No, I extrapolated your post to the factors that may actually affect inclusion, because "knowing Mario" is certainly not one of them, as if Mario himself is the one handing out invitations. It's a simplistic view of what these collaborations really are: business deals. It doesn't matter if the characters know each other previously, they're not real, Rayman isn't calling Mario up to get him included.
What matters is the relationship between the companies. To that end, not only is the relationship between Ubisoft and Nintendo good, but I think this is the fifth time the Rayman/Rabbid IP and the Mario IP have crossed over (counting Smash). This may be the first time Rayman and Mario actually meet face to face, but it isn't actually breaking new ground in terms of company cooperation. The pieces in play have been in play for a long time.
Once again, you not actually addressing what's being said. When i did say "knowing Mario" was enough for him get in? When was that phrase or the notion Rayman knowing Mario even mentioned in my reply?
The point is having Rayman crossing over with Nintendo's games especially with their mascot bodes well to strengthen their Nintendo-Ubisoft relationship even further, most so than other characters whilst elevating Rayman to the spotlight + the possibility introducing to a new audience who might not have been familiar before like the Japanese Market.
Doesn't have to break "new ground" to increase his chances and business deals don't just end abruptly either with each one exist in a vaccum. Lot of talks through deals can open other ventures of more deals like crossovers with Nintendo or Ubisoft franchises
Also other than Smash, when are the other 4 times Mario and Rayman crossed over?
And why do put Rayman and Rabbids together as if they are the same ip despite being split into different things for almost a decade now?
And that's where the fact that they're different teams of course matters. If you had picked a different bunch of executives even just within Nintendo, Smash's DLC would likely look different, let alone a team at the Italian branch of Ubisoft. Different people have different values and bring different agendas to the table. Ubisoft putting Rayman in their crossover, and Nintendo not vetoing that addition has no bearing on the decisions of the Smash team. They're unrelated. If and when Ubisoft Milan gets to choose Smash's roster, I'd say we'd really be on to something.
"Nintendo not vetoing that addition has no bearing on the decisions of the Smash team" Despite the fact Nintendo was the ones who chose the roster for the most part with DLC. Even if executives do bring different ideas to the table, they still all have to come with to an agreement unanimously that ultimately represents the companies regardless so different values don't affect the possibilities as much as you think
Again, you addressing a point that wasn't made. Where did say that this crossover = Ubisoft Milan potentially choosing the roster? I'm the talking the chances of Nintendo themselves choosing Rayman for the next game, Milan getting involved or not with fighter selection is irrelevant to my point.
Btw, Ubisoft helms the M+R games, not Nintendo. They're the dev and the publisher. It's their sub-series. Nintendo just covers Japanese publishing duties and provides oversight. Nintendo doesn't run point here, so their acceptance of Rayman is passive.
That doesn't change the fact Nintendo is who had to give the permission to this crossover in the first place which is anything but passive.
I'm certainly not saying this hurts Rayman's odds. Ultimately, it's a boon. It's just not... as meaningful as people think. Like I said, the connections, the popularity, they were already in play. This is a feather in the cap of a character who already has merit. But it also doesn't remedy his shortcomings.
Being brought back into spotlight after a long hiatus, in featured in a Major Mario title + the potential to be introduced the Japanese market will do a lot more popularity and chances than he had before and while aren't the connection are new, it only just strengthens them.
This definitely does a lot more for his chances so i disagree saying the just a boon. The only real shortcomings is how Ubisoft is going to capitalise on all this. Do they keep the momentum going with more Rayman content or do they go to another hiatus again.
So I recently got NSO again. I used to have it for the first year of release but decided against it after that initial run. I did it so so that I could more easily transfer my game data over using cloud saves because I decided to upgrade my Switch's storage.
I don't even really see a point of Sakurai working so hard to get 60 FPS on this pathetic little device if this is what we get from the online. Oh well back to games with actual online instead of the facade of online like Ultimate has.
Why would you do that? NSO is an absolute waste of money and scam.
Also 60fps is how most action/fighting games should be at as its the most responsive and smooth, local or online so i don't get really get that remark. Framerate has nothing to do with a poor online experience.
I feel like Geno probably isn’t quite as popular with the general casual Smash fanbase as he is among hardcore fans here. He’s definitely popular enough to have gotten a Mii outfit in two games so he’s not out of the question but I’d personally put a few other characters above him in terms of general appeal and hype.
The more people move away from the notion that fighter's appeal and chances should revolve on just hype, the better this community will forever be