LazerRage
Smash Cadet
Every sequel to Smash Bros. has added a new special move to the fighters' move sets-- first in Melee there was the addition of the side-special attacks, then in Brawl the Final Smash was introduced. What will it be this time around?
A 5th special move?
Maybe splitting the side special into forwards and backwards? Why they should: lots of potential for fun new moves and more uniqueness in the roster overall. Why they should NOT: Might overly complicate the move sets, and add even more chaos to the already hectic gameplay.
Adding more "passive" special abilities?
Basically just adding another unique feature to each character besides a new special move- one example of what I mean by "passive ability" is Lucario's aura system. More examples:
Character-Specific Assist Trophies/ Summons?
Assist Trophies that only certain characters can call.
How this could work: they'd look the same as every other AT at first, except it's sparkling/ flashing/ shining golden, etc. When used, the fighter calls a rep from their own history that ONLY THEY can summon. Maybe they perform a special attack together, even?
Levels of Final Smash?
Like many of the "____ vs. Capcom" games, or that Playstation All-Star Battle Royale nonsense, Smash Bros. could have a new 3-tier Final Smash system. Fighters can break up to 3 smash balls to gain levels, with the 3rd level being a super-strong move likely to wipe out most opponents on the screen if used correctly. It could basically go in two ways: having three separate, tiered attacks, OR having one Final Smash that gets significantly stronger as it levels up. They could also incorporate the idea above by making level-2 a special summon move for everyone.
Anyone else have ideas? What do you want to see added in as a new special mechanic?
A 5th special move?
Maybe splitting the side special into forwards and backwards? Why they should: lots of potential for fun new moves and more uniqueness in the roster overall. Why they should NOT: Might overly complicate the move sets, and add even more chaos to the already hectic gameplay.
Adding more "passive" special abilities?
Basically just adding another unique feature to each character besides a new special move- one example of what I mean by "passive ability" is Lucario's aura system. More examples:
- Pikachu could have his static ability, where if opponents make contact with Pikachu there's a small chance they'll get a tiny zap that breaks combos or stuns enemies.
- PokeTrainer's three fighters could have their respective weaknesses/strengths when battling: Grass-type attacks, including Olimar's pikmin, would be less effective against fire-type Charizard, while water-type Squirtle would take a lot more damage from a pikmin attack since grass is super effective against water, etc.
- Jigglypuff's cute charm ability, where an opponent has a chance of becoming infatuated with Jiggs if they make contact with her, doing less damage to her during the time of infatuation
- Mario could get a 1-UP if he manages to knock out 100 coins using his up-special jump-punch on opponents enough times.
- Wii Fit Trainer could use the idea of gaining strength from doing repetitions by increasing the power of certain exercise-based moves the more often she successfully performs them.
- Link could shoot a weak beam from his sword when he has 0% damage, like he does in many of the original top-down Zelda games once you find the Master Sword
Character-Specific Assist Trophies/ Summons?
Assist Trophies that only certain characters can call.
How this could work: they'd look the same as every other AT at first, except it's sparkling/ flashing/ shining golden, etc. When used, the fighter calls a rep from their own history that ONLY THEY can summon. Maybe they perform a special attack together, even?
- Bowser could get a special assist from the Koopalings or Kamek, Mario could get a ride on a red Yoshi for a bit, Peach could call for Toadsworth, Luigi might ask Professor E. Gadd. for help, etc.
- Olimar could team up with Louie
- DK could charge in on his Rhino friend, Diddy could call in Funky Kong
- Ganondorf could call in Dark Link, Zelda could summon any of the sages, Link could utilize a fairy-companion somehow.
Levels of Final Smash?
Like many of the "____ vs. Capcom" games, or that Playstation All-Star Battle Royale nonsense, Smash Bros. could have a new 3-tier Final Smash system. Fighters can break up to 3 smash balls to gain levels, with the 3rd level being a super-strong move likely to wipe out most opponents on the screen if used correctly. It could basically go in two ways: having three separate, tiered attacks, OR having one Final Smash that gets significantly stronger as it levels up. They could also incorporate the idea above by making level-2 a special summon move for everyone.
Anyone else have ideas? What do you want to see added in as a new special mechanic?
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