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New Smash Bros. unlikely, rerelease of Smash Bros. for Wii U instead?

Godzillathewonderdog

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In an interview with Sakurai he stated that he found a new Super Smash Bros. being made to be unlikely. His main point is that it would be very difficult to make a new Super Smash Bros. without significantly cutting the number of characters and/or modes, especially if he's not in charge, so it defeats the purpose of making a new game. The best compromise may be to rerelease this version of Smash Bros. to the next home console and possibly and new content into it, they can at least add all of this games DLC into the rereleases main game (they can do the same with the 3DS version and the next handheld system too). We've been seeing a lot of games being released for newer consoles, including fighting games such as Injustice and Ultra Street Fighter 4, so this sort of thing isn't new. What do you guys think of this idea and how likely do you think it is? Here's a link to the interview with Sakurai. http://m.ign.com/articles/2014/12/04/smash-bros-creator-unlikely-to-work-on-next-entry
 
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LunarWingCloud

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As much as it's worth discussing we've had this discussion to death already and personally, I think where we JUST got a new Smash a month ago, it's way too soon to be talking about the next console and what it has in store for Smash.
 

Kikkipoptart12

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Please provide a link to this interview, so I can believe you, and we just got a new smash game I think we should wait a little bit longer for this discussing.
 

Vaidya

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He'll be back, don't worry. We can just cut the handheld version and focus on the version people care about.
 
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In a way, he's right. 50 characters is a lot, so there probably will be plenty of cuts in the next game.

Also, there will be another Smash. Sakurai's always saying "this might be the last one". That's never the case.
 
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UltimateXsniper

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Sakurai never thought there would be a sequel after melee and then we have brawl. He also didn't think to be a sequel after brawl, now we have sm4sh for 3ds and wii u. I highly doubt they will make an improved version with some added content here and there. That's not like nintendo to do that. That's more of a Capcom thing to do with all these ridiculous versions of street fighter 4.

I say it is likely to get a new smash game on their next gen console. There may be a chance that maybe this will be the last or at least the last for Sakurai. Of course this is way to early to begin talking about smash's future.
 
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Dreamy Luigi

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I think Sakurai is regretting trying to make 2 Smash games at the same time (3DS/Wii U), I think Smash 5 will just have a console counterpart and lots of cuts.
 

maxpower1227

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The doesn't need to be a ton of cuts, there just needs to be fewer additions. The roster went form 12 to 25 to ..35? to 48. The next Smash won't have 60 characters. The roster has essentially reached its limit in terms of characters that deserve to be in Smash. The next Smash should just have more stages, more assist trophies, more Pokémon, more music, etc.
 

Verde Coeden Scalesworth

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The roster directly went from 12 to 26 to 39 to 52(I'm counting Mewtwo here since he is the only other character who is officially playable in Smash 4, even if later. Nobody else is confirmed whatsoever. Could've been 53, but IC's are out in the cold now, and may not make it till Smash 5 itself).

He counts Charizard/Ivysaur/Squirtle entirely separately, as made clear when he outright said Brawl had 39 playable characters. It would no less apply for the other ones. It also makes sense for Mii Fighter to share slots for all 3 Classes. You create it, as they don't have a default setting whatsoever(their default is a lack of any specials technically), so there's no use in giving them their own separate slots.

That said, no thank you. We have two very solid games. I already adore the 3DS version, and once I get the adapter, I'll see how I like the Wii U version. So far, it's been quite fun, but I only played a stage and as a few characters with the GameCube Controller. While the Wii U version somewhat skimps on most single player content to a degree(except Event Mode), 3DS does that quite a bit better. And the Wii U version gets the better multiplayer options in return, while the 3DS lacks that. I do remember mishearing that the 3DS version would have better focused single player. Technically speaking, that's not true(as there's more Single Player options overall in the Wii U, but they have a lot of issues too), but it did end up that way, heh.
 
D

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The doesn't need to be a ton of cuts, there just needs to be fewer additions. The roster went form 12 to 25 to ..35? to 48. The next Smash won't have 60 characters. The roster has essentially reached its limit in terms of characters that deserve to be in Smash. The next Smash should just have more stages, more assist trophies, more Pokémon, more music, etc.
I actually think it would silly to start from the ground up again on the next Smash, mostly because time always runs out and cuts are made. So I think some sort of re-release or built-upon version would make sense. Imagine--Smash 5 could be Smash 4 but with all the cut stages/characters/modes from past games, and some improvements. And maybe just a few new characters/stages. I would be totally ok with that.
 

kantoskies

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Honestly if they took Smash Wii U, ported it to Nintendo's next home console, put in a few new characters (honestly just the ICs and like maybe 5 or 6 newcomers), a bunch of new stages (and a handful of retro ones too), music, etc, gave it a legit single player mode (similar to Adventure Mode/a downscaled SSE) along with maybe Target Smash/Race to the Finish, and gave it a fresh coat of paint (new menu design, new alternate costumes & colors, new sound effects, an intro movie, tweak the graphics a bit etc) then I would be perfectly fine with a "re-release".
 

erico9001

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What I think needs to be asked is: What would we want in a new Smash Bros. game? Character/Stages are not enough to warrant a new game.
 

EnigmaticKnight

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If possible, we might see Smash 5 in the next seven or eight year. Of course, that's just my thought.
 
D

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Since more characters can't just endlessly be added to Smash Bros, I think the future of the series lies in what Smash 4 started: customization. Smash 4 barely cracked the surface on what could be done.
 

Morbi

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Honestly, I would not mind a Smash game that cuts out a ton of worthless content such as Smash Tour and other related modes or collectible trophies and just focused on an interesting core game and a balanced roster that is readjusted slightly (further differentiate clone characters and change some similar attributes here and there, perhaps some more costumes). Better integrated custom moves and a new mechanic similar to the Smash ball would freshen it up quite a bit. Focusing on a home console exclusive Smash for the next generation console is common-sense and there would not be any limitations. Obviously, removing flavor of the month characters that do not offer much in exchange for more relevant characters is easy enough; albeit, not necessary. I am certain that a roster of sixty is achievable.

Whatever the case, I am just glad that Sakurai is gone and does not intend to head another Smash. His conceited attitude in regards to whether or not another developer could do what he does is pathetic. They sure do have "big" shoes to fill. Perhaps that is because I did not have as much interest in exclusive game-modes that I would try once before going back to primary game. Eight player Smash and portable Smash were the big innovations that warranted six years of waiting? If Sakurai were in charge of the next project, I have no doubt we would be waiting for a mode where we can play "break the targets" while Smashing and a first person shooter single player mode.
 

Darklink401

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I wonder if HD remakes are any possibility.

Like HD remake of Melee, but with some new characters, because Nintendo knows the competitive scene would be happy =P
 

Schnee117

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Let's just wait until the next Ninendo console (Tenner on on it being Super Wii U btw) before considering a new Smash title though there are several points I'll make now.

- Every character that was previously playable in the series has their own separate slot. The only exceptions are Pichu, Ivysaur and Squirtle. Not because I hate them. I quite liked Squirtle and Ivysaur. But because we don't need loads of Pokemon and to be honest I feel we only need a Grass starter (fully evolved) and a Pseudo Legend to complete the Pokemon set.
- There aren't as many "All-Stars" left to add in. Just some major villains like K Rool, Ridley, Medusa and Captain Syrup as well as a few others like Isaac, Lip and Seven. Of course we could see some new stars rise in time (Splatoon, Xenoblade X, STEAM) that ought to be added.
- Adventure mode. Unique to each character. Overall just some better SP content
- Stages. Can we have a good balance of Tourney Legal stages and stages that are "fun" As well as removing some of the ridiculous hazards like Yellow Devil.
- All clone characters need to go under Luigification. Dark Pit gets claws, palms etc. Lucina get's Lances, Skills and a Shield alongside her Falchion. Dr Mario can have Viruses help him (because Accurate portrayal certainly isn't true).
- Better alt costumes like Mr L (Luigi), President (Olimar), Chrom (Lucina), Metal Sonic (Sonic) etc. Jr and Oliamr got them. Robin and WFT got the gender variations. Let's share them out a bit.
 

EgeDal

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I think i got what you mean, so you say physics/gameplay will not change from now on, but game content will. Just like Street Fighter and Tekken. Well that makes sense, so they think Smash 4 is the ultimate physics for this title, and from now on even if new games come out, Smash 4 physics will be used, am i right?
 

Aninymouse

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Honestly if they took Smash Wii U, ported it to Nintendo's next home console, put in a few new characters (honestly just the ICs and like maybe 5 or 6 newcomers), a bunch of new stages (and a handful of retro ones too), music, etc, gave it a legit single player mode (similar to Adventure Mode/a downscaled SSE) along with maybe Target Smash/Race to the Finish, and gave it a fresh coat of paint (new menu design, new alternate costumes & colors, new sound effects, an intro movie, tweak the graphics a bit etc) then I would be perfectly fine with a "re-release".
What you have described is hardly a "re-release." That's a lot of new content, on top of making sure all the old stuff still works.
 

Dreamy Luigi

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I wonder if HD remakes are any possibility.

Like HD remake of Melee, but with some new characters, because Nintendo knows the competitive scene would be happy =P
If they remade Melee they would fix everything that makes it competitive, no wavedashing, no L canceling, basically making it a Smash 4 from 2002
 

Verde Coeden Scalesworth

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If they remade Melee they would fix everything that makes it competitive, no wavedashing, no L canceling, basically making it a Smash 4 from 2002
That's not really why it's competitive. It has a fairly decent balance of characters(only Smash 4 started to take that further. Smash 64 is close, and Brawl has zero decent character balance at all), it has a very strong course list full of variation, and it has no bull**** mechanics like Rage or Tripping, making it really easy to play fair, and it doesn't have a severely high amount of defensive or offensive options. Multiple air dodges do not help and makes it too hard to KO. Smash 64 was way too offensive, and many would argue the controller was not good for it either. It also has quite a bit of lag on its system sometimes, and a pretty lackluster stage list for good tourney usage. Not that most stages were awful, but they weren't ideal enough.

Smash 4 can easily be competitive because it doesn't lack a decent set of stages, has fine controls, and has tons of character balance. Advanced(or basic) Techs do not make it competitive. You don't need more than a Roll or Air Dodge to win at most. What they do is add more options which can extend the life of the game. Brawl was not very competitive and lost its appeal due to far more broken stuff than L-Cancelling or Wavedashing ever was(Gliding and Tripping), pretty much no halfway decent offensive options, practically required dumb rules(like the Ledge Grab Limit being only different for Meta Knight, instead of setting it equal for everyone or different for multiple characters), the only game that had someone so broken that he earned a ban, and not for freezing the game like Master Hand in Melee, and an even worse stage list than Smash 64, which says a lot. And even though I enjoyed each game's overall stages(Smash Wii U withstanding as I haven't much played it enough to look at the stages), that doesn't make them always ideal for Competitive play. There's tons of reasons Melee is highly appealing for competitive play, and AT's aren't even necessary and if they were gone, it'd still be quite popular to this day. Smash 4 itself has quite a few things different from Melee, to the point that no, removing two techniques won't make them anywhere near similar. The moveset differences among some are severely huge. Fox is nerfed to high heaven in Smash 4, everybody is severely balanced there too(while there is still a bit of overpowered and underpowered stuff, it's not to a severely large degree. Now, more could change in time, but if something is just that good, we may even see it patched out. Rosalina got the few nerfs she needed already. As did Greninja).
 
D

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Let's just wait until the next Ninendo console (Tenner on on it being Super Wii U btw) before considering a new Smash title though there are several points I'll make now.

- Every character that was previously playable in the series has their own separate slot. The only exceptions are Pichu, Ivysaur and Squirtle. Not because I hate them. I quite liked Squirtle and Ivysaur. But because we don't need loads of Pokemon and to be honest I feel we only need a Grass starter (fully evolved) and a Pseudo Legend to complete the Pokemon set.
- There aren't as many "All-Stars" left to add in. Just some major villains like K Rool, Ridley, Medusa and Captain Syrup as well as a few others like Isaac, Lip and Seven. Of course we could see some new stars rise in time (Splatoon, Xenoblade X, STEAM) that ought to be added.
- Adventure mode. Unique to each character. Overall just some better SP content
- Stages. Can we have a good balance of Tourney Legal stages and stages that are "fun" As well as removing some of the ridiculous hazards like Yellow Devil.
- All clone characters need to go under Luigification. Dark Pit gets claws, palms etc. Lucina get's Lances, Skills and a Shield alongside her Falchion. Dr Mario can have Viruses help him (because Accurate portrayal certainly isn't true).
- Better alt costumes like Mr L (Luigi), President (Olimar), Chrom (Lucina), Metal Sonic (Sonic) etc. Jr and Oliamr got them. Robin and WFT got the gender variations. Let's share them out a bit.
I like what you say here EXCEPT that Squirtle and Ivysaur should return--who cares what series they're from? They're way more unique and deserving of a roster slot than like 10 other characters which are clones/pseudoclones. And people love the Gen I starters.

Also, Young Link will likely never come back as his own character because he was replaced by Toon Link (I could see him sharing the slot as an alternate costume though).
 

Schnee117

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I like what you say here EXCEPT that Squirtle and Ivysaur should return--who cares what series they're from? They're way more unique and deserving of a roster slot than like 10 other characters which are clones/pseudoclones. And people love the Gen I starters.

Also, Young Link will likely never come back as his own character because he was replaced by Toon Link (I could see him sharing the slot as an alternate costume though).
Squirtle really doesn't add much. Neither does Ivysaur. Do we really need about 10 Pokemon of which 6 of them are from Generation 1?
Pseudoclones?
DP represents the other weapon types.
Lucina represents the Lance use and Skills from Awakening.
Dr Mario represents more about his game.
Meh. It's all opinions I guess. That's just what I feel should happen.

I always forget about Young Link. Well there's probably a work around not involving Masks and keeping him different enough from TLink.
 

Darklink401

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If they remade Melee they would fix everything that makes it competitive, no wavedashing, no L canceling, basically making it a Smash 4 from 2002
I meant if they just remade it, not removing those techs. Otherwise it wouldn't be a remake.

Remakes usually consist of just adding some stuff and remastering the graphics~

Sure, there are bug fixes, but L cancelling and wavedashing are just physics exploits, not glitches or bugs, and the speed would be even faster (Smash 4 is pretty darn fast already XP)
 

ShadowLBlue

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I'm sure he's annoyed that people are already asking about a sequel when the first game is so fresh. We shouldn't talk about a sequel for like 2 years.

Still, the game doesn't need endless expansions. I'd be happy if the roster just stayed at it's current size and they just removed a handful of characters while adding a few newcomers.
And I don't think people would complain about less modes. I'm sure a good chunk of the fan base would be happy if they just went back to Melee's Adventure/Classic/All-Star/Event mode format, as well as bringing back the stadium games. The only mode I personally want back from 4 is Master/Crazy orders because it's a fun way to farm rewards, although they could just give you more rewards in the aforementioned 1p modes.

Since more characters can't just endlessly be added to Smash Bros, I think the future of the series lies in what Smash 4 started: customization. Smash 4 barely cracked the surface on what could be done.
I like this idea. Only a few characters, like Palutena and Mega Man, had worthy custom moves over just "faster and weaker/slower and stronger" variations of moves. Not every character can have customs that creative but I'm still disappointed Sakurai missed an absolutely obvious opportunity for someone like Samus's custom b moves to be some combination of her Wave/Ice/Plasma/Light/Dark Beams.

I like what you say here EXCEPT that Squirtle and Ivysaur should return--who cares what series they're from? They're way more unique and deserving of a roster slot than like 10 other characters which are clones/pseudoclones. And people love the Gen I starters.
I wouldn't mind it PT came back but instead of having Gen 1 starters he'd have 3 starters from the latest gen.
 

Pazzo.

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Waaaaaaaayyy too early to even consider discussing this. But I won't deny that this does sound like a good idea.
 

Verde Coeden Scalesworth

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I meant if they just remade it, not removing those techs. Otherwise it wouldn't be a remake.

Remakes usually consist of just adding some stuff and remastering the graphics~

Sure, there are bug fixes, but L cancelling and wavedashing are just physics exploits, not glitches or bugs, and the speed would be even faster (Smash 4 is pretty darn fast already XP)
L-Cancelling isn't some bug or glitch. It's a full mechanic/tech purposely added by Sakurai. He outright talks about it as a natural thing on the original Smash 64 website. Wavedashing is a specific exploit of the game's engine, and for whatever reason, he decided to leave it in the game regardless. Now, it didn't go off as intended, as a usable mechanic that can help win games instead of just a silly move. But he didn't intended Melee to be super competitive either. I'm not bothered by its removal, since there was no intention of it being focused on as a tech. L-Cancelling was intended to be used, however. I think the bigger issue is not the use of it, but that auto-cancelling only affects some moves, furthering their tier gaps than a natural use of it ever did. Players can easily get such an easy tech down. There's no challenge in using it. Not using it however does cost you, but at least it's there. When you use a character with immense lag and can't even prevent it, anyone who has lessened lag has a severe advantage. That's something that only Brawl did. In other words, Brawl actually made the tiers more noticeable than the other 3 games because it had severe inbalance and just bad design in many areas. Don't get me wrong, the game is fun by all means, but it was pretty clearly not designed around competitive play. I understand why Sakurai did that, however, competitive play is created by the players in the first place, and it only needs to have some balance to achieve it to any degree, or at least the mechanics available to attempt it. Brawl still clearly has this. It has defensive and offensive options, just not a halfway decent or balanced mix of the two. Smash 4 is way better in this regard. To say the least, for a competitive fighting game, too much defense as a major thing for everyone just slows down the tournaments. More offensive play speeds it up. Of course, an ideal balance/middle ground is just plain better as it evens out the playing field and still creates exciting matches while not allowing anyone to severely be more powerful.

I can say with honesty that Smash 4 has the best character balance, even if it could definitely have less defensive options and a bit more offensive ones. Approaching is still way too difficult and rolls are far safer than they should be. It's not perfect, but it's getting there.

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As for Pokemon, I really don't want anyone other than Gen II/III/V playable characters for this installment. Gen I is more than repped well enough(including NPC Pokemon). I think it'd be best to get one from each if we wanted to get anyone(or some combination. Although I do realize that just about any viable Gen V Pokemon was turned into a NPC, so...). I'm okay with Pichu only because he has great potential for a new twist on his gameplay gimmick(like now only Electric moves would hurt him, and they would increase in damage a bit as he takes damage. Simlar to Lucario, but a little different. Namely cause he can hurt himself, something Lucario can't. Also, could get a more unique Final Smash, or even the anime variant of Pikachu's. Never mind a few different Specials). Squirtle is no longer needed with Greninja, and a Grass type would be nice. I don't feel Squirtle or Ivysaur has much of a good gimmick to give as they are in Brawl. They need a bigger revamp to actually feel fresh enough. I don't care about popularity here, I care about how interesting they can be. Without PT(who is dead in the water for Smash 4, and was cut solely due to the 3DS' limitations), I don't see a really good reason to bring them back. Tether recoveries are no longer an option(what would it even have for an Up B with Tethers gone?), and Ivysaur didn't even bring a notable thing to the table either besides being a Grass type. Hir Poison moves were... basically nothing of note. Now, if they could make them better, maybe. As for Squirtle, being a turtle means little when Bowser decently covers that, and Greninja beautifully covers Water moves too. Also, bringing it back without Ivysaur is just a travesty, and they were only put in due to PT existing. Charizard earned his spot because he's just that popular. He could've gotten in very easily regardless of PT. I do not feel Ivysaur could do the same, and I'm still quite iffy on Squirtle getting in on his own. Seems unlikely to me. PT was a fun idea, even if executed rather badly. But it's done till potentially Smash 5. Another factor is Custom moves. Try giving one to a Tether recovery... not so easy. The character process is quite a bit different now. Not even counting new Final Smashes. It'd be weird to go Mega with both, and Solar Beam may work, but Hydro Pump is already a move for Greninja, meaning something entirely new is needed for Squirtle(and I can't see it using the Anime variant, which Squirtle essentially has as some of its moves already). Just not as easy as people are making it.
 

Darklink401

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L-Cancelling isn't some bug or glitch. It's a full mechanic/tech purposely added by Sakurai. He outright talks about it as a natural thing on the original Smash 64 website. Wavedashing is a specific exploit of the game's engine, and for whatever reason, he decided to leave it in the game regardless. Now, it didn't go off as intended, as a usable mechanic that can help win games instead of just a silly move. But he didn't intended Melee to be super competitive either. I'm not bothered by its removal, since there was no intention of it being focused on as a tech. L-Cancelling was intended to be used, however. I think the bigger issue is not the use of it, but that auto-cancelling only affects some moves, furthering their tier gaps than a natural use of it ever did. Players can easily get such an easy tech down. There's no challenge in using it. Not using it however does cost you, but at least it's there. When you use a character with immense lag and can't even prevent it, anyone who has lessened lag has a severe advantage. That's something that only Brawl did. In other words, Brawl actually made the tiers more noticeable than the other 3 games because it had severe inbalance and just bad design in many areas. Don't get me wrong, the game is fun by all means, but it was pretty clearly not designed around competitive play. I understand why Sakurai did that, however, competitive play is created by the players in the first place, and it only needs to have some balance to achieve it to any degree, or at least the mechanics available to attempt it. Brawl still clearly has this. It has defensive and offensive options, just not a halfway decent or balanced mix of the two. Smash 4 is way better in this regard. To say the least, for a competitive fighting game, too much defense as a major thing for everyone just slows down the tournaments. More offensive play speeds it up. Of course, an ideal balance/middle ground is just plain better as it evens out the playing field and still creates exciting matches while not allowing anyone to severely be more powerful.

I can say with honesty that Smash 4 has the best character balance, even if it could definitely have less defensive options and a bit more offensive ones. Approaching is still way too difficult and rolls are far safer than they should be. It's not perfect, but it's getting there.

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As for Pokemon, I really don't want anyone other than Gen II/III/V playable characters for this installment. Gen I is more than repped well enough(including NPC Pokemon). I think it'd be best to get one from each if we wanted to get anyone(or some combination. Although I do realize that just about any viable Gen V Pokemon was turned into a NPC, so...). I'm okay with Pichu only because he has great potential for a new twist on his gameplay gimmick(like now only Electric moves would hurt him, and they would increase in damage a bit as he takes damage. Simlar to Lucario, but a little different. Namely cause he can hurt himself, something Lucario can't. Also, could get a more unique Final Smash, or even the anime variant of Pikachu's. Never mind a few different Specials). Squirtle is no longer needed with Greninja, and a Grass type would be nice. I don't feel Squirtle or Ivysaur has much of a good gimmick to give as they are in Brawl. They need a bigger revamp to actually feel fresh enough. I don't care about popularity here, I care about how interesting they can be. Without PT(who is dead in the water for Smash 4, and was cut solely due to the 3DS' limitations), I don't see a really good reason to bring them back. Tether recoveries are no longer an option(what would it even have for an Up B with Tethers gone?), and Ivysaur didn't even bring a notable thing to the table either besides being a Grass type. Hir Poison moves were... basically nothing of note. Now, if they could make them better, maybe. As for Squirtle, being a turtle means little when Bowser decently covers that, and Greninja beautifully covers Water moves too. Also, bringing it back without Ivysaur is just a travesty, and they were only put in due to PT existing. Charizard earned his spot because he's just that popular. He could've gotten in very easily regardless of PT. I do not feel Ivysaur could do the same, and I'm still quite iffy on Squirtle getting in on his own. Seems unlikely to me. PT was a fun idea, even if executed rather badly. But it's done till potentially Smash 5. Another factor is Custom moves. Try giving one to a Tether recovery... not so easy. The character process is quite a bit different now. Not even counting new Final Smashes. It'd be weird to go Mega with both, and Solar Beam may work, but Hydro Pump is already a move for Greninja, meaning something entirely new is needed for Squirtle(and I can't see it using the Anime variant, which Squirtle essentially has as some of its moves already). Just not as easy as people are making it.
Mhmm, like I said, not a glitch or bug, but an exploit.

And yeah L-cancelling was officially called Smooth Landing back in the day.


Also I feel rolls aren't actually AS 'safe' as people think for the most part, as if you try to roll away while shielding, and someone does a multihit attack such as bowser's flame on your shield, the moment you try to roll it WILL hit you. Same with the fact that reading rolls works the same this time around, especially with sex kicks and other lingering attacks.

They ARE, however, a very nice movement option due to their speed.

And to be fair, shields ARE powerful, but grabs are also just as powerful in this game, and grab beats shield XP

But I see what you mean. Smash 4 is definitely the most balanced.
 

kantoskies

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And I don't think people would complain about less modes. I'm sure a good chunk of the fan base would be happy if they just went back to Melee's Adventure/Classic/All-Star/Event mode format, as well as bringing back the stadium games. The only mode I personally want back from 4 is Master/Crazy orders because it's a fun way to farm rewards, although they could just give you more rewards in the aforementioned 1p modes.
Exactly. We don't need tons of new modes as long as the few we have are solid. One of the reasons Smash 4's 1p campaign feels so lackluster is because it doesn't have a good, solid solo mode (Special Orders are fun but not really that different from Events). Smash Tour was a huge letdown and if they cut it in the next game, rerelease or no, I don't think many people would complain.
 

κomıc

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Honestly, I would not mind a Smash game that cuts out a ton of worthless content such as Smash Tour and other related modes or collectible trophies and just focused on an interesting core game and a balanced roster that is readjusted slightly (further differentiate clone characters and change some similar attributes here and there, perhaps some more costumes). Better integrated custom moves and a new mechanic similar to the Smash ball would freshen it up quite a bit. Focusing on a home console exclusive Smash for the next generation console is common-sense and there would not be any limitations. Obviously, removing flavor of the month characters that do not offer much in exchange for more relevant characters is easy enough; albeit, not necessary. I am certain that a roster of sixty is achievable.
I don't really see how cutting a mode or trophy collection would speed up development time or impact the balance. Trophies and extra collectible content is what rounds out the package and it'd be a huge feature to be missed. Smash Bros is a fan-service and I think removing such aspects would put it steps back despite balancing the roster (in which to be honest, will never happen if you look at other games- even League of Legends). Nothing will ever be perfect and even then, Smash 4 (and Project M) are close to being the most balanced games so far.

What they need to do with these patches is introduce videos of what has changed and what nerfs and buffs were implemented. It would be nice to see Nintendo treat Smash Bros as an evolving product with proper updates.
 

Morbi

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I don't really see how cutting a mode or trophy collection would speed up development time or impact the balance. Trophies and extra collectible content is what rounds out the package and it'd be a huge feature to be missed. Smash Bros is a fan-service and I think removing such aspects would put it steps back despite balancing the roster (in which to be honest, will never happen if you look at other games- even League of Legends). Nothing will ever be perfect and even then, Smash 4 (and Project M) are close to being the most balanced games so far.

What they need to do with these patches is introduce videos of what has changed and what nerfs and buffs were implemented. It would be nice to see Nintendo treat Smash Bros as an evolving product with proper updates.
I suppose, from my mentality, the removal of one feature would not impact the development time in a relevant way; however, the removal of multiple modes would. I am just a bare-bones person, I understand that the extra features are worth it to some people. But again, I feel as though the core game-play is worth a lot more to a lot more people. I cannot speak for anyone other than myself, but after Melee, I stopped looking at trophies and admired stickers instead. In this game, I do not even bother looking at the custom items.
 

κomıc

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I suppose, from my mentality, the removal of one feature would not impact the development time in a relevant way; however, the removal of multiple modes would. I am just a bare-bones person, I understand that the extra features are worth it to some people. But again, I feel as though the core game-play is worth a lot more to a lot more people. I cannot speak for anyone other than myself, but after Melee, I stopped looking at trophies and admired stickers instead. In this game, I do not even bother looking at the custom items.
I forgot about those stickers...

I'd be crushed if they removed trophies. I love reading the descriptions. In the recent games, a writer from the Earthbound games (I think) wrote the descriptions of the trophies so it was fun reading them with the touch of quirkiness instilled in the MOTHER series. It's also cool to see the more obcure characters remembered- even the surprise 3rd party trophies like CommanderVideo, Rayman and his friends from Rayman Legends. I guess those who really really care about the properties would be the ones mostly affected. It is cool, however, to see how certain characters would look like updated to a 3D model or modern (like Mach Rider).
 

PCHU

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I feel like Melee had the ideal formula down in regards to Adventure and Classic mode.
Brawl had more interesting content in other modes and helped introduce customization.
Smash 4's biggest thing (to me) was Smash Run; everything else was pretty much fluff.
I kinda wish they'd just bring back all the old modes rather than try to introduce newer ones; remember when every character had a unique Break the Targets stage?

As far as core gameplay goes, they should free up the characters in general; I feel "locked in place" in Smash 4 due to how limited the characters in general are, leaving me to actually appreciate Brawl a bit more for how well the game flowed as opposed to faster movement and laggier moves.
I'd be cool with (and I was expecting) a more balanced Brawl since I really do enjoy its feel and think it does enough hand-holding to where newer players won't get discouraged, but also to where better players can mess around more with attack strings and setups (I miss Snake dearly).
Trim some of the endlag/startup, give everyone a reliable way around projectiles (better yet, bring back the reflective property of powershielding, only for the 3-frame window), and maybe take away the ledge trump thing but also slightly decrease the invincibility gained from grabbing the ledge to prevent stalling.
Disjoints should be limited to characters who should actually have disjoints, but I don't think anyone really needed a range nerf aside from Metaknight; keeping everyone's range intact helps incentivize pressuring shield since you don't feel as though you're putting yourself at that great of a risk, allowing the balance of defense and offense to almost even out.

But I guess that's hopeful talk for another day.
 

Reila

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There will be a new Smash Bros in the future. And yes, characters will get cut (it happened with every sequel in the series so far and it also happens in sequels for other fighting games as well). I would advise preparing yourselves for the possibility of your favorite characters not coming back in the next installment in the Smash Bros. series :)
 
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