the allstar catchphrase more fully and consistently even if I admit that they have other considerations besides just that. But the presence of those other considerations doesn't mean that they don't also care about the allstar mantra, either. The allstar lineup ideal was always part of it; they emphasize it to an extent and I'd like them to emphasize it even more. Liking for them to more strongly emphasize it often means pointing out specifically what they could change in order to do so, i.e. pointing out the ways in which they don't follow it fully. There's no inconsistency there, though I can see how it might be confusing to follow all of it.You can't have your cake and eat it too. You can't devoutly follow the advertising phrase that was arguably not even true in the Melee days while also highlighing how overwhelming real world circumstances and releases have affected the character choice.
As much as I disdain the shilling, and as much as I say that it dampens the allstar mantra, even the shill picks are still tied to the allstar ideal to an extent. They pick those newer characters not just to sell the games but also because they really believe in those new characters' abilities to connect with fans and emerge as allstars (or at the very least they're trying to put those characters that they want to become icons in a position to do so). I disagree with this and prefer them to choose characters who have already proven themselves to be "allstars," but looking at it from their perspective, I think the roster deciders intend for even the shill picks to tie in with the creation of an allstar lineup. It's just that sometimes newer characters fade fast or don't catch on to begin with, and there's lots of worthy candidates who have already proven their worth, so I don't like it personally. But it's not like I intend to accuse anybody of being some flatly evil, greedy corporate.There is always something new for Nintendo to represent. New games from modern eras are easy to pull from and reference. They will always choose to promote newer stuff when it comes to roster selection: they always have since even when the phrase "Nintendo All Stars" was on the back of the box still.
Again, it's a guiding force and theme, not a strict categorization.
I've literally said that I still expect the Nintendo picks to dominate the newcomer selection. I simply think that EiH and third parties take some (but not all) of the emphasis away from the "allstar" theme and the focus on/quantity of the Nintendo picks.You are acting like Smash can no longer be a Nintendo crossover just because of EiH and third parties, when that just is not the case at all. The next game's roster will likely by the end of DLC still favor first parties in terms of newcomers.
Oh, I know they're likely to continue the vet pandering, shilling, cloning, third party adds, etc. I just advocate and argue against them.setting yourself up for a crushing disappointment when Nintendo releases Smash 6
That's a mischaracterization (though I would fault myself for not explaining myself properly, not you). I argue against shilling PKMN or FE picks, despite those being two of my most favorite IPs on the roster, especially FE (and yes, I still actively play the newer installments). There are also some newer IPs like Ring Fit that I think have done their time now. I was willing to consider making exceptions for Splatoon when it was vastly successful.unless it is an IP you like it is shilling
Yeah, it is good to recognize the parts of the roster that you love and want to stay. There is a lot of good stuff on it, I won't dispute. It's healthy for me to spew praise for Smash's loyalty to characters like Ness, Marth, C. Falcon, etc., some of my favorite video game and fictional characters ever who have gotten a lot of love and appreciation from Smash and its fans (and have even benefitted from some of the shilling that I dislike). There is a lot of good stuff. It's just that I find a lot more impetus to talk about the things I would like to change, not intentionally nor at the fault of anyone but just from the nature of the discussions that are frequent here and the urges to respond to statements I disagree with, advocate for certain newcomers, etc.Even if you are a Nintendo All Star person, this is a good roster for what it has. Not perfect, but good.
I thought you were talking about Metroid Prime 1 for a second.I'm guessing that the reason they didn't re-release MP1 until now was they didn't want to deal with this **** again:
Reddit - Dive into anything
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They put this in Nintendo Power and now the minigames in question come with warnings. Plus it's not great for the controllers themselves.
You actually can apply that for Joker. It's the same thing. In the end, it's still an appearance on an Nintendo console before he was revealed for Smash. That's an undeniable fact.There's a difference between wanting it to be only Nintendo All-Stars(or entirely Nintendo-centric) and actually applying it past Melee, when we know it blatantly is not true in any way, and we have enough evidence to show it wasn't even that important to Melee. That's not to say it isn't still fairly Nintendo-centric, and I get why some prefer it that way. That's fair. What isn't is making up stuff to justify it. No, we clearly stopped applying that as soon as 4 as the characters chosen don't need to be Nintendo-related overall. Ultimate just shows that further as it's really not important. You can loosely justify Cloud's appearance in a FF spin-off, sure(despite obviously the series being hard based upon FFVII and even more notably his fighting style being based upon Dissidia. Even his design too). ...You can't apply that for Joker which is blatantly only about his Playstation-related release. That's just trying to put a triangle into a Square-based hole for the sake of it.
Except you can't. Because it was barely a tiny bit before he appeared. The real fact is Joker was already selected in Smash way before his game appearance would exist. Remember, the game came out about a month before Joker was directly announced, even before Smash Ultimate would release. There's also no telling exactly when it would release, making it a non-factor at that point. The official reveal of PQ2 was in 2017(though that was more of a light preview, as technically the official reveal is treated as a year from then. Do you honestly think Joker was selected in August 2018, despite being noted in development for a few months before November 2018? As I'll note before, the timeline just doesn't match up in any way) as well. Beyond that, Joker was actually delayed in development due to Arsene being harder to work with. They didn't even have enough to show immediately on his own reveal in December, a bit before Smash Ultimate released. To quote; "As the first DLC fighter he should have been the first DLC fighter to be developed. He was actually developed a few months before the game went gold and we had to design him during our most difficult development period." Now remember that the game went gold in November. He started development as early as August or July(the term few is used here). This means he'd have to have been licensed before August at the earliest, before the actual proper announcement of when PQ2's date is. It doesn't necessarily mean that Sakurai was unaware of the release date, but it also means it couldn't have been a factor in why he was chosen anyway. See below about what the whole point of Nintendo appearances are. And hint; it's not about "it just happens to be a character releases in the game after a Nintendo appearance", as that's a major misreading of the actual argument. It's why it's not the actual argument used nor has any real meaning if it's not actually held up to proper details. Anybody can luckily be in a game right before they're made DLC. It's a coincidence. But actual merits of these kind of appearances are the factor that it happens before they were chosen. That's what makes them "eligible" in fan circles. Now, what really would be applicable instead in reality of development is that Joker was already intended to be in a Nintendo game by Atlus, which means adding him to Smash is even easier by then, since it lines up with both Nintendo and Atlus' interests.You actually can apply that for Joker. It's the same thing. In the end, it's still an appearance on an Nintendo console before he was revealed for Smash. That's an undeniable fact.
全ハードのマスターアップ完了です!
— Morio Kishimoto (@moq_46) October 22, 2022
皆さんから頂いたご意見は、全てフィードバック出来た訳ではありませんが、締め切りギリギリまで出来ることは全てやりました。
いまは、安堵感とともに、ちょっとさみしいかな?なんたって、5年の付き合いですから。
さあ!次の仕事の始まりです!!
So when it turns silver with exclusive zones, and most important, when it turns Crystal it features everything from the two counterparts + a female protagonist.Sonic Frontiers has gone gold
全ハードのマスターアップ完了です!
— Morio Kishimoto (@moq_46) October 22, 2022
皆さんから頂いたご意見は、全てフィードバック出来た訳ではありませんが、締め切りギリギリまで出来ることは全てやりました。
いまは、安堵感とともに、ちょっとさみしいかな?なんたって、5年の付き合いですから。
さあ!次の仕事の始まりです!!
Isn't Tencent the owner of League of Legends? If so, add them too. They're pretty buddy-buddy now.Very quick question, besides the Western gaming content added in Smash Bros Ultimate, what other Western companies do you see getting a rep in Smash Six?
I think 343 Industries, Ubisoft, Activision and Electronic Arts are all major contenders for getting a rep.
This is because all the companies have a good relationship with Nintendo and I think the negotiations for their companies ips would work out well.
Tencent isn't exactly a "Western" company, though.Isn't Tencent the owner of League of Legends? If so, add them too. They're pretty buddy-buddy now.