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About as similar as Samus and Mewtwo are to each other, both are floaty characters with a charge up projectile. So they're basically the exact same thing.I don't think giving Ganondorf a sword and magic could ever make him more similar to another character than he is currently as a clone of Captain Falcon.
Two of his smash aninations were hastily copied from Ike tbf.I don't think giving Ganondorf a sword and magic could ever make him more similar to another character than he is currently as a clone of Captain Falcon.
Isaac from Golden Sun would be unique, and he's a sword wielding RPG hero, a JRPG hero even. All thanks to his abilities that are unique, and if not that, no other character in Smash does the things he does.Two of his smash aninations were hastily copied from Ike tbf.
Still though, so many characters have such long histories that they've done pretty much everything possible. Picking and choosing "iconic" canon abilities and even making things up would result in uncomfortable overlap.
There's only so many ways you can do sword-wielding RPG hero and bare-handed "every other gaming genre" hero. At least we don't have a surplus of gun-toting marine hero that plagues most shooters.
Yeah Min Min and Pyra/Mythra weren't unpopular additions. Gameplay aside, they're all popular.Not true. The 2nd Fighters Pack was revealed on Terry's showcase, before Byleth's reveal. That was probably what kept people from losing all of their **** because they knew more characters were coming after Byleth.
And Min-Min hardly generated any hate, because we were told ahead of time that there was going to be an ARMS character for the first Fighter Pack 2 reveal. And even then, people didn't really lose their cool at the ARMS reveal because it was a new franchise for Smash and one that Sakurai did want in base game Smash Bros, but due to timing, couldn't focus on it at the time. Hence why Rex/Pyra/Mythra were heavily anticipated after Min-Min since Sakurai did want to add a Xenoblade 2 character as well and Xenoblade only had Shulk. Min-Min and Pyra/Mythra hardly got any hate aside from the group of people complaining about "representation" and "horny bait characters".
I know people say this about sword-wielding JRPG characters, but we kept getting unique ones until literally the very end. And of course thematically it's a paradigm that Smash has done to death, but in practice, we continue to get original movesets out of these characters.Two of his smash aninations were hastily copied from Ike tbf.
Still though, so many characters have such long histories that they've done pretty much everything possible. Picking and choosing "iconic" canon abilities and even making things up would result in uncomfortable overlap.
There's only so many ways you can do sword-wielding RPG hero and bare-handed "every other gaming genre" hero. At least we don't have a surplus of gun-toting marine hero that plagues most shooters.
That's because Tingle is very unpopular among American audiences. There's an entire trope on TVTropes called "Americans Hate Tingle" which is meant to be about characters who are hated in specific countries.Too bad the funny, unique Tingle is for some reason being phased out in favor of Beedle lately, whose only real character traits are liking beetles and being very slightly fruity.
Point taken. His Venus Psynergy is like grass, rock, and ground type from what I can tell.Isaac from Golden Sun would be unique, and he's a sword wielding RPG hero, a JRPG hero even. All thanks to his abilities that are unique, and if not that, no other character in Smash does the things he does.
And that's despite the blonde spikey hair that's obviously copied from Cloud, but I'd guess some people would call Isaac the exact same thing as Cloud due to this.
Or Hero maybe, because JRPG swordsman with magic. Which is exactly Isaac.
What about bare-handed "every other gaming genre" hero or even gun-toting soldier shooter hero?I know people say this about sword-wielding JRPG characters, but we kept getting unique ones until literally the very end. And of course thematically it's a paradigm that Smash has done to death, but in practice, we continue to get original movesets out of these characters.
And none of the popular candidates who fit this mold run the risk of being unoriginal, either. If you're familiar with them, characters like Crono, Isaac, 2B or Lloyd clearly have enough to set them apart.
To be fair, Ganon's energy ball is mostly special because you play ping-pong with it. As of right now, the closest thing to that is Dedede's Gordos.Still, I'm talking more about things where Ganon throwing an energy sphere is considered iconic to him by many fans, yet we have a whole bunch of "shoot energy ball" moves that are iconic for others like Mewtwo, Lucario, and Samus. Even WFT got a made-up one.
I dunno how well that will work with its straight trajectory in a side view plane. Gordo Toss works there since its bounce makes it less predictable and more useful.To be fair, Ganon's energy ball is mostly special because you play ping-pong with it. As of right now, the closest thing to that is Dedede's Gordos.
It's the same principle with any breakdown of characters. Thematic similarity doesn't translate to being redundant, because it doesn't inhibit being original. We may have fewer gun characters, but it's not like getting Chief would make Slayer unoriginal, or vice versa. All these characters can be made unique.What about bare-handed "every other gaming genre" hero or even gun-toting soldier shooter hero?
I don't know either, but it's not really dead man's volley if it doesn't ping-pong. It probably would never be included if it can't have that property.I dunno how well that will work with its straight trajectory in a side view plane. Gordo Toss works there since its bounce makes it less predictable and more useful.
It looks very nice...but I still hate it. Didn't want realistic looking SF... It looks like DMC5, but with more vibrant coloring. As someone that wanted a modern looking Alpha game, this is pretty much the opposite direction.
Heehee I know it's kinda funny but my personal take was wait when did sf become Tekken and my boo says it's still 2d .... Yeah no **** but look at these executions! I'm hyped for the gameplay less investment in style being I've not played any sf except 2 (and it's million editions hyper fighting my favorite) and ex plus alphaIt looks very nice...but I still hate it. Didn't want realistic looking SF... It looks like DMC5, but with more vibrant coloring. As someone that wanted a modern looking Alpha game, this is pretty much the opposite direction.
I hope they bring back that Shadaloo Combat Research Institute thing they did for SFV. Or at least the Character Profiles, those did wonders for the series lore (they gave backstories to all the Final Fight mooks, and even made a few characters from the Street Fighter cartoon canon).
and this too? Meow? Go Chun-Li!
No way. Which characters from the Cartoon are Canon?I hope they bring back that Shadaloo Combat Research Institute thing they did for SFV. Or at least the Character Profiles, those did wonders for the series lore (they gave backstories to all the Final Fight mooks, and even made a few characters from the Street Fighter cartoon canon).
Sadly, it was around that point where the updates stopped, but they did Crimson Crawdad (that guy Guile fights in the first episode) and Hell 3000 (one of the robots from the second episode). Also, while she never got a profile, Lucinda Davilla (Guile's love interest in the show) DID recieve profile artwork.No way. Which characters from the Cartoon are Canon?
.I don't know either, but it's not really dead man's volley if it doesn't ping-pong. It probably would never be included if it can't have that property.
I agree with you that it doesn't make a lot of sense on his current moveset, I just don't feel that it would be another shadow ball if he did have it.
I'm really hoping that BotW 2 gives Ganondorf some cool stuff to pull from, and then maybe there would be a revamped moveset that makes more sense. At the moment, there isn't one that would really feel right to me.
If only they'd gotten to La Lupa and Satin Hammer...Huh. Neat.
Really now, as much as Canondorf fans trash Smash Ganondorf's portrayal for not having "iconic moves", I kinda hesitate to call anything Ganon (including Ganondorf) has done "iconic" of the character.I don't know either, but it's not really dead man's volley if it doesn't ping-pong. It probably would never be included if it can't have that property.
I agree with you that it doesn't make a lot of sense on his current moveset, I just don't feel that it would be another shadow ball if he did have it.
I'm really hoping that BotW 2 gives Ganondorf some cool stuff to pull from, and then maybe there would be a revamped moveset that makes more sense. At the moment, there isn't one that would really feel right to me.
Well it's more that he just does (or did) Captain Falcon stuff but a little differently over doing much actual Ganondorf stuff. Sure he changes from game to game, but it's not like Zelda or Sheik did much of anything when they were given movesets. By that time there was at least a Ganondorf fight. And that tech demo that people liked.Really now, as much as Canondorf fans trash Smash Ganondorf's portrayal for not having "iconic moves", I kinda hesitate to call anything Ganon (including Ganondorf) has done "iconic" of the character.
Ganon's entire ability set changes from game to game; there is no recurring thing he does. He has a vague "evil sorcerer king" paradigm, but most of the magic he does is offscreen.
Bowser gets a lot of different things in different main Mario games too, but at least he always has his fire breath from SMB1 and ground pound from SMB3 since their respective debuts.
To be clear, when i say "iconic", I'm more specifically referring to "iconicity by recurrence", where the amount of appearances in a series determines iconicity. You can say that Ganon's energy projectiles are "iconic by fan reception", but let's be real "iconicity by fan reception" is incredibly subjective and naming something iconic in that sense almost always involves a lot of fan myopia.
In Smash? Was anyone actually expecting that?On the topic of Street Fighter, why wasn't SF5 Ken an alt? Sure, I vastly prefer classic Ken, but we can still have both.
I think most people can agree with that.Also, Chun-Li should be in Smash as SF's second non-echo.
At least if it was an alt, his hair would look less like a banana, right?In Smash? Was anyone actually expecting that?
Then the solution is to replace Neutral B, Up B, and Down B with different punching specials. He'd be fully different from Falcon while still maintaining familiarity.Well it's more that he just does (or did) Captain Falcon stuff but a little differently over doing much actual Ganondorf stuff. Sure he changes from game to game, but it's not like Zelda or Sheik did much of anything when they were given movesets. By that time there was at least a Ganondorf fight. And that tech demo that people liked.
People are just disappointed the character used so little of his own arsenal, even if that arsenal was inconsistent. That'd still be preferable to most than aping a different character from a different series' moveset.
Having said that, Ganondorf is usually one of the most played characters in the game. So I can see why they'd be hesitant to change him too much.
Hey, no one was expecting Castlevania and Street Fighter to jump Sonic in getting a second character.In Smash? Was anyone actually expecting that?
If anything, Hot Ryu was the popular one.
Admittedly I'm not too familiar with SF5 partly due to it being PS-exclusive. Do the vast majority of Ken players there stick with his classic costume or something?At least if it was an alt, his hair would look less like a banana, right?
To say it again, I strongly dislike this narrative of the picks drying up. It's not that there aren't enough legacy picks left; there is a boatload of them, actually. It's more that most of them are deemed unlikely because of the previously established paradigm of explicitly avoiding legacy picks from non-80s eras, with few notable exceptions. Because the roster framework that's been established has (IMO, unfairly) made them unlikely (through purposefully treating Zelda one-offs differently than those of other series, usually only including characters from the most recent PKMN/FE/Xeno installments, tying the "timing" with the project plan way too intensely into the decisions, etc.), lots of the legacy picks like the Zelda crew, Lyn, and more have a tough time gaining traction within the Smash fanbase at a level commensurate with their actual merits or their importance within their home series or fanbase. Not because they aren't great picks that tons of people would love if they actually made it, but because they've not been given the wings to let their merits show themselves out fully. The minute any of these would be perceived as likely, I am pretty sure they would take off flying like Skull Kid did for a time. But unlike the rare underdog exceptions such as K. Rool or Banjo, they're also missing those 1-2 little niche things that seem to help a general Smash audience look past the unlikelihood (for K. Rool, being at a triple intersection of villainy, heaviness, and the DK franchise which were all deemed "underrepresented" by a great number of fans; for Banjo, the novelty of being third party, with maybe sometimes an accompanying perception that licensing would be the only thing causing the unlikelihood).Once you start drying up for choices from the past,
Yeah, grandfather clause in full force there. Same with Zero Suit, IMO; if they weren't going to continue with the transformation gimmick, then that's even more reason to just make a legit new Metroid character, even if Ridley in particular wasn't deemed doable at the time.then Smash 4 separated Zelda and Sheik, which was weird cause here was the perfect opportunity to cut Sheik completely and add Impa instead
A newcomer selection closer to 4 would have made a lot of great characters more likely, Champions perhaps among them. Agreed that Mipha and Urbosa are the clear two that would get in.I do think that if Ultimate had a similar newcomer selection as Smash 4 did, we would've gotten a BotW Champion (likely Urbosa or Mipha). And I think this is quite a safe pick, as BotW gets a direct sequel now. In case of a reboot and not a Ultimate DX where the current cast stays, I would personally kick out the smaller Links and Sheik.
I find that Mario Kart comparison to be ineffective; an inessential, filler PC in Mario Kart is not comparable at all to such a character making it into a big, allstar crossover. Also, PP barely making it in as a wacky, free bonus character screams more "low-priority filler making it in due to circumstantial factors" than "was a long time coming" IMO.Hey, a literal Koopa was a driver in the first Mario Kart all the way back on the SNES. Mario enemies being playable in Smash was a long time coming TBH.
I don't think that to be more than a superficial comparison...it's eerily similar to the "all sword users are the same" mantra.Yeah, but Mythra already fills the role of the blazing-fast swordsman with inhuman speed. There is nothing Lyn can do that Mythra isn't doing.
As best I can remember, I think the Robin-Lucina double reveal started stirring some FE disdain, though it was much quieter than it would later be. Remember that Lucina was featured prominently in the trailer at a time when the disposition towards clones was overall more negative, the pair subverted expectations by excluding Chrom, and with Ike already revealed at the time it bumped the total FE count up to four when people were used to it having just two reps (and perhaps expecting it to have just two reps with the guess of Chrom "replacing" Ike). When they tripled and quadrupled down with Roy and Corrin in DLC, it gave those more edible complaints from base some more fuel to fire with. Maybe if they had started the "Echo" marketing back then for Lucina and not brought Roy back, then Corrin would've been more readily accepted.I recall a lot of people being generally okay with the series up through base Smash4
Despite being a Blue Lions player, I think I thought Edelgard was the best pick for Smash at the time. I was fine with Byleth as the TH rep; however, I didn't really like the multi-weapon moveset so much. It's not like awful or anything, and TH is all about the weapon/class customization, but I would've preferred something else for the moveset if it absolutely had to be Byleth.Byleth didn’t piss me off but I was a bit deflated in all honesty. I did laugh a bit at the reveal just imagining other people’s reactions though. I loved Three Houses but I’m not a huge fan of avatar characters, especially as Smash reps. I’d have been a lot more excited for Edelgarde or Dimitri.
To be fair, Impa does put in quite a bit of work in Skyward Sword and at least a decent bit in Ocarina, too.her recurrent status alone
For what it's worth, I think quite a few of the picks you mentioned were revealed as Assist Trophies early on, shooting down any hope of them getting in as a proper Fighter fairly quickly. In fact, Ultimate had a lot of would-be picks who were Assists, as well as Spirits (before Min Min disproved that they should be discounted), so in that sense, the pool of classic picks really did seem dry throughout Ultimate's DLC cycle. Of course, it should be a clean slate going into Smash6.To say it again, I strongly dislike this narrative of the picks drying up. It's not that there aren't enough legacy picks left; there is a boatload of them, actually. It's more that most of them are deemed unlikely because of the previously established paradigm of explicitly avoiding legacy picks from non-80s eras, with few notable exceptions. Because the roster framework that's been established has (IMO, unfairly) made them unlikely (through purposefully treating Zelda one-offs differently than those of other series, usually only including characters from the most recent PKMN/FE/Xeno installments, tying the "timing" with the project plan way too intensely into the decisions, etc.), lots of the legacy picks like the Zelda crew, Lyn, and more have a tough time gaining traction within the Smash fanbase at a level commensurate with their actual merits or their importance within their home series or fanbase. Not because they aren't great picks that tons of people would love if they actually made it, but because they've not been given the wings to let their merits show themselves out fully. The minute any of these would be perceived as likely, I am pretty sure they would take off flying like Skull Kid did for a time. But unlike the rare underdog exceptions such as K. Rool or Banjo, they're also missing those 1-2 little niche things that seem to help a general Smash audience look past the unlikelihood (for K. Rool, being at a triple intersection of villainy, heaviness, and the DK franchise which were all deemed "underrepresented" by a great number of fans; for Banjo, the novelty of being third party, with maybe sometimes an accompanying perception that licensing would be the only thing causing the unlikelihood).
Yeah, characters getting AT'd or Boss'd or whatever is just another unfortunate circumstantial factor that can hamper demand but doesn't have anything to do with the character's actual merits or legacy. Getting an AT as DLC in Ult would've gone a long way towards changing the perception, as characters disconfirmed for base could still have their fanbases rallying for DLC.I think quite a few of the picks you mentioned were revealed as Assist Trophies early on, shooting down any hope of them getting in as a proper Fighter fairly quickly. In fact, Ultimate had a lot of would-be picks who were Assists, as well as Spirits (before Min Min disproved that they should be discounted)
That and spreading the "blatant advertisement" among several different franchises like Pokémon and Xenoblade would help too. I like Fire Emblem, but I'm not a fan of how they seemingly get exclusive "ad for new game" privileges. Min Min and Pythra had to wait quite some time after their respective games were released.On Lyn reception: not being blatant advertisement for recent games only and having appeared in Smash before as a very popular Assist would probably help her reception. My personal feel is that the FE/swordsperson haters would be out in full force at the start, but that the criticism would fade (as it usually does for most characters anyway) upon the realization by onlookers that she is actually legitimately popular and significant to FE fandom.
It more feels like different franchises are being treated differently, at least from Brawl-onward.To say it again, I strongly dislike this narrative of the picks drying up. It's not that there aren't enough legacy picks left; there is a boatload of them, actually. It's more that most of them are deemed unlikely because of the previously established paradigm of explicitly avoiding legacy picks from non-80s eras, with few notable exceptions. Because the roster framework that's been established has (IMO, unfairly) made them unlikely (through purposefully treating Zelda one-offs differently than those of other series, usually only including characters from the most recent PKMN/FE/Xeno installments, tying the "timing" with the project plan way too intensely into the decisions, etc.), lots of the legacy picks like the Zelda crew, Lyn, and more have a tough time gaining traction within the Smash fanbase at a level commensurate with their actual merits or their importance within their home series or fanbase. Not because they aren't great picks that tons of people would love if they actually made it, but because they've not been given the wings to let their merits show themselves out fully. The minute any of these would be perceived as likely, I am pretty sure they would take off flying like Skull Kid did for a time. But unlike the rare underdog exceptions such as K. Rool or Banjo, they're also missing those 1-2 little niche things that seem to help a general Smash audience look past the unlikelihood (for K. Rool, being at a triple intersection of villainy, heaviness, and the DK franchise which were all deemed "underrepresented" by a great number of fans; for Banjo, the novelty of being third party, with maybe sometimes an accompanying perception that licensing would be the only thing causing the unlikelihood).
Sheik's a weird case since she's popular just because of one Smash game and one Smash game only. She's definitely one of the more visible symptoms of the whole Smash series being a bit stuck in its ways.Yeah, grandfather clause in full force there. Same with Zero Suit, IMO; if they weren't going to continue with the transformation gimmick, then that's even more reason to just make a legit new Metroid character, even if Ridley in particular wasn't deemed doable at the time.
I know BotW has become its own sub-franchise and all, but I still think future-proofing by excluding one-shots or characters exclusive to a "saga" is more reasonable. There would be no more confusion as to why a character like Sheik is still around for more recent Zelda fans.A newcomer selection closer to 4 would have made a lot of great characters more likely, Champions perhaps among them. Agreed that Mipha and Urbosa are the clear two that would get in.
I'd argue that many of Mario's enemies are all-stars in their own right though. Even more than the heroes in some entire video game franchises. You can't think of Mario without thinking of Goombas and Koopas, whereas Blins in Zelda and Starmen in EarthBound, while marketed quite a bit, aren't really "all-star" level.I find that Mario Kart comparison to be ineffective; an inessential, filler PC in Mario Kart is not comparable at all to such a character making it into a big, allstar crossover. Also, PP barely making it in as a wacky, free bonus character screams more "low-priority filler making it in due to circumstantial factors" than "was a long time coming" IMO.
Touché. But at least I'm being more specific than "all sword users are the same". I stand by my opinion that Ganondorf with magic+more sword would be a Sephiroth ripoff, while Ganondorf with just more sword would be an Ike ripoff.I don't think that to be more than a superficial comparison...it's eerily similar to the "all sword users are the same" mantra.
Lyn's projectiles would come from a bow and therefore function much differently than Mythra's.
Lyn would have way more of the illusion/pseudo-warp stuff, perhaps following her GBA crit animations if they need some more flare for it.
The katana-like style could be made into a much different brand of fighting.
Also, Lyn would not be part of a transformation gimmick, anyway. Even if you think her style similar to Mythra, Lyn wouldn't be balancing that against a slower, stronger counterpart; she would be all speed, all the time.
At least now we know that clones of any kind take less development time.As best I can remember, I think the Robin-Lucina double reveal started stirring some FE disdain, though it was much quieter than it would later be. Remember that Lucina was featured prominently in the trailer at a time when the disposition towards clones was overall more negative, the pair subverted expectations by excluding Chrom, and with Ike already revealed at the time it bumped the total FE count up to four when people were used to it having just two reps (and perhaps expecting it to have just two reps with the guess of Chrom "replacing" Ike). When they tripled and quadrupled down with Roy and Corrin in DLC, it gave those more edible complaints from base some more fuel to fire with. Maybe if they had started the "Echo" marketing back then for Lucina and not brought Roy back, then Corrin would've been more readily accepted.
I also expected and still would have preferred our red axe-wielding morally ambiguous emperor. She's the one who introduced the game in the first place. The totally-not-a-Persona-protagonist Byleth works as a POV character in their game, not so much as a Smash fighter.Despite being a Blue Lions player, I think I thought Edelgard was the best pick for Smash at the time. I was fine with Byleth as the TH rep; however, I didn't really like the multi-weapon moveset so much. It's not like awful or anything, and TH is all about the weapon/class customization, but I would've preferred something else for the moveset if it absolutely had to be Byleth.
But overall, I personally was quite satisfied with Byleth given the very low expectations I had for that reveal going in.
All she does is put up a barrier to stall for time in the former and teach you a song in the latter. That's not "quite a bit" or a "decent bit".To be fair, Impa does put in quite a bit of work in Skyward Sword and at least a decent bit in Ocarina, too.
Yeah, but K. Rool is so demented and wacky that pulling random things out kinda works for him.And on Ganondorf not having enough "recurring" moves:
It seems to me that moves being recurring in the home series should not really be an issue, especially for villains whose movesets are mostly pulled from endgame boss fights. Like, K. Rool still uses his boxing glove and whatnot.
NGL, I really hope "Assists can't be fighters" gets broken next Smash. If we get an Assist that becomes DLC later on, their Assist form can be temporarily turned off as long as they're part of the battle. No use keeping that limitation up when we have an obvious solution.For what it's worth, I think quite a few of the picks you mentioned were revealed as Assist Trophies early on, shooting down any hope of them getting in as a proper Fighter fairly quickly. In fact, Ultimate had a lot of would-be picks who were Assists, as well as Spirits (before Min Min disproved that they should be discounted), so in that sense, the pool of classic picks really did seem dry throughout Ultimate's DLC cycle. Of course, it should be a clean slate going into Smash6.
Disagree on this one. Rosalina was a definite "relevancy" pick in 4 and was too recent for Brawl, so there was no purposeful "wait-and-see" there.Mario character selection has developed a "wait and see" pattern. Bowser Jr. waited until Smash 4 despite being heavily pushed as a new main character in 2002's Sunshine before Brawl. Rosalina got in after being the bonus playable character in 3DW.
Disagree that FE is the only one that gets "recent game advertising picks."Pokémon, Fire Emblem, and Xenoblade have the whole "rotating cast" thing where newer iterations are likely to get a character, but it seems only Fire Emblem, as stated before, gets special treatment being the only franchise to get "recent game advertising" picks.
I too prefer greatly that they take the "wait-and-see" approach with newer and one-off characters. At this point, however, I think BotW's legacy is pretty safe; and especially as I advocate for going back to classic Link, it should be repped in some way (even if they kept BotW Link, the game is so big and well-received that an exclusive rep is not out of the question at all anyway IMO).I know BotW has become its own sub-franchise and all, but I still think future-proofing by excluding one-shots or characters exclusive to a "saga" is more reasonable. There would be no more confusion as to why a character like Sheik is still around for more recent Zelda fans.
They are highly recognizable, maybe even iconic in the extreme cases of, like, the Goombas, but that doesn't make them "allstars."I'd argue that many of Mario's enemies are all-stars in their own right though
In fairness, some people who were opposed to Lucina (and/or Dark Pit, Dr. Mario) IIRC just preferred a clone from another series. Maybe one with more of a perception of being underrepped, which was also a bigger deal to more people back then.At least now we know that clones of any kind take less development time.
Yeah Edelgard was, at least in my perception, the clear marketing favorite in the leadup to the game; Black Eagles I feel was the route they wanted to nudge more people to play first (in spite of feeling that way I still picked BL). Probably for people to first see Edelgard as a "protagonist" and then after doing some other routes come to see more of her "true colors" (which maybe not so incidentally were red and black, while the more "traditional good guy" look went to the blue boys and gals, those with the traditional color of player units in FE).I also expected and still would have preferred our red axe-wielding morally ambiguous emperor. She's the one who introduced the game in the first place
I think that's majorly underselling her role in both games.All she does is put up a barrier to stall for time in the former and teach you a song in the latter
Sure, they would probably have to make up some moves. But I don't think that's an issue for a character like this who provides a pretty clear idea of how, generally, they would/could fight.Impa would be pretty attractive as a new "make things up" character though, but she can't be a super-canon-compliant Villager or Inkling.
All, no. Some, yeah.Could you honestly imagine Ganondorf pulling out his claymore, trident, twin small swords, stolen Sage sword, energy balls, and phantom summons all in one moveset?
Yeah, it's just a made-up rule that I highly doubt the developers actually take into consideration. But it being broken would ease some fan perception and prevent ATs from being such a terribly unfounded hindrance to a character's support.NGL, I really hope "Assists can't be fighters" gets broken next Smash. If we get an Assist that becomes DLC later on, their Assist form can be temporarily turned off as long as they're part of the battle. No use keeping that limitation up when we have an obvious solution.
As someone who constantly brings up roster bloat, it is a bit unexpected to see you advocate for having both classic Link and BOTW Link. Though speaking of classic Link, isn't that exactly what Young Link is? Sure, the Deku Shield might allude to his N64 incarnation specifically, but Sakurai did state that he made a young variation because Link actually was a kid in pretty much every Zelda title prior to Ocarina of Time (with I think Adventure of Link being the sole exception, being confirmed 16 in that game).I too prefer greatly that they take the "wait-and-see" approach with newer and one-off characters. At this point, however, I think BotW's legacy is pretty safe; and especially as I advocate for going back to classic Link, it should be repped in some way (even if they kept BotW Link, the game is so big and well-received that an exclusive rep is not out of the question at all anyway IMO).
Even if the Champions were never to receive any more marketing past this point, I'd still feel comfortable with one on the roster as they are the most logical BotW reps IMO, and did enough in their time to secure a legacy.
BotW is a special game and a special case.
Here's a complete list of entries for anyone interested:As for other stuff that became canon, there was the Bison Troopers and Sawada from the Street Fighter movie game, the Cyborg from the SFII interactive movie game, Shin from Street Fighter Online: Mouse Generation, and even Kyle from Final Fight Streetwise.
Not really. The entries for the cartoon characters were April Fools jokes.and even made a few characters from the Street Fighter cartoon canon).
Honestly giving Ganondorf the dead man's volley right now in his current moveset would be a literal death sentence on the character. He's already crippled enough as is, historically one of Smash's worst characters three games in a row even, now you want to give him a projectile that can be send back at him ?I don't know either, but it's not really dead man's volley if it doesn't ping-pong. It probably would never be included if it can't have that property.
I agree with you that it doesn't make a lot of sense on his current moveset, I just don't feel that it would be another shadow ball if he did have it.
I'm really hoping that BotW 2 gives Ganondorf some cool stuff to pull from, and then maybe there would be a revamped moveset that makes more sense. At the moment, there isn't one that would really feel right to me.
Give him the Fire Bats or have him borrow from Denise (the reason why he even exists) and Chuck a sword beam or two.Honestly giving Ganondorf the dead man's volley right now in his current moveset would be a literal death sentence on the character. He's already crippled enough as is, historically one of Smash's worst characters three games in a row even, now you want to give him a projectile that can be send back at him ?
theres about a hundred different jokes you can make with that typoGive him the Fire Bats or have him borrow from Denise (the reason why he even exists) and Chuck a sword beam or two.
Actually, no they weren't. You can tell because their profiles were never deleted, unlike the actual April Fools profiles (Sheng Long and that one card guy).Not really. The entries for the cartoon characters were April Fools jokes.
Dude, they were posted on April 1st, like, a year after they'd stop doing those articles. They were clearly April Fool's jokes. Them not deleting it afterwards doesn't mean anything.Actually, no they weren't. You can tell because their profiles were never deleted
First off, only one of them was posted on April Fools (the other was posted on the 15th). Secondly, these are clearly meant to be serious profiles, unlike the ACTUAL April Fools profiles, so my point still stands.Dude, they were posted on April 1st, like, a year after they'd stop doing those articles. They were clearly April Fool's jokes. Them not deleting it afterwards doesn't mean anything.