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New tech maybe? Parry Perfect Wavedash?

SNEAKY_URKEL

Smash Apprentice
Joined
Apr 27, 2014
Messages
76
Location
Vegas, Baby
Already told you this on the Yoshi Skype group chat, but I'll put it here again for anyone reading:

1. A jump from a parry is exactly the same as a regular grounded jump, parrying has nothing to do with this
2. Your spacing was not perfect, you probably should have used some rolling to perfectly position yourself both ways (additionally, human error can easily come into play if you're testing something like this without using TAS input)
3. It didn't seem like your "perfect waveland" was done at a perfectly horizontal angle (this can be seen easier when the video is slowed down, the air dodge seemed to have a slight downwards angle)
4. You took a small step forward during the grounded wavedash
 
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