Machii
Smash Apprentice
- Joined
- Dec 7, 2014
- Messages
- 90
I was testing out B Reversing Sheik's needles and found a way to effectively cancel the slide animation when changing direction during run and dash (obviously canceling run animation is more valuable).
So this is how to do it:
B reverse needles-charge out of run > Cancel needle on (or near) first frame with shield tap > and run in opposite direction of initial run.
This technique allows sheik to turn out of run faster than any other character. It is the closest thing to true dash dancing in the game, and it can be performed at any distance.
This works with any true charge that can be canceled; however, I've only found sheik's to be both B reversible and cancel-able on the first frame. She benefits from it the most.
If this hasn't been discovered yet, I'm calling it Dash Breaking.
It's worth noting that the Needle charge can be performed without B Reversing; however, doing so is at the forfeit of both the precision and lead into the follow-up dash the B Reverse provides.
So this is how to do it:
B reverse needles-charge out of run > Cancel needle on (or near) first frame with shield tap > and run in opposite direction of initial run.
This technique allows sheik to turn out of run faster than any other character. It is the closest thing to true dash dancing in the game, and it can be performed at any distance.
This works with any true charge that can be canceled; however, I've only found sheik's to be both B reversible and cancel-able on the first frame. She benefits from it the most.
If this hasn't been discovered yet, I'm calling it Dash Breaking.
It's worth noting that the Needle charge can be performed without B Reversing; however, doing so is at the forfeit of both the precision and lead into the follow-up dash the B Reverse provides.
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