Spookerton
Smash Rookie
- Joined
- Mar 20, 2021
- Messages
- 1
I was messing around with move staleness in relation to shine when I found that a reflected projectile that hits a target affects the staleness of the user of the reflectors move that is equivalent to the move used to summon the projectile. What I mean by this is, for example, a samus shoots a missle at a shining fox, which reflects back and hits her. the samus's missile doesnt get staled at all, and the foxes side b is the move that gets staled.
Im not sure if this is new or just not widely known but I had never heard about it before.
I was trying to think of practical uses for this ability to stale a fox or falcos specific move, but there weren't many because the projectile actually has to hit the original user (in singles) for any effect to happen, on top of the fact that you can just punish the enemy another way and there's miniscule benifits.
The best I could come up with was yoshi using his down b next to a fox/falco so he is hit b the stars that come out, only dealing 1-2 damage to himself and staling the spacies shine.
Any ideas would be great.
An important note: from my testing, this doesn't work with holdable projectiles like turnips or link bombs.
Im not sure if this is new or just not widely known but I had never heard about it before.
I was trying to think of practical uses for this ability to stale a fox or falcos specific move, but there weren't many because the projectile actually has to hit the original user (in singles) for any effect to happen, on top of the fact that you can just punish the enemy another way and there's miniscule benifits.
The best I could come up with was yoshi using his down b next to a fox/falco so he is hit b the stars that come out, only dealing 1-2 damage to himself and staling the spacies shine.
Any ideas would be great.
An important note: from my testing, this doesn't work with holdable projectiles like turnips or link bombs.