koken
Smash Journeyman
Yesterday I was testing the Uair that all began with this thread of @Freezie KO .
Please, for the sake of our metagame and to improve our Olimar's options, read the entire post.
Also this is just my opinion and can be wrong or right, don't take it as an absolute truth. I want to learn and want to help, so please have patience and do some effort to understand me (and my poor english too xD).
If I'm totally wrong and this turns out to be false or lame, I will dig a hole and I will bury myself... jajaja.
Let's begin: I started up with Mario and then Luigi, in order to give solid information about the % and everything else.
First of all I tried to do it when your enemy is on the first jump (full jump), with the help of the cpu jumping. Ok with that, data's Mario Ok, till I get to Luigi.
Luigi seemed to be the same to Mario but with little differences, so I drop it for something more interesting as making this thing as a combo.
I began with Mario again to doing it as a Dthrow + Uair combo.
The data I collected against Mario before I stopped was:
There were times when, after the Dthrow, Mario was spinning around on his own axis during the trajectory, affecting the distance (less) and height (less), causing a totally different result against the common throw.
What? How? Why? When? Who?
This was a TREMENDOUS discovery because the combo was so much easily to do it (seriously, the difference is huge) and seemed to me (needs further investigation, test, etc) that was in useless state, so it could be a true combo.
I tried, and tried, and tried but nothing came up. Press some buttons after, at the same time and before the throw, but nothing seemed to change. I counted some seconds, I positioned myself on some specific place at the platform, running grab, distance of the grab, calculated the stars on the sky, the sun light, etc. Nothing seemed to consistently work.
I asked some top players that I had at hand (not many... just 2 and they don't answer me) about WHEN the enemy does this "animation" and WHY, but the best answer I got was "It is a random animation".
That really doesn't looked like true to me, so I keep trying till I get it to work 3 times in a row.
At this point, I said to myself "it is less possible to have 3 times a N° 9 Judge Hammer from Mr.G&W in a row, so does not seem random to me".
Until I noticed (not really sure) that when Mario's feet were together on the "trying to release" animation while grabbing him, he tended to did the spin around his own axis during the trajectory when I released the Dthrow.
I always used a Purple to Dthrow.
First I was thinking this was a matter of luck but when I succeeded at doing it 3 times in a row, I thought this can (and SHOULD) be mastered to become a huge discovery and certainly a new tech (if so, please don't kill me for saying this).
The bad thing is that sometimes works, sometimes don't, the % of damage seems to affect, sometimes don't.
I'm pretty sure that it doesn't work from 0% to 80%, but certainly needs more research. Imo, it works from 95% and beyond.
So I'm asking you, begging you, to everyone, to anyone, as an Olimar mains or whoever, PLEASE HELP on discovering the exact way/input/time to master this and do it always. This will be a an amazing buff cause we will kill every single %$&"#$ time with a Dthrow + Uair (Purple) and there will be no escape at all (I may be wrong, so don't take me literally)
Something like a Hoo - Ha I guess, let me dream...
Waiting for your answers, comments, insults, critiques, help, tips, whatever.
If this turn to be just my imagination, @ Myran I will appreciate to delete this thread if possible XD.
Here is an example of the "spin around his own axis" mean, the problem with this example is the high damage that cause the big knockback after the Dthrow.
Please, for the sake of our metagame and to improve our Olimar's options, read the entire post.
Also this is just my opinion and can be wrong or right, don't take it as an absolute truth. I want to learn and want to help, so please have patience and do some effort to understand me (and my poor english too xD).
If I'm totally wrong and this turns out to be false or lame, I will dig a hole and I will bury myself... jajaja.
Let's begin: I started up with Mario and then Luigi, in order to give solid information about the % and everything else.
First of all I tried to do it when your enemy is on the first jump (full jump), with the help of the cpu jumping. Ok with that, data's Mario Ok, till I get to Luigi.
Luigi seemed to be the same to Mario but with little differences, so I drop it for something more interesting as making this thing as a combo.
I began with Mario again to doing it as a Dthrow + Uair combo.
The data I collected against Mario before I stopped was:
- 111% Purple
- 127% Red
- 129% Yellow (with double jump)
- ?% Blue (can't do it because of the knockback)
- 150% White (with double jump)
There were times when, after the Dthrow, Mario was spinning around on his own axis during the trajectory, affecting the distance (less) and height (less), causing a totally different result against the common throw.
What? How? Why? When? Who?
This was a TREMENDOUS discovery because the combo was so much easily to do it (seriously, the difference is huge) and seemed to me (needs further investigation, test, etc) that was in useless state, so it could be a true combo.
I tried, and tried, and tried but nothing came up. Press some buttons after, at the same time and before the throw, but nothing seemed to change. I counted some seconds, I positioned myself on some specific place at the platform, running grab, distance of the grab, calculated the stars on the sky, the sun light, etc. Nothing seemed to consistently work.
I asked some top players that I had at hand (not many... just 2 and they don't answer me) about WHEN the enemy does this "animation" and WHY, but the best answer I got was "It is a random animation".
That really doesn't looked like true to me, so I keep trying till I get it to work 3 times in a row.
At this point, I said to myself "it is less possible to have 3 times a N° 9 Judge Hammer from Mr.G&W in a row, so does not seem random to me".
Until I noticed (not really sure) that when Mario's feet were together on the "trying to release" animation while grabbing him, he tended to did the spin around his own axis during the trajectory when I released the Dthrow.
I always used a Purple to Dthrow.
First I was thinking this was a matter of luck but when I succeeded at doing it 3 times in a row, I thought this can (and SHOULD) be mastered to become a huge discovery and certainly a new tech (if so, please don't kill me for saying this).
The bad thing is that sometimes works, sometimes don't, the % of damage seems to affect, sometimes don't.
I'm pretty sure that it doesn't work from 0% to 80%, but certainly needs more research. Imo, it works from 95% and beyond.
So I'm asking you, begging you, to everyone, to anyone, as an Olimar mains or whoever, PLEASE HELP on discovering the exact way/input/time to master this and do it always. This will be a an amazing buff cause we will kill every single %$&"#$ time with a Dthrow + Uair (Purple) and there will be no escape at all (I may be wrong, so don't take me literally)
Something like a Hoo - Ha I guess, let me dream...
Waiting for your answers, comments, insults, critiques, help, tips, whatever.
If this turn to be just my imagination, @ Myran I will appreciate to delete this thread if possible XD.
Here is an example of the "spin around his own axis" mean, the problem with this example is the high damage that cause the big knockback after the Dthrow.
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