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New project: Alatreon over Mk. (40% animations done, port done (with errors))

Super-Sonic

Smash Cadet
Joined
Nov 13, 2008
Messages
36
The project goes like this:

Srry about that, here's the preview:


Done:
Ideas planning
Alatreon working on Brawl Box
Do not freeze when loading

Need fixes on:
The port: He appears as something reaaaally huge and invisible.
Animations: Someones are maybe too big and freezes the game when loading them.
Bones: He need to have hex in order to do things (some hex already done by me)

Incomplete:
Animations: Like 40% are done.
PSA: Nothing done so far.
Textures: Only one, and doesnt work well.
SFX (optional): I'll like him not to talk, its lame to hear an Alatreon saying "Come!".

The people:

Hex: None (This is the most important thing where I need help.) (Max: 2, one for Bones, and one for the port)
Textures: None (Help wanted!)(Max: 2)
PSA: Me (I can live without someone doing PSA)(Max: 2, counting me)
Animations: Me (Same as PSA)(Max: 2, counting me)
SFX: None (If you want to, just tell me)(Max: 3)

I just do not want to have an army of people, thats why I limitated this. Thanks for reading this thread and have a nice day.
 

Super-Sonic

Smash Cadet
Joined
Nov 13, 2008
Messages
36
Because of the glide, I know that every character can glide if PSA's correctly, but I'll like an easy-to-PSA no-proyectile glide one, and PKM Trainer's Charizard isn't easy to PSA, and Pit does have proyectiles. The only one left is Meta Knight.
 

Roo525

Smash Ace
Joined
Jan 20, 2010
Messages
537
You can stop Pit from fireing projectiles completely in PSA though.
 

Super-Sonic

Smash Cadet
Joined
Nov 13, 2008
Messages
36
Knew it, just didnt want to add more work.
Besides, I'm not sure Mk would be the one, maybe he's bones dont work well for Alatreon, everything is just possible.
 

JetAurion

Smash Journeyman
Joined
Apr 19, 2009
Messages
392
Location
Bay Area
*as soon as beta released, downloads*
*puts model on SD, ignores PSA*
*watches the creature attempt to do MetaKnight's attacks*
 
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