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New stuff you can expriment or I can fill in

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Well I haven't been online in past few days due to school. And since I day-dream alot in school I thought I'd like to put some things you guys can try and see if it works for you. For some, they've worked for me.

Reverse Hyphen Smash

Well, we all know the regular hyphen smash right? Where you just simply run and just do a upsmash and slightly cover a better distance. And we all know how Luigi's upsmash has a bigger range,hitbox,knockback from behind right? So.. instead of regular hyphen smashing, do a reverse hyphen smash. Simply just run and quickly slap the opposite direction of where you were running and do a upsmash. Results are much better. (Note, YOU MUST HAVE TAP JUMP ON)


Out of shield Shoryuken/Upsmash

Speaking of tap jump on... this one I'm going to cover helps you much better in your OOS game. I'm pretty sure people don't think Luigi doesn't have OOS options but he does as well. Not very many people do a OOS shoryuken but it is really helpful. Of course people get discouraged on landing it because of Luigi's low traction when he takes a full blown knockback hit. So if someone tries to attack you with a weak attack or strong attack, simply just hold the shield, bust out a shoryuken to their face when they don't expect it. OOS upsmash works too espically if their behind you. Also, of course you need tap jump on for this.

(Note: Does luigi's shoryuken have invcibility frames 1-5 like Marths? someone fill in. It would be glady appreciated)


Taunt spiking/pressuring

This is very occasional. You'll probably land like 1-3 or probably none depending on how good your oppnenet is. Jabs to taunts work as well. Occasionally they won't expect it. When their recovering, you can throw a taunt and hope that they can get spiked or frightened abit.


Green missling offstage for gimps

Sometimes moderately or occasionally. Whenever your oppenent is trying to recover, throw a charged green missle at them and luckily get them. This works with the "zap jump" (look at Loucan's strats thread). But this has alot of downsides to it. First off, if you get a misfire and miss, you basically off the screen and very easy to get yourself gimped, secondly people with inhales like D3/Kirby just totally ruins this tech. Thirdly it's completely unsafe and high risk/high reward. Sometimes I get a occasional kill from a misfiring.

Ftilt

This move seems to be highly underused and underrated. This move, I'd probably say one of his best ground moves in his ground move set. You can keep a fresh Fsmash for the future and just use this Ftilt. Ftilt comes out fast and has little ending lag. It has decent priority, knockback and semi-range. It's great for a spacing tool. It can generally stop aerial approachs if you up tilt it. You can do a ftilt lock if your enemy fails to tech. Also it's great for followups. SH fireball walls to Ftilts have never failed me worked against D3/Mk if you know what your doing. I highly suggest for any player to invest this in their game.

Fireballs

Pretty straight forward. Without this move, you won't win or your chances of losing will be higher. If you've read Sparked's fireball guide you'll understand why it *****. Great for making walls, traps, setups, offensive/defensive tactics, it's green, more of a arm extension and when you SH fireball, you'll receive no landing lag.



Usages of tap jump "on" and "off"

Tap jump on = Reverse hyphen smashing, out of shield shoryuken/upsmash

Tap jump off = Easier to pull off Up angled Fsmashs/Ftilts, upairs/utilts.

If you've played Melee, tap jump off shouldn't apply to you. I highly recommend tap jump on for anyone.


Well I'm pretty tired. Discuss now~
 

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
hippiedude92 said:
Reverse Hyphen Smash

Well, we all know the regular hyphen smash right? Where you just simply run and just do a upsmash and slightly cover a better distance. And we all know how Luigi's upsmash has a bigger range,hitbox,knockback from behind right? So.. instead of regular hyphen smashing, do a reverse hyphen smash. Simply just run and quickly slap the opposite direction of where you were running and do a upsmash. Results are much better. (Note, YOU MUST HAVE TAP JUMP ON)
You beat me to it :dizzy:

I was just gonna post it and let me be the one to say you don't need to have tap jump on :chuckle:

Out of shield up-b seems a bit unsafe though, normally it wouldn't hit.

green missile for gimps, super unsafe :dizzy: (really doesn't have a lot of priority...)

F-tilt I use a lot for spacing, to much really or at times to finish combos (sequence of moves thing no real combos in brawl meh).


 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Orly? I can never pull it off with tap jump off. But if you've played melee it wouldnt matter right? :D I'd do a OOS shoryken with platforms around to mess around. Of course green missle gimps is unsafe. But it was just a 2 cents, i've managed to do misfires for kos for lulz xD
 

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
Orly? I can never pull it off with tap jump off. But if you've played melee it wouldnt matter right? :D I'd do a OOS shoryken with platforms around to mess around. Of course green missle gimps is unsafe. But it was just a 2 cents, i've managed to do misfires for kos for lulz xD
Well have you tried it with tap jump on? I know I haven't I have tap jump off lol. Either way you'll have to check on that.

 

PrinceMarthX

Smash Journeyman
Joined
Feb 13, 2008
Messages
258
It would be nice if we could get the frame data for Luigi's attacks. That way we can see which attacks come out the fastest and which have the least cooldown. I'd do it if I had the tools to but I don't.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
It would be nice if we could get the frame data for Luigi's attacks. That way we can see which attacks come out the fastest and which have the least cooldown. I'd do it if I had the tools to but I don't.
Try asking one of the veterans on this site(Smashboards) if they have any data on Luigi. Knowing the frame data for him would be critical.
 

SparkEd

Smash Journeyman
Joined
May 9, 2008
Messages
231
Super Jump Punch DOES have invincibility frames.

It's in the beginning but I'm not sure WHICH frames to be exact. It carried over from Melee.
 

elheber

Smash Lord
Joined
Aug 23, 2008
Messages
1,074
Location
Los Angeles, California
NNID
elheber
You can SJP and FJP out of Pit's Angel Ring, MK's Mach Tornado/Drill Rush, and other similar attack such as Kirby's neutral jabs. But, yeah, Luigi stands to lose a lot from trying to OoS SJP an attack. And with Luigi's traction, you'll rarely ever get a chance to OoS FJP anybody while being attacked. You could also drop the shield, DI into the opponent and attempt to FJP them. I haven't been able to do it consistently.

If I has someone to practice with, I'd try to practice it (DI/SDI into FJP) against Pit's Angel Ring.
 

luigidude90

Smash Apprentice
Joined
Jun 25, 2007
Messages
153
Location
Scotland
actually theres a way to do a reverse hyphen smash without tap jump but also while sliding backwards. basically what you do is dash>quickly tap opposite direction>even more quickly press up on control stick y and z. so you take advantage of luigis traction to get more range and the bigger hitbox behind luigis u-smash.

something worth note: for the slide you have to charge the u-smash by keeping hold of z.

hope this helps people as i rarely post/contribute here.
 

luigidude90

Smash Apprentice
Joined
Jun 25, 2007
Messages
153
Location
Scotland
Isn't that the same thing? Well that's the procedure for doing reverse hyphen smashing I hope...? I don't think charging the upsmash is helpful. But that's just my silly opinon
i think so but this is the only way ive found to do it with tap jump off and chargeing slightly just lets you slide a little. im not saying you need to charge it though if thats what it sounded like.
 

Zaker_ZM

Smash Rookie
Joined
Sep 12, 2008
Messages
20
Location
London
Let me add something random.
Has anyone experimented with luigi's taunts?
I noticed if you go right near someone and do the 'right' taunt were luigi does a little kick you can actually kick you opponant, which makes a lovely home-run sound but sadly only does about 2%
I haven't tried to KO anyone with it but will try :p

Taunting in the air?? that's unheard of
 

WIGI

Smash Champion
Joined
Sep 22, 2007
Messages
2,333
Location
Brampton ON
Let me add something random.
Has anyone experimented with luigi's taunts?
I noticed if you go right near someone and do the 'right' taunt were luigi does a little kick you can actually kick you opponant, which makes a lovely home-run sound but sadly only does about 2%
I haven't tried to KO anyone with it but will try :p
k. so. thats down taunt not side taunt. it can't k.o on the gorund it only does 2% and has a fixed knockback. however if you hit them while in the air it is the strongest spiek in the game.
watch my combo vid. watch and learn. =]
 

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
Isn't that the same thing? Well that's the procedure for doing reverse hyphen smashing I hope...? I don't think charging the upsmash is helpful. But that's just my silly opinon
Yes that is the procedure and yes charging the upsmash is helpful (you travel a bit more area).
 
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