Eaode
Smash Champion
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Yoshimitsu is either a demon fighting ninja-dude, or a well meaning member of the Manji Clan (Depending on which game you're talking about).
With Snake already in the game, the door for third party characters is now open. Speculation has begun on which companies will try to bring in which characters for Brawl. Namco has been a shaky discussion. Some want Pacman, but others dislike the idea of Pacman in Brawl. So Here I come to you with a new suggestion. Yoshimitsu.
Yoshimitsu is from the Tekken and Soul Calibur games by Namco, and is indeed a very interesting character. He is a swordwielder, yes. But the way he fights is very unique. (Play the games he's in and you'll know what I'm talking about)
Anyway, here is my shot at a movelist:
Yoshimitsu:
Attributes:
Size: 4/5 (think Gannondorf)
Weight: 3/5
Speed: 3/5
Power: 4/5
Jump: 2/5
Attacks:
B: Sword Impale: When you begin to hold it, Yoshimitsu wind slowly pull his sword back, and the sword will glow. charge up time is a little longer than Gannondorf's Utilt. When the charge is done, Yoshimitsu will swiftly stab the blade forward, delivering 25-35% and alot of knockback. There are also several other options you have. If you release B and Press A quickly whille charging, Yoshimitu will spin the blade in front of him for two seconds, this will knock opponents away a little, and act as a defensive move. If you Release B and quickly press B again before the charge is done, Yoshimitsu will spin the blade once and whack the person in front of him with it. These moves however can only be done once the charge is halfway through. And if you release the B button before it is halfway though, you will still do the animation until it is halfway done. Then he will bring his sword back to normal postion.
->B: Shark Attack Combo: When you first press >B, Yoshimitsu will do a Solar Kick. That is, he will do a sort of flip, and kick the opponents while he is on his hands. If you quickly press B again (Think Marth's sword Dance) Yoshimitsu will lung forward in a barrel roll, covering a decent amount of distance. On the third press, he can do one of three things. If you simply press B, he will do a Kangaroo kick, in which he does another somersault and kicks upward while on his back. If you press vB, he will do another somersault and attack with a low stab. If you press ^B, he will proceed to do his recovery move, the Deathcopter. If this attack is done in the air, Yoshimitsu will extend all his limbs and spin twice in the air, hitting opponents on all sides. If this attack is done on the ground, he will spin the sword above his head, but not move. This would only hit airbourne opponents
^B: DeathCopter: Yoshimitsu will begin to swing his sword very quickly in a circle above his head, pulling himself upward at a mid-slow speed. This would hit all opponents above him with a disjointed hitbox (anti-edge guard, yay). vertical distance covered is a little less than Falco's ^B, and horizontal distance posible is a little less than DK. You are able to control his trajectory while flying. At the end of his flight, he will simply fall. But if you press vB while he is flying, he will fall quickly to the ground, sword extended slightly, and hit opponents in front of him (This would be a meteor smash). If you Press Back-B while he is flying, he will gain a small extra boost, turn around, and come down with the attack facing the other direction.
vB: Flea/Meditate: Upon pressing vB, Yoshimitsu will balance on his sword. If you double tap left or right on the control pad, he will dash three time in the specified direction, giving minimal damage and knockack. You can Shorthop and Full Jump while in the Flea stance, and whoever you land on will be hit by the sword (like link's Dair, but weaker). Pressing down would cancel the flea stance. If you press vB again while in the Flea stance, you will sit in the meditation stance, where Yoshimitsu will meditate and heal about 1-2% damage every second. Any input during meditation will cancel it. Being hit by any attack (other than fox's blaster (which would indeeed be a good counter for this move)) will cancel the meditation.
Super: I really have no Idea.
I'll come up with the rest of the moveset (the A attacks) tommorrow. Now I need to get to bed.
Discuss. Agree. Flame. Disagree. Well maybe not flame, but you're welcome to disagree
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