I think it would be cool if we got a spinoff Smash game that's basically just a single player adventure game with a lot of cutscenes. Think Mortal Kombat: Shaolin Monks but obviously without all the violence.
I at least want a game where that’s the main focus. I’d love a super expansive mode like Subspace Emissary that I could play co-op with my brother and see all of the characters actually interacting together in some meaningful way. I feel like Sakurai gave up on the idea too easily rather than work on improving it. It was a little rough around the edges at first but I feel like it had potential to be something truly amazing if they worked on the parts that weren’t quite as strong and emphasized what was great about the mode.
Yeah, I wouldn't mind Adventure Mode being a separate game you'd have to purchase. While it's quite a departure from Smash's core fighting mechanics, I'd say it has enough of a niche demand that it could make for a worthwhile release. And in this day and age, it should be really easy to have it share the same DLC as Ultimate and have their save files interact.
I have seen many people wax nostalgic about the gameplay itself, so it obviously had its fans, but I do agree that some of its high regard is still there because the idea of it is so good and the cutscenes were executed well enough that they still resonate with people.
I will say that the freedom to take any character through formerly fighter specific levels would be a fine unlockable for a new SSE because there the novelty of such an experience would be paired with the initial stronger playthrough with the proper fighter. It wouldn't entirely address the sheer workload of designing so many levels to fit so many characters (to the point where an episodic release of Subspace content almost makes sense), but it'd be something.
If you think about it, isn't that kinda what Subspace was in the first place? You play through every stage (except the infamous Great Maze) with a limited selection of 1-5 characters, and then you have the freedom to play it with just anybody afterwards. I remember one YouTube review ragging on about Subspace's level design, and one example they pointed to was the platform-placement in one of the early cloud stages....... specifically pointing to Bowser as being why those platforms exist. Seems rather disengenuous when you consider that Bowser isn't even available until the end game, with those stages initially being played by Mario, Pit, Kirby, and either Peach or Zelda/Shiek, all characters who have pretty good aerial maneuverability (I also felt like that review was blatantly ignoring the fact that literally every character is capable of a double jump..... like, as far as I'm aware, even the worst aerial characters in Smash is at least capable of some decent vertical height, with even Steve compensating with the blocks).
Incidentally, this was something I really loved about Subspace: much like a lot of 2D platformers that came about after battery saves grew more commonplace, you have the freedom to replay any stage you've already completed as you please, pretty much giving you one big stage-select menu (in the form of a world map) by the very end. If we went back to something like Melee's Adventure, I'd lament the fact that we've gone back to short, arcade-style romps, though I'd still be okay with it so long as we could have this kind of freedom again after completing the mode at least once, as opposed to having to do 7 stages in a specific order before you can do the F-Zero segment again (and don't make half the stages just be standard vs. matches anyway).
That being said... I do think that people do romanticize Subspace a lot. Like, the basic gameplay is flawed due to the fact that plenty of characters are just bad at platforming. True, you will have other options usually when playing through these areas, but it does sting that you have characters like Ike or Ganon who just are a slog to use when most of the gameplay is platforming.
Just like Bowser, Ganondorf wasn't available until the end game anyhow. He might as well have just been a hard mode option. As for Ike, you're never really
forced to play with him, as all of his segments in the initial playthrough are complemented by the extremely mobile Marth and Metaknight as options.
Honestly in terms of new modes, this is the kind of stuff I would love.
- Break the Targets returns, with a Break the Targets themed around each character's strengths. Mario and Young Link in Melee were great examples of forcing you to learn more about the character to beat the stage. Honestly though, out of every little thing I would like to see this is one of the least likely. Even if you are just re using assets, it requires making a targets stage for every character, which is a lot of work.
- All Star mode returns in its older format. Instead of being one long gauntlet match, it has the rest area. You could make it ordered but honestly I would just randomize it.
- Boss Battles returns. Honestly this one is easy if you are already making boss battles. Just make the waiting area and maybe make a few more bosses and you can easily make boss rush a thing.
- Race to the finish gets fleshed out more. The course in Ultimate is kinda short and there is just not enough variety to it. I would like something like Melee's with branching paths. Maybe make the chasing darkness be faster depending on the character
Honestly for single player content I am easy to please. In terms of multiplayer modes I think honestly all you really need is a Smash Run. Smashdown and Squad Strike are a blast, and honestly I do not have many ideas of what new stuff to do.
I think Ultimate's All-Star is a bit understandable given the massive number of characters there are now (more so since it's barely even required for 100% completion..... hell, you barely even need to touch the thing for the challenges). Though, I wouldn't mind it going back to the way it was if they could manage to find a way to curb the difficulty properly while still making the whole roster not seem too time-consuming. Also, don't do stuff like totally gimping player characters that use projectiles while allowing CPU projectiles to completely one-shot you (or better yet, DON'T give us absolutely BS challenges like having to do the friggin' thing on Hard difficulty with every character again..... I can never express enough how even my half-finished attempt at 100%ing Smash WiiU almost drove me insane).
I think a rather easy solution to Break The Targets would be to just allow us to make them in Stage Builder. Race To The Finish could work the same way. Like, they literally don't need to design anything in that regard, just give us the tools and let us and the community at large go at it ourselves.
Yes on Boss Battles. It's still a wonder why we couldn't even get the thing in Ultimate (and I am NOT counting Sephiroth's Classic route). To expand on the idea, they should've allowed us both the gauntlet option, and letting us challenge each boss individually (perhaps with a difficulty slider to replicate their Classic encounters). Would've also been cool if DLC could've allowed the addition of more bosses who don't show up anywhere else in the game, maybe even restoring all the Subspace bosses and Master Core (with Master Fortress, perhaps?), or we could get a proper arena to go 1-on-1 with stage bosses like Metal Face.
Pretty much the only way for that to happen is for the next Smash game to NOT be a port of Ultimate. Part of people's hatred of Byleth was because they hated Corrin for being FE rep number 6, and because Everyone Is Here and they added Chrom, that means Byleth is number 8.
Here's the thing, though: if New Fire Emblem Lord gets in solely by virtue of the fact that they freed up a few archetypes (and their moveset is completely uninspired as a result, which is something that Corrin and Byleth at least made an honest attempt to avoid), you'll have people complaining about why the cuts were necessary in the first place. Also, if we somehow manage to get a second Everyone Is Here title after doing cuts (or they just restore cut characters as DLC.... which is exactly what happened with Roy, incidentally), you're gonna end up with an expanded Fire Emblem cast on the roster anyway. I wouldn't doubt that New Fire Emblem Lord is almost innevitable by this point, but I don't think freeing up the roster would necessarily make their reception any better.