New to dGames? Come Here First! | Mini Mafia Sign-ups & Newcomer Info
I am new to dgames what is up?
Hello! Feel free to introduce and enjoy yourself in this thread or in our delightful
social. Please don't post elsewhere in the forum as you're liable to disrupt an ongoing game and make the place look untidy.
This looks like witchcraft. Is this witchcraft?
Dgames is the SWF sub-forum for strategy-based forum games, such as:
[collapse=Mafia (aka Werewolf)]
In a nutshell, mafia is a strategic game of deception, motives, subterfuge, and deductive reasoning that can be played through several different mediums. In this case, we'll be using a forum.
You may find this flash tutorial helpful.
In its simplest form, Mafia consists of two sides: the Mafia, and the Town. The Mafia's goal is to kill the innocents, while the Town's goal is to kill the Mafia. At the beginning of the game, the Moderator will secretly send everyone their role. The Mafia will know who each other are, while (in the basic game) everyone else will only know their own role.
The game has two phases. Usually the first is Day. During Day, the Town must choose someone to Lynch; they are trying to eliminate the Mafia, but the Mafia can lead them astray by casting suspicion elsewhere. Generally, players will vote for someone they think is Mafia (the Mafia will also vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town); when a player gets a majority of the votes, they are lynched. Their role is revealed by the Moderator, and it is now Night. During Night, the Town can not communicate, but the Mafia can discuss the game outside of thread and choose someone to murder. After the Moderator has received the name of the victim, the Moderator reveals the dead player, and next Day begins.
The game alternates between Day and Night until either all the Mafia are eliminated, or the Mafia have gained numerical parity or superiority to the town.[/collapse]
[collapse=Adventure Games]
Adventure Games differ from other forms of games in two ways:
1. They allow complete and total freedom of action, and
2. They do not rely on stats or dice rolls
Adventure Games are similar to text based games, the type where you type in your action, but instead of a game engine, we use real people. Whoever makes the game is also the game's Moderator, and like the Mafia moderator, is in charge of keeping the game under control. Players give their actions to the moderator -- usually through AIM -- who uses logic and reason to decide what happens due to those actions. This requires the moderator to separate himself from what he wants to happen or what he thinks would make a better game, and instead to stay unbiased and make realistic decisions. Due to the lack of set stats and calculations, this means that the quickest and clearest thinker is usually the winner. These games (depending on the theme) are also based on real life. Which means that if someone shoots you in the gut, you're probably dead. Wounds stay, and don't fade, and death is permanent. This creates a higher stakes in the game, and a sense of tension as every fight can end with someone's death, and because the fight itself is going to be decided by your actions, not by your gear or "stats". Communication is likewise based on realism; if you have the phone numbers of half the cast, you'll be having a lot of conversations. If you have no phone numbers or contact information, you cannot speak with anyone until you obtain as much.
Also related to Adventure Games is roleplaying. RPing in this sense is not in the general sense, but more related to how you play the character. A person playing the Joker who plays him cautiously and with many plans is doing a poor job, whether or not the player talks like him. At the same point, a crazy person living in a town is going to be doing a bad job if he acts sane and normal with everyone. This can be hard to balance, as sometimes a character might not do something that could be advantageous, or vice versa. This kind of thing comes with practice, and just a bit of rational thought. The idea of doing something that could endanger your character/slot somewhat frivolously can seem unusual, but at the end of the day half the fun of Adventure Games comes from diving into the head of your character and going a little bit crazy.[/collapse]
[collapse=Roleplay]
A tabletop roleplaying game is a form of RPG in which the participants describe their characters' actions through speech (or in this case, writing). Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines established by the GM (game moderator). Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Only the written component of a role is acted. This acting is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within the rules of the game. In most games, a specially designated player called the game moderator (GM) creates a setting in which each player plays the role of a single character. The GM describes the game world and its inhabitants while the other players describe the intended actions of their characters. After actions are submitted, the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM himself.[/collapse]
[collapse=Diplomacy]
Diplomacy is a strategic forum game that takes place on the map of Europe plus portions of the Middle East and North Africa. Its main distinctions from most board war games are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice or other game elements that produce random effects.
Set just before the beginning of World War I, Diplomacy is played by two to seven players, each controlling the armed forces of a major European Power (or, with few players, multiple powers). Each player aims to move his or her few starting units—and defeat those of others—to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units and the game continues until there is a clear winner or a mutual draw is decided.[/collapse]
Mostly we play a lot of mafia. If you're looking for quicker/simpler games that don't require sign-ups, try the
Forum Games. Tell them we said hi.
explanations courtesy of th3kuzinator
I want to play some mafia!
I'm glad to hear it. To sign up for our latest mini-game, just type '
/in' in this thread and you'll be added to the playerlist. Games usually fill within 1-2 weeks, and last about the same. Do make sure to read the rules before you begin!
At the moment we require new players to complete a mini-game before they move onto the big leagues, both to ease you into playing mafia with us, and so we can check you're not secretly the devil.
I want to play some Diplomacy/Adventure Game/etc!
These games tend to run only occasionally, on a one-off basis. If you can't see a thread labeled sign-ups, feel free to ask in this thread.
I want to host a mafia game!
That's great! But first, you must pass two tests. The first is courage, and requires you to have played two full games. The second is patience, because there tends to be a long long list of people wanting to host games. More information can be found in the
sign-ups thread.
I want to host a Diplomacy/Adventure Game/etc!
Awesome. Let us know all about it- in this thread, or the
sign-ups thread. Unless your game conflicts with something else, or we think you're way crazy, you should be good to go.
I have more questions and I don't know where to turn?
Fear not! Just post in this thread and your fears will be allayed. More than anything, listen for the wisdom of our great and benevolent moderators,
marshy &
Raziek (they're not a couple).
swag?
swag